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2681. 1.8: (R)amp Scanning 514 - in General Discussions [original thread]
I already do this. Why is it a problem now?
- by Cody Sietz - at 2014.03.06 19:36:00
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2682. A question I've had since I starting playing over a year ago abo... - in General Discussions [original thread]
Kitt 514 wrote: It works the same as resistances in eve AFAIK This is the easy way to visualize it: If a ship has zero mods on it, it likely has %0 resistance to EM damage. If you add a %50 em hardener, you have a %50 resistance to EM damage...
- by Cody Sietz - at 2014.03.06 19:34:00
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2683. Just read the 1.8 Dev Blog - in General Discussions [original thread]
Sgt Kirk wrote: Zahle Undt wrote: Posts like this one make AR users look like people that are butthurt because their weapon is no longer instant win vs everybody at almost all ranges (like the AR used to be). If you don't want to have to ge...
- by Cody Sietz - at 2014.03.06 19:30:00
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2684. Just read the 1.8 Dev Blog - in General Discussions [original thread]
Zahle Undt wrote: Sure it is, its just not significantly better at close range than the CR, but if I am doing some interior fighting I would rather have the AR than any other variant. Problem range means so much more with the design of many of ...
- by Cody Sietz - at 2014.03.06 19:22:00
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2685. A question I've had since I starting playing over a year ago abo... - in General Discussions [original thread]
Yeah, still not sure cause I don't know maths :(
- by Cody Sietz - at 2014.03.06 18:53:00
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2686. Just read the 1.8 Dev Blog - in General Discussions [original thread]
Buster Friently wrote: Cody Sietz wrote: Zahle Undt wrote: Dunk Mujunk wrote: Lol, wow. Well it seems the AR is finally 100% dead. Unless you run into one of those pesky shield tankers. Grab a CR, grab a RR, or stop playing. I may do t...
- by Cody Sietz - at 2014.03.06 18:51:00
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2687. Just read the 1.8 Dev Blog - in General Discussions [original thread]
Zahle Undt wrote: Dunk Mujunk wrote: Lol, wow. Well it seems the AR is finally 100% dead. Unless you run into one of those pesky shield tankers. Grab a CR, grab a RR, or stop playing. I may do the latter. Really, because if you look at t...
- by Cody Sietz - at 2014.03.06 18:45:00
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2688. light weapons should have their fitting costs increased. - in General Discussions [original thread]
Cat Merc wrote: Obodiah Garro wrote: Caldari Aslt suit is already a pain in the ass to fit for, the 25% skill buff will maybe bring it in line with the current gallente Aslt It's only a pain to fit for if you don't use a CPU mod. Hint: All...
- by Cody Sietz - at 2014.03.06 18:39:00
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2689. light weapons should have their fitting costs increased. - in General Discussions [original thread]
Spkr4theDead wrote: Zekain K wrote: So that assaults are the only suits that can easily fit Avd, and proto light weapons Scouts can cloak. Logis can equipment spam. Commandos can go Rambo. Heavies handle the big guns. Assauts bring in the ...
- by Cody Sietz - at 2014.03.06 18:36:00
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2690. light weapons should have their fitting costs increased. - in General Discussions [original thread]
Gallente assaults have this bonuses ready, but it's still hard to fit.
- by Cody Sietz - at 2014.03.06 18:35:00
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2691. A question I've had since I starting playing over a year ago abo... - in General Discussions [original thread]
Just a question about mods and skills. If my scan precision is 50 and I have max skills it goes down to 45 right? If I had a complex scan precision mod that lowers my precision by 20 percent, does it go down to 36 or 35? Is it lowered by 9.5 or ...
- by Cody Sietz - at 2014.03.06 18:30:00
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2692. Scan distance??? - in General Discussions [original thread]
I'm just happy that assaults got better scan stats in 1.8
- by Cody Sietz - at 2014.03.06 18:20:00
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2693. Dust ask for cosmetics eve gets it first - in General Discussions [original thread]
Hyperion looks a lot like the Gallente MCC.
- by Cody Sietz - at 2014.03.06 18:03:00
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2694. You guys may not have noticed - in General Discussions [original thread]
Zahle Undt wrote: da GAND wrote: why the f*** did they remove the 1.0 armor repair from my Minmatar Assault suit?! Because it made them so OP, haven't you noticed everyone uses Minmatar assault Anyway everything is pretty much the same...
- by Cody Sietz - at 2014.03.06 18:00:00
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2695. CCP, Fix your F-king terrain - in General Discussions [original thread]
I take the F train all the time!
- by Cody Sietz - at 2014.03.06 17:23:00
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2696. PROXIMITY EXPLOSIVES.... UP OR OP - in General Discussions [original thread]
Useful, but you only get three and you need at least 6 six to kill tanks. So you have to set them up near a supply depot, and most tankers know to avoid the road near depots=ƒÿæ
- by Cody Sietz - at 2014.03.06 17:21:00
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2697. damage mods will still be useful in 1.8 - in General Discussions [original thread]
Cat Merc wrote: If it had lowered CPU/PG cost, then the blown would be softened. But it didn't, so goodbye damage mods, hello dual tanking! (Since I have NOTHING ELSE to put in my high slots >_>) Precision scan mods are not bad.
- by Cody Sietz - at 2014.03.06 16:58:00
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2698. Join the Cluster today!! Bullet Cluster Games is currently recruiting, check us... - in Corporation Recruitment [original thread]
We got some new recruits!
- by Cody Sietz - at 2014.03.06 04:50:00
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2699. what do yopu think the most wide spread assault suit will be in 1.8? - in General Discussions [original thread]
Minny if we get a respec. Amarr if we don't.
- by Cody Sietz - at 2014.03.06 04:10:00
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2700. I'm going to try not to sound mad when I say this, but... - in General Discussions [original thread]
Dmg mods needed to be nerfed. Hopefully the SL and FG were buffed like crazy.
- by Cody Sietz - at 2014.03.06 03:48:00
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