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21. Dust Mercs Going Insane - in General Discussions [original thread]
As always, A Wizard Did It.
- by Cobalt Monkey - at 2012.07.17 06:13:00
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22. Any one else not liking PSN names in your profile? - in General Discussions [original thread]
Kidnapped Liam Neeson's daughter.
- by Cobalt Monkey - at 2012.07.17 06:06:00
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23. [IDEA} As vehicles take damage, have their turrets shut down. - in Feedback/Requests [original thread]
Huh. I wonder if we could shut down enemy com chat?
- by Cobalt Monkey - at 2012.07.17 05:55:00
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24. Any one else not liking PSN names in your profile? - in General Discussions [original thread]
That's where second PSN accounts would come in. If you're willing to make a whole new character just to spy, then I imagine it wouldn't be a thing to you to just use a second PSN to have 3 new alts.
- by Cobalt Monkey - at 2012.07.17 05:46:00
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25. [IDEA} As vehicles take damage, have their turrets shut down. - in Feedback/Requests [original thread]
If they've got better ways to handle this I'm all for it. :)
- by Cobalt Monkey - at 2012.07.17 05:40:00
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26. Where are the JETPACKS & Deployable Turrets? - in Feedback/Requests [original thread]
Ah, c'mon! Fatsuit wants a jetpack! I wanna see it wobbling around 3 feet in the air (at max)!
- by Cobalt Monkey - at 2012.07.17 04:59:00
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27. [IDEA} As vehicles take damage, have their turrets shut down. - in Feedback/Requests [original thread]
Cool. I'll go with Total HP then.
- by Cobalt Monkey - at 2012.07.17 04:55:00
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28. [IDEA} As vehicles take damage, have their turrets shut down. - in Feedback/Requests [original thread]
Specific hit locations might be too much, yeah. Believe me, I'd love to go for the tank equivalent of a headshot, but I think this idea is about as close as we can get. As far as just effecting the turrets, couldn't you just say that one stops fu...
- by Cobalt Monkey - at 2012.07.17 04:20:00
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29. [IDEA} As vehicles take damage, have their turrets shut down. - in Feedback/Requests [original thread]
Nachos, somehow I knew you'd like something that even remotely inconveniences tanks. EVICER wrote: I dont know why im even commenting on this. That makes two of us. Technically that might apply to dropsuits as well. However, the fact th...
- by Cobalt Monkey - at 2012.07.17 02:38:00
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30. [IDEA} As vehicles take damage, have their turrets shut down. - in Feedback/Requests [original thread]
Keep in mind that it is all from experience with this build. Who knows how well this would work when it's all put together? I was kind of already hoping it worked this way, but was recently corrected. Oftentimes when I land hits on a tank or drop...
- by Cobalt Monkey - at 2012.07.17 02:00:00
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31. Forge gun > Tank gun !? this will break the game... - in Feedback/Requests [original thread]
Chao Wolf wrote: Cobalt sorry to tell you but yea basically its just a "bravo the HAV now knows your around" Ah. Thanks. It's disappointing though.
- by Cobalt Monkey - at 2012.07.16 15:58:00
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32. Forge gun > Tank gun !? this will break the game... - in Feedback/Requests [original thread]
Skytt Syysch wrote: ERICHONIUS wrote: Zero Harpuia wrote: If you are driving a Soma or Sica, a free tank, and complaining about getting two-shotted by something that costs one million SP, you need to think a tad on what you're doing. E...
- by Cobalt Monkey - at 2012.07.16 08:17:00
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33. Forge Gun Instant Fire - in Technical Support/Bugs [original thread]
I know I got the animation for the instant fire because it hit the truck thing next to us. I don't know if it did hit the tank though, since I was distracted by the bullets in my back.
- by Cobalt Monkey - at 2012.07.16 03:16:00
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34. real men of genius - in General Discussions [original thread]
A Dusty adaptation of an old classic song. A clone soldier went marching out one dark and windy day. Upon a ridge he scouted as he went along he way. When all at once a mighty fleet of dropships he saw, Flying through the war torn skies, their...
- by Cobalt Monkey - at 2012.07.16 01:31:00
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35. Forge Gun Instant Fire - in Technical Support/Bugs [original thread]
I was firing my DAU Assault Forge Gun at a Sagari hanging out under the buildings at C when I get shot in the back by someone else. I thought I fired the shot, but I can't remember if I got a hitmarker or not. Anyway, the second the thing looks to...
- by Cobalt Monkey - at 2012.07.15 16:07:00
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36. [Bug] Hacking completed post map completion - in Technical Support/Bugs [original thread]
I have had this happen as well. I don't think it got counted since the points were apparently already in though.
- by Cobalt Monkey - at 2012.07.15 01:22:00
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37. |GÖá| - Not To Jinx Us or Anything But... - |GÖá| - in General Discussions [original thread]
Garma QUDA wrote: Lol the only reason I do it is if I forget what I made the title amd cant find it in search.. so I can find my threads visually. If you cant understand that idk what else to tell you. At the bottom right of every thread is ...
- by Cobalt Monkey - at 2012.07.14 19:21:00
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38. [NEW GAME TYPE] Zerg Rush - in Feedback/Requests [original thread]
Just throwing this in there. For anyone who hasn't before, go to the google main page and search for Zerg Rush. Then click like mad. :D
- by Cobalt Monkey - at 2012.07.14 18:13:00
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39. |GÖá| - Not To Jinx Us or Anything But... - |GÖá| - in General Discussions [original thread]
Sticking random stuff in your thread title is almost as immature as complaining that someone else is sticking random stuff in their thread title. It certainly doesn't add anything to the post, but it also doesn't hurt anyone. Garma QUDA wrote: ...
- by Cobalt Monkey - at 2012.07.14 18:10:00
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40. Ammo Variations and Types. - in Feedback/Requests [original thread]
We already have different types of ammo. They're in the different types of guns. And the ammo isn't free either. Comes in a pack with each gun you buy. And included in the cost of nanohives and Supply Points. That's how I view it, at least.
- by Cobalt Monkey - at 2012.07.14 18:04:00
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