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4401. Who thinks the Shotgun is underpowered? (King Thunderbolt please reply....) - in General Discussions [original thread]
Seymor Krelborn wrote: shotties should also have a wider kill area. im sorry but in cqc I shouldn't have to aim, just fire and my opponent should be near death if not obliterated. It's weird how the current SG operation skill works. It tight...
- by Cody Sietz - at 2013.10.31 00:29:00
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4402. Who thinks the Shotgun is underpowered? (King Thunderbolt please reply....) - in General Discussions [original thread]
Sgt Kirk wrote: I honestly think the Shotguns need more range. I can't endorse that as a SG user.
- by Cody Sietz - at 2013.10.31 00:26:00
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4403. When can we expect better assault bonuses for Armor tanked assault suits? - in General Discussions [original thread]
I believe CCP said that once they can figure out how to code it, Gallente Assault will get a bonus to armour mods.
- by Cody Sietz - at 2013.10.31 00:16:00
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4404. AV Users, stop crying, you've had your fun. - in General Discussions [original thread]
I can verify the Gallente proto Assault statement xD
- by Cody Sietz - at 2013.10.30 23:59:00
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4405. Can we get a 1-3 percent increase per level for the PG reduction skills on weapons? - in General Discussions [original thread]
WASTED MERC wrote: yeah 5% for a weapon that uses 5PG its pointless just like 5% more ammo for a gun that has 18 rounds??? but they did fix that one They need a good hard look at there skill tree and refine it, especially for gun specific skil...
- by Cody Sietz - at 2013.10.30 20:38:00
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4406. Can we get a 1-3 percent increase per level for the PG reduction skills on weapons? - in General Discussions [original thread]
Musta Tornius wrote: It does work, you just don't see fractions in the fitting window, everything is taking into account, dust just always round fractions up at the end. That is what I figured. Problem is I still can't fit a proto assault SMG...
- by Cody Sietz - at 2013.10.30 19:00:00
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4407. Can we get a 1-3 percent increase per level for the PG reduction skills on weapons? - in General Discussions [original thread]
Chunky Munkey wrote: Dexter307 wrote: Chunky Munkey wrote: It was recently mentioned that this skill will be updated to give 1pg reduction per level. Still a rubbish skill IMO. Link to where this was said? I share your desire to che...
- by Cody Sietz - at 2013.10.30 18:51:00
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4408. Can we get a 1-3 percent increase per level for the PG reduction skills on weapons? - in General Discussions [original thread]
calisk galern wrote: make it cpu and pg and it wouldn't be alot better.... Agreed, but at least there is a general skill that reduces the CPU by a little.
- by Cody Sietz - at 2013.10.30 17:01:00
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4409. Can we get a 1-3 percent increase per level for the PG reduction skills on weapons? - in General Discussions [original thread]
Nirwanda Vaughns wrote: I have it to lv2 on my duvolle and it only gives 1pg per level anyway. its pretty terrible for the sp it costs. same as explosives, that could do with being 5% instead of 3% See what's weird is, I got level 2 and seeme...
- by Cody Sietz - at 2013.10.30 16:20:00
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4410. Can we get a 1-3 percent increase per level for the PG reduction skills on weapons? - in General Discussions [original thread]
Doc Noah wrote: It shouldnt be a it's own skill and most certainly not a 6x one split across every individual weapon. It should be incorporated into explosives, light, heavy, and sidearm proficiency along side the CPU reduction. Yeah, at leas...
- by Cody Sietz - at 2013.10.30 16:00:00
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4411. Can we get a 1-3 percent increase per level for the PG reduction skills on weapons? - in General Discussions [original thread]
It's kind of a waste of SP right now. I put 37k for level one and nothing. On another weapon I put 100k into level 2...again...nothing.
- by Cody Sietz - at 2013.10.30 14:57:00
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4412. Continuing of Heavy V Scout war - in General Discussions [original thread]
hackerzilla wrote: Heavy is to bland and slow for me Scout and Dropship 4 life! I hate when we agree(heavies ain't so bad tho)
- by Cody Sietz - at 2013.10.30 05:14:00
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4413. shifting the idea of AV to match future dust vehicles - in General Discussions [original thread]
THUNDERGROOVE wrote: Delta 749 wrote: Cody Sietz wrote: THUNDERGROOVE wrote: Cody Sietz wrote: Ok, so what do we use for AV as medium and light suits? I get that we aren't meant to solo tanks with swarms, shouldn't 6-9 rounds from a...
- by Cody Sietz - at 2013.10.30 03:41:00
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4414. shifting the idea of AV to match future dust vehicles - in General Discussions [original thread]
THUNDERGROOVE wrote: Cody Sietz wrote: Ok, so what do we use for AV as medium and light suits? I get that we aren't meant to solo tanks with swarms, shouldn't 6-9 rounds from a AV weapon be able to take it down? Uhh. "Wow I wonder what'd...
- by Cody Sietz - at 2013.10.30 03:16:00
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4415. shifting the idea of AV to match future dust vehicles - in General Discussions [original thread]
Ok, so what do we use for AV as medium and light suits? Look, I'll make a deal with tankers. I promise not to use any form of AV and you guys agree not to kill me. And if I do equip swarms or AV granades, then I will light up from up to 2000 m...
- by Cody Sietz - at 2013.10.30 03:08:00
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4416. Question: Will Infantry Allow Tankers to Reign Dominance Again? - in General Discussions [original thread]
daishi mk03 wrote: Tanks will stop tanks. And so both, tankers and infantry have fun. If there is an enemy tank on the field, a tanker loses every interest in killing infantry. And if the enemy has a tank on the field and you don't, your F**...
- by Cody Sietz - at 2013.10.30 02:57:00
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4417. Only scrubs want a scout HP buff - in General Discussions [original thread]
I never see scout ehp buff threads. It's mostly buff scan range, CPU or PG.
- by Cody Sietz - at 2013.10.29 22:27:00
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4418. Minmatar Scout Racial - in General Discussions [original thread]
Maken likes it. I think it should remain and another bonus added as well.
- by Cody Sietz - at 2013.10.29 19:32:00
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4419. Scouts the Active Module class (and without cloaks or second equipment slot) - in General Discussions [original thread]
I think 5 percent per level is a bit high, maybe 1-2 percent since it is a high slot suit and would be able to stack scan precision modules a d see through walls...
- by Cody Sietz - at 2013.10.29 19:26:00
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4420. Hey I know you! - in General Discussions [original thread]
Forlorn Destrier wrote: Cody Sietz wrote: Rynoceros wrote: Hey, I know all of the previous trollers/warriors. Never see them in game, but often in Pub Channels. (I think I remember Cody running HAVs in a match back in Chromosome, which pr...
- by Cody Sietz - at 2013.10.29 18:11:00
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