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2421. Give Scouts a running drop kick - in General Discussions [original thread]
Scheherazade VII wrote: sorry, more realistically it's FALCON PUNCH FALCON PUNCH FALCON PUNCH FALCON KICK FALCON PUNCH FALCON PUNCH ad infinitum Dat Knee
- by Cody Sietz - at 2014.02.24 17:02:00
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2422. Give Scouts a running drop kick - in General Discussions [original thread]
DeadlyAztec11 wrote: Only if my Assault suit can tackle opponents, get on top of their chest and repeatedly punch them in the face. I would also ask for them to be able perform a suicide jump going out of the ring and the ability to do a backwa...
- by Cody Sietz - at 2014.02.24 10:11:00
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2423. Give Scouts a running drop kick - in General Discussions [original thread]
KalOfTheRathi wrote: Drop kicking All Scouts from the game is definitely worth considering! In particular before they become the FOTM in 1.8. XD good catch. I betcha heavy is the 1.8 FOTM for pub and PC matches.
- by Cody Sietz - at 2014.02.24 10:10:00
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2424. Give Scouts a running drop kick - in General Discussions [original thread]
Another idea, this could be a extra bonus for NKs if they never get the ability to charge while sprinting.
- by Cody Sietz - at 2014.02.24 10:06:00
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2425. Give Scouts a running drop kick - in General Discussions [original thread]
If we are going over 9 meters a second and hit the melee button, then scouts perform a lunge. Cost 100 stamina per kick. Does 150 dmg. Travels 1.5 meters forward when used. Not assisted by aim assist. Stamina cannot recharge till attack is co...
- by Cody Sietz - at 2014.02.24 10:02:00
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2426. So... I did some thinking about ADSes - in General Discussions [original thread]
THUNDERGROOVE wrote: Muh useless swarms. Just because your AV isn't the proper counter for something doesn't mean all AV is useless against something Yeah! They are only meant to counter ants!
- by Cody Sietz - at 2014.02.24 09:36:00
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2427. marauder - in General Discussions [original thread]
Ghost Kaisar wrote: DJINN Marauder wrote: You called? We hate you 2nd.
- by Cody Sietz - at 2014.02.24 09:26:00
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2428. A discussion about shields vs. armor - in General Discussions [original thread]
Fun fact. Shield suits run dmg mods and armour plates. Have reps on doesn't matter if TTK is high, and shield suits get that nice buffer of shield, so they don't have to worry about reps anyway.
- by Cody Sietz - at 2014.02.24 09:23:00
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2429. The Original Dust 514 - in General Discussions [original thread]
I always wonder why tanks/dropships didn't change, but suits were heavily redesigned.
- by Cody Sietz - at 2014.02.24 08:51:00
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2430. How to one hit a Dropship - in General Discussions [original thread]
NK Scout wrote: Cody Sietz wrote: NK Scout wrote: AND? It was at full hp Breach forges need to be nerfed and buffed 200 more damage than assault, 4 second charge time And? Does that mean that a Gallente LAVs shouldn't be one shotted at ...
- by Cody Sietz - at 2014.02.24 05:44:00
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2431. How to one hit a Dropship - in General Discussions [original thread]
NK Scout wrote: AND? It was at full hp Breach forges need to be nerfed and buffed 200 more damage than assault, 4 second charge time And? Does that mean that a Gallente LAVs shouldn't be one shotted at full hp with no mods?
- by Cody Sietz - at 2014.02.24 04:23:00
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2432. How to one hit a Dropship - in General Discussions [original thread]
NK Scout wrote: Cody Sietz wrote: NK Scout wrote: Valeryy Igunen wrote: Use a proto breach forge gun with proficiency 5 and 2 complex damage mods and aim for the weak spot! Really nice shot! ;) http://youtu.be/BKioM8HUz80 And that ...
- by Cody Sietz - at 2014.02.24 04:17:00
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2433. How to one hit a Dropship - in General Discussions [original thread]
NK Scout wrote: Valeryy Igunen wrote: Use a proto breach forge gun with proficiency 5 and 2 complex damage mods and aim for the weak spot! Really nice shot! ;) http://youtu.be/BKioM8HUz80 And that is why breach forges are op as hell and ...
- by Cody Sietz - at 2014.02.24 03:30:00
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2434. Scumbag Caldari Heavy or Scumbag Gallente Heavy? - in General Discussions [original thread]
Meeko Fent wrote: Caldari. Major Shield HP+ 1 second recharge delay=Holy **** OP waffles. Sadly, it probably will be OP... If say it's gonna be the worst heavy vs heavy suit.
- by Cody Sietz - at 2014.02.24 00:25:00
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2435. question about the smg and combat rifle - in General Discussions [original thread]
Assault SMGs have better range, I think 5-10 meters better(I could very much be wrong about how much range) They also have a higher fitting cost, as well as a higher isk cost.
- by Cody Sietz - at 2014.02.23 14:58:00
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2436. Scumbag Caldari Heavy or Scumbag Gallente Heavy? - in General Discussions [original thread]
Gallente. You only need 1 complex dmg mod anyway, baby. It's all about kincats and profile damps. Why you say? Cause who doesn't wanna be a sneaky, stealthy fatty? No one, that's who!
- by Cody Sietz - at 2014.02.23 14:49:00
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2437. Petition: Put the real scout registry back into general for 1.8 - in General Discussions [original thread]
Hearts
- by Cody Sietz - at 2014.02.23 04:33:00
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2438. Lag - in General Discussions [original thread]
It was pretty bad today for some reason.
- by Cody Sietz - at 2014.02.23 01:09:00
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2439. Forge Gun on Infantry - in General Discussions [original thread]
Tectonic Fusion wrote: ThePlayerkyle13 wrote: Ok, this shocked me because i thought it was nearly impossible to kill Infantry with FGs, i jumped in a match recently & the opposing team had 1 FGer & he killed Infantry without breaking...
- by Cody Sietz - at 2014.02.23 00:35:00
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2440. [1.8 Equipment Stats] Easy-To-Understand Format! - in General Discussions [original thread]
rebecca watson wrote: [Max Caldari Logistics Bonus: +50% to nanohive max. nanites and +25% to supply rate and repair amount per level.] ....even better self-armor-repping capabilities for the Caldari logi suit..... So this now cements the Cal...
- by Cody Sietz - at 2014.02.23 00:11:00
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