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841. The new officer weapons are here - in General Discussions [original thread]
Grand Master Kubo wrote: Kubo`s GMK-16 Plasma Cannon Direct Damage: 1651.65HP Splash Damage: 376.20HP Blast Radius: 3.50m Charge up Time: 0.60s Clip Size: 2 Max Ammo: 15 Reload Time: 3.50s Metal Level 10 YES!
- by Cody Sietz - at 2014.10.18 03:28:00
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842. anybody uses the scrabler rifle? - in General Discussions [original thread]
Fizzer XCIV wrote: Magnus Amadeuss wrote: It gets a little bit better as you aproach lvl 5, but yes the damage before overheat is just pitiful compared to the other rifles. I still use it because I am a masochists, but I would suggest makin...
- by Cody Sietz - at 2014.10.17 17:36:00
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843. Cloak Delay [1.9] - in General Discussions [original thread]
Dreis Shadowweaver wrote: Iron Wolf Saber wrote: 0.33 is an awfully long time in an FPS. Especially in CQC and our current TTK spans. Just long enough to make it likely a stupid move to decloak in front of the enemy to attack. As for what ...
- by Cody Sietz - at 2014.10.17 17:17:00
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844. A thought. - in General Discussions [original thread]
Fox Gaden wrote: Shinobi MumyoSakanagare ZaShigurui wrote: One at a time , too many changes never work out too well and you don't want to handicap scout too much or else we will be where we first started and the buffing process will start ag...
- by Cody Sietz - at 2014.10.17 15:56:00
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845. So will 1.9 remove shared passive scans? - in Feedback/Requests [original thread]
Updated OP. I still don't like heavies with super scans.
- by Cody Sietz - at 2014.10.17 13:46:00
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846. Is there anyone else who thinks scouts are fine? - in General Discussions [original thread]
DeadlyAztec11 wrote: Atiim wrote: I think the HP Scouts can reach is too high, as a Scout I'm supposed to be dead when I'm spotted, but when I've played as a Scout I've noticed on several occasions that my extra HP allowed me to survive many...
- by Cody Sietz - at 2014.10.17 13:42:00
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847. Is there anyone else who thinks scouts are fine? - in General Discussions [original thread]
Na, just drop passive scans and or change bonus to only apply to modules.
- by Cody Sietz - at 2014.10.16 23:19:00
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848. So will 1.9 remove shared passive scans? - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: So, maybe I'm an idiot, but what if we kept shared passive scans, but had it enabled by an equipment module? Like, you can only have a shared passive scan if you equip a "scan data link" equipment mod or something. Do...
- by Cody Sietz - at 2014.10.16 19:44:00
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849. [CCP Frame] 'Quafe' dropsuits released today - in General Discussions [original thread]
Soraya Xel wrote: Cody Sietz wrote: Sadly, I don't know if they would be able to do that with the in-game market place we have now. It would have to be in some sort of pack and I think that could only be done through PSN. There are bundle...
- by Cody Sietz - at 2014.10.16 17:11:00
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850. So will 1.9 remove shared passive scans? - in Feedback/Requests [original thread]
Thor Odinson42 wrote: I think applying bonuses to modules would help. I also think making it so a medium frame with a complex precision enhancer be able to pick up a scout with no modules would be great. Yes, It is kind of pointless at this p...
- by Cody Sietz - at 2014.10.16 16:03:00
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851. So will 1.9 remove shared passive scans? - in Feedback/Requests [original thread]
Thor Odinson42 wrote: If you remove shared scans there won't really be a point in changing the bonuses. You would just have 100% scouts everywhere you'd look. Those too stubborn to run a scout would get farmed ruthlessly. I meant one or th...
- by Cody Sietz - at 2014.10.16 15:05:00
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852. So will 1.9 remove shared passive scans? - in Feedback/Requests [original thread]
id also like to see precision, range and damps bonuses for scouts be tied to the modules(someone suggested that awhile ago and it's stuck in my head) Scouts can still get a eWar bonus, but toned down to match the new skill bonus.
- by Cody Sietz - at 2014.10.16 14:18:00
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853. [CCP Frame] 'Quafe' dropsuits released today - in General Discussions [original thread]
Ripley Riley wrote: Cody Sietz wrote: I can agree, but tbf this is what the old tribute Aurum suits cost. Iirc the Valor, Sver and Raven all cost 21,000 AUR. Proposition: individually the dropsuits are $10 a pop. Buy all four at once for $...
- by Cody Sietz - at 2014.10.16 13:23:00
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854. [CCP Frame] 'Quafe' dropsuits released today - in General Discussions [original thread]
Ripley Riley wrote: CCP Frame wrote: Glorious. Frame, can you tell the powers that be that the aurum cost for these things is a bit steep? I appreciate the work that went into them, but $10 USD is a bit much. $5 - $7 would be much, much bet...
- by Cody Sietz - at 2014.10.16 13:09:00
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855. [CCP Frame] 'Quafe' dropsuits released today - in General Discussions [original thread]
http://imgur.com/VBNnHKX Close up of the G-1
- by Cody Sietz - at 2014.10.16 12:58:00
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856. [CCP Frame] 'Quafe' dropsuits released today - in General Discussions [original thread]
I can show you Gallente if you like.
- by Cody Sietz - at 2014.10.16 12:41:00
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857. Bolt pistol bullet magetism - in General Discussions [original thread]
Yup, I've been using this thing to mess up heavies.
- by Cody Sietz - at 2014.10.16 04:28:00
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858. Akibow , Dual or Tatical Sidearms weapons - in General Discussions [original thread]
I've never been of Akimbo but I would love to use the the tactical version with a Ion pistol and nova knife.
- by Cody Sietz - at 2014.10.15 19:23:00
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859. How many proto suits do you have? - in General Discussions [original thread]
Sentinel-Assault-Logi-scout-Commando-gk.0
- by Cody Sietz - at 2014.10.15 18:15:00
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860. CCP / Community - What game mode is the most popular? - in General Discussions [original thread]
Ambush and Dom. I like skirm but I don't have enough buddies playing anymore to hold a point or two.
- by Cody Sietz - at 2014.10.15 16:50:00
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