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4301. Hmg is getting a 30% range buff........YO! - in General Discussions [original thread]
It would be pretty crazy if it got a range increase I stead of a "gentler dmg fall off"
- by Cody Sietz - at 2013.11.08 16:09:00
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4302. What's bigger than 1.9? - in General Discussions [original thread]
7 Why? Cause 7,8,9!
- by Cody Sietz - at 2013.11.08 16:03:00
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4303. Best shotgun scout CHEAP fits. - in General Discussions [original thread]
I can make a few good fits. My main runs 16k but can be made cheaper. Dragonfly Std SG Toxic smg Mlt shield mod Basic reactive plate Enhanced cardio mod M1 Locus Scanner of your choice. You can mix and match for your better results/cheaper fits ...
- by Cody Sietz - at 2013.11.08 02:49:00
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4304. My God the Gallente are Evil! - in General Discussions [original thread]
SgtDoughnut wrote: Well lets see here, in the battle for Caldari prime where both Gal and Caldari citizens lived (both races came from the same solar system) The Caldari used a titan to hold the planet hostage and prevent massive civilian casua...
- by Cody Sietz - at 2013.11.08 02:36:00
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4305. I have to walk back some of my previous statements on the HMG and heavies - in General Discussions [original thread]
Patrick57 wrote: Everyone knew this. Sigh
- by Cody Sietz - at 2013.11.07 23:48:00
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4306. Scouts invisibility!! - in General Discussions [original thread]
Heavies probably won't be able to use it no matter what since it will most likely be equipment. So yeah, it should be a scout only thing.
- by Cody Sietz - at 2013.11.07 21:24:00
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4307. A Heavy's job is point defense - in General Discussions [original thread]
Breakin Stuff wrote: Cody Sietz wrote: The Sentinel was designed primarily as a point defense role. His speed and slow turn rate make him unsuitable for frontline combat. His presence should make anyone think twice before approaching a posit...
- by Cody Sietz - at 2013.11.07 15:10:00
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4308. vehicle scanners - in General Discussions [original thread]
They will make vehicle scanners work for squad and add WP for kills.
- by Cody Sietz - at 2013.11.07 10:26:00
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4309. A Heavy's job is point defense - in General Discussions [original thread]
You should tell that to CCP.
- by Cody Sietz - at 2013.11.07 10:08:00
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4310. Vehicles cost too much ISK. - in General Discussions [original thread]
Eurydice Itzhak wrote: Ld Collins wrote: Melchiah ARANeAE wrote: I don't think tanks cost too much. Just the high risk, high reward ethic is skewed. There isn't enough reward for using a Tank. If there isnt enough reward for using them ...
- by Cody Sietz - at 2013.11.07 10:05:00
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4311. Can we make Reactive Plates fit in both high and low slots? - in Feedback/Requests [original thread]
Galvan Nized wrote: Cody Sietz wrote: People can use shield mods and armour mods and get a better result then armour tankers. Usually when this is mentioned they are comparing 1 mod to 1 mod (not true dual tanking ie filing both sides wi...
- by Cody Sietz - at 2013.11.07 08:17:00
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4312. Can we make Reactive Plates fit in both high and low slots? - in Feedback/Requests [original thread]
Galvan Nized wrote: Cody Sietz wrote: Except they aren't. I'll assume you took my response as inflammatory, I didn't mean it this way. I am curious as to why you feel this way. Is it regen? Mobility? Mods in opposite slots? Well, sh...
- by Cody Sietz - at 2013.11.07 05:46:00
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4313. Can we make Reactive Plates fit in both high and low slots? - in Feedback/Requests [original thread]
Galvan Nized wrote: Sinboto Simmons wrote: Don't know why so much hate, armor tankers need love. Why do you feel that they need love? They are better than shields in nearly all ways. Except they aren't.
- by Cody Sietz - at 2013.11.07 05:11:00
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4314. Nobody expects a tanked scout! - in General Discussions [original thread]
First thing I wanna say is "True!" Second thing is, I still won't do it...just feels...wrong.
- by Cody Sietz - at 2013.11.07 00:41:00
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4315. Can we make Reactive Plates fit in both high and low slots? - in Feedback/Requests [original thread]
Rhi Hathor wrote: How about moving shield extenders to lows? wait, hear me out dont get mad... Fine by me. I don't run them away.
- by Cody Sietz - at 2013.11.06 21:28:00
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4316. Can we make Reactive Plates fit in both high and low slots? - in Feedback/Requests [original thread]
Thurak1 wrote: Cody Sietz wrote: Hear me out, right now there are no armour mods for the high slot and rather then move reactive plates to the high slot we make it a dual mod. I was going say to move it to high and be done with it, but I do...
- by Cody Sietz - at 2013.11.06 19:44:00
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4317. Can we make Reactive Plates fit in both high and low slots? - in Feedback/Requests [original thread]
Krom Ganesh wrote: KAGEHOSHI Horned Wolf wrote: Explain why its a good idea. Just because something is in EVE is not justification of its merits. Well, I can't access the fitting tool to see how feasible it is at the moment, but people...
- by Cody Sietz - at 2013.11.06 18:10:00
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4318. [Request] remove 10% DMG buff from certain weapons - in Feedback/Requests [original thread]
You got that last bit from BF4 didn't you xD Heavys just got a buff, I can't see nerfing every other weapon.
- by Cody Sietz - at 2013.11.06 18:01:00
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4319. Can we make Reactive Plates fit in both high and low slots? - in Feedback/Requests [original thread]
Cosgar wrote: Ulysses Knapse wrote: Because... 1. Modules shouldn't be able to fit in both types of slots, only one type for a single module. 2. Why would you want an armor module in a high slot? To minmax? That's not how you're supposed t...
- by Cody Sietz - at 2013.11.06 17:57:00
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4320. Can we make Reactive Plates fit in both high and low slots? - in Feedback/Requests [original thread]
I don't wanna min/max but I'd like to use something other then dmg or shield mods for my highs.
- by Cody Sietz - at 2013.11.06 17:38:00
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