Pages: 1 2 3 4 5 [6] 7 8 |
101. [Request] DO NOT add mandatory knife finishing animations! - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Mr Anti-christ wrote: I disagree, I really like the BF3 style of knife kills, where you only get the the kill animation if you catch someone unawares. I think its a good system & I like the fact, unless you do ca...
- by Cobalt Monkey - at 2012.07.03 01:03:00
|
102. Direction of the game: Individual player skill vs. co-ordination and teamwork. - in Feedback/Requests [original thread]
I disagree with the OP. FPS games are inherently skill based. You should never artificially limit a player's skills. That doesn't mean I encourage a lone wolf gameplay style (though that's all we really have right now with no parties and iffy comm...
- by Cobalt Monkey - at 2012.07.03 00:32:00
|
103. Confrontations need to be altered. - in Feedback/Requests [original thread]
RoBoJerk wrote: Not an open beta. EDIT: Beat me to it, Cobalt. That is because I am a ninja. :P
- by Cobalt Monkey - at 2012.07.01 09:19:00
|
104. Confrontations need to be altered. - in Feedback/Requests [original thread]
A quick correction, Gabriel. It's not in OPEN beta yet. Still closed with the NDA in full effect. Just want to avoid confusion.
- by Cobalt Monkey - at 2012.07.01 09:15:00
|
105. Confrontations need to be altered. - in Feedback/Requests [original thread]
True. Better use of the search function by most people would be welcome, but that's a hazard you'll deal with anywhere on the internet. Not an excuse, I suppose, but something to consider. And to be fair, it can be really hit or miss since it seem...
- by Cobalt Monkey - at 2012.07.01 09:12:00
|
106. Confrontations need to be altered. - in Feedback/Requests [original thread]
No worries. And it's not like I can't understand their frustration. We're all constantly seeing thread after thread about so many of the same things that it can get on your nerves. But like they said, this is a beta. The constant repetition of ta...
- by Cobalt Monkey - at 2012.07.01 08:48:00
|
107. Major Nitpick Reporting for Duty - in Feedback/Requests [original thread]
Zat Earthshatter wrote: I can't find a pulse on this horse ! Get me the paddles... *CLEAR*! No response, might as well keep beating it. There were at least three of these threads pre-patch. Although i'm more worried about core mechanics, I do...
- by Cobalt Monkey - at 2012.07.01 08:40:00
|
108. Confrontations need to be altered. - in Feedback/Requests [original thread]
Actually, shouldn't you report them until they're no longer a problem? Otherwise they'll think they've gone away and do nothing, right? I'm very much with you on other companies releasing their betas as the finished product though. Infuriating d...
- by Cobalt Monkey - at 2012.07.01 08:37:00
|
109. [Request/Feedback] PLEASE take out instant exploding grenades! - in Feedback/Requests [original thread]
Somehow I just knew someone was going to respond like that, saying they could see them fine. I really have to doubt that you can see a small grayish black sphere when usually surrounded by large grayish black buildings (or in their grayish black s...
- by Cobalt Monkey - at 2012.07.01 08:30:00
|
110. [REQUEST] The biggest map you've got as a sandox for beta testing. - in Feedback/Requests [original thread]
Ah, thanks.
- by Cobalt Monkey - at 2012.07.01 08:28:00
|
111. [REQUEST] The biggest map you've got as a sandox for beta testing. - in Feedback/Requests [original thread]
Forgive me, but what's a SiSi?
- by Cobalt Monkey - at 2012.07.01 08:04:00
|
112. Vehicles not visible; Forge Gun question. - in Technical Support/Bugs [original thread]
Scratch that. Just happened again repeatedly, only this time it was with Vipers parked on top of the towers. They simply are not visible sometimes. There was one parked on the tower closest to the defender redline that just sprayed down death cons...
- by Cobalt Monkey - at 2012.07.01 05:57:00
|
113. Controls (Crouch, Quick Swap) - in Feedback/Requests [original thread]
Agreed. One of the biggest requests here is customizable controls, and I think stuff like this is a big reason. R2 just isn't responsive enough, and it can't be because of the controller design. L2 and R2 are infamous for the ease with which you c...
- by Cobalt Monkey - at 2012.07.01 03:50:00
|
114. [Request/Feedback] PLEASE take out instant exploding grenades! - in Feedback/Requests [original thread]
I think you should get an indicator on any grenade that enters your field of view. They're simply too small to see otherwise, and I'm on a 42' flatscreen. I can only imagine how much harder it is on a smaller screen. In short, if your character co...
- by Cobalt Monkey - at 2012.07.01 03:46:00
|
115. [REQUEST] The biggest map you've got as a sandox for beta testing. - in Feedback/Requests [original thread]
Not trying to be annoying, but, um... "Bump." I think there's a lot of merit to this idea, so I want to keep it in view a bit. This would be invaluable in the testing of vehicles in particular, but would also be a great way to find all those tr...
- by Cobalt Monkey - at 2012.07.01 03:32:00
|
116. Trophies! - in Feedback/Requests [original thread]
Certainly not. If there's one thing I hate it's the inclusion of trophies outside my ability to get, and I wouldn't have that inflicted on others. No reason people should be kept from a plat through circumstance. Or not paying enough. In this inst...
- by Cobalt Monkey - at 2012.07.01 03:25:00
|
117. Drop Ship Pilot SP Issue - in Feedback/Requests [original thread]
Quote: And while we are still on this subject of DS and DS pilots, could it be possible to set up the activation of active modules much like the the switching of weapons? Tap it once and the currently slotted armor rep or shield boost is activ...
- by Cobalt Monkey - at 2012.07.01 03:18:00
|
118. Vehicles not visible; Forge Gun question. - in Technical Support/Bugs [original thread]
Probably it. That was a fairly bad game. Couldn't seem to kill anyone.
- by Cobalt Monkey - at 2012.07.01 02:30:00
|
119. [REQUEST] The biggest map you've got as a sandox for beta testing. - in Feedback/Requests [original thread]
No time limit, no objectives, no enemies. Just a big map for everyone to go nuts in and do all those crazy things that help you find bugs without the pressure to compete and support the team. Good idea?
- by Cobalt Monkey - at 2012.06.30 19:46:00
|
120. Help! Im stuck! - in Technical Support/Bugs [original thread]
xAckie wrote: In front of A by the rocks and wall as well. Attacking side of A - right hand side. I just got stuck in the same spot. Could still fire and look around, but then it gave me the option to activate my inertial dampener. I did so...
- by Cobalt Monkey - at 2012.06.30 19:28:00
|
Pages: 1 2 3 4 5 [6] 7 8 |
First page | Previous page | Next page | Last page |