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61. Confrontations need to be altered. - in Feedback/Requests [original thread]
Actually, shouldn't you report them until they're no longer a problem? Otherwise they'll think they've gone away and do nothing, right? I'm very much with you on other companies releasing their betas as the finished product though. Infuriating d...
- by Cobalt Monkey - at 2012.07.01 08:37:00
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62. [Request/Feedback] PLEASE take out instant exploding grenades! - in Feedback/Requests [original thread]
Somehow I just knew someone was going to respond like that, saying they could see them fine. I really have to doubt that you can see a small grayish black sphere when usually surrounded by large grayish black buildings (or in their grayish black s...
- by Cobalt Monkey - at 2012.07.01 08:30:00
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63. [REQUEST] The biggest map you've got as a sandox for beta testing. - in Feedback/Requests [original thread]
Ah, thanks.
- by Cobalt Monkey - at 2012.07.01 08:28:00
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64. [REQUEST] The biggest map you've got as a sandox for beta testing. - in Feedback/Requests [original thread]
Forgive me, but what's a SiSi?
- by Cobalt Monkey - at 2012.07.01 08:04:00
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65. Controls (Crouch, Quick Swap) - in Feedback/Requests [original thread]
Agreed. One of the biggest requests here is customizable controls, and I think stuff like this is a big reason. R2 just isn't responsive enough, and it can't be because of the controller design. L2 and R2 are infamous for the ease with which you c...
- by Cobalt Monkey - at 2012.07.01 03:50:00
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66. [Request/Feedback] PLEASE take out instant exploding grenades! - in Feedback/Requests [original thread]
I think you should get an indicator on any grenade that enters your field of view. They're simply too small to see otherwise, and I'm on a 42' flatscreen. I can only imagine how much harder it is on a smaller screen. In short, if your character co...
- by Cobalt Monkey - at 2012.07.01 03:46:00
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67. [REQUEST] The biggest map you've got as a sandox for beta testing. - in Feedback/Requests [original thread]
Not trying to be annoying, but, um... "Bump." I think there's a lot of merit to this idea, so I want to keep it in view a bit. This would be invaluable in the testing of vehicles in particular, but would also be a great way to find all those tr...
- by Cobalt Monkey - at 2012.07.01 03:32:00
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68. Trophies! - in Feedback/Requests [original thread]
Certainly not. If there's one thing I hate it's the inclusion of trophies outside my ability to get, and I wouldn't have that inflicted on others. No reason people should be kept from a plat through circumstance. Or not paying enough. In this inst...
- by Cobalt Monkey - at 2012.07.01 03:25:00
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69. Drop Ship Pilot SP Issue - in Feedback/Requests [original thread]
Quote: And while we are still on this subject of DS and DS pilots, could it be possible to set up the activation of active modules much like the the switching of weapons? Tap it once and the currently slotted armor rep or shield boost is activ...
- by Cobalt Monkey - at 2012.07.01 03:18:00
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70. [REQUEST] The biggest map you've got as a sandox for beta testing. - in Feedback/Requests [original thread]
No time limit, no objectives, no enemies. Just a big map for everyone to go nuts in and do all those crazy things that help you find bugs without the pressure to compete and support the team. Good idea?
- by Cobalt Monkey - at 2012.06.30 19:46:00
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71. Increased FoV! - in Feedback/Requests [original thread]
What a...bold...request. I'm leaning towards agreeing.
- by Cobalt Monkey - at 2012.06.29 04:10:00
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72. [Feedback] from a monkey. - in Feedback/Requests [original thread]
Melee Needs work. It's too slow and clunky. Weak too. I'm not asking for a full on always OHKO melee. Always hated that since it inevitably turned a close quarters shootout into whoever could press a single button once more quickly. It's just v...
- by Cobalt Monkey - at 2012.06.29 03:43:00
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73. [Feedback] from a monkey. - in Feedback/Requests [original thread]
Spawns These need a lot of work. To start with, having to reselect your suit each time is annoying. I should be spawning in the same suit I died in unless I say otherwise. This eliminates a pointless step if you don't want it while still giving ...
- by Cobalt Monkey - at 2012.06.29 03:42:00
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74. Customizable MQ. - in Feedback/Requests [original thread]
I'd settle for the ability to move above a crawl.
- by Cobalt Monkey - at 2012.06.29 01:44:00
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75. Movement Controls - in Feedback/Requests [original thread]
Agree wholeheartedly. I'm sure it's been said before, but it won't hurt to say it as much and as loudly as possible. We need the option to remap controls. You could probably get by with enough alternate presets, but the more control the player ha...
- by Cobalt Monkey - at 2012.06.29 01:34:00
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76. SP and ISK reward getting lower?? - in Feedback/Requests [original thread]
Does that really matter though? As they keep touting, it's supposed to be player skill and organization, not equipment and in game skills that win matches, right? So what exactly are the hardcore players doing that deserves a penalty to their earn...
- by Cobalt Monkey - at 2012.06.29 01:20:00
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77. Damage Taken - in Feedback/Requests [original thread]
Bose Dirac wrote: For instance battlefield or COD, the whole screen turns red as well as sounds occur indicating damage. This game needs something like this to add to the realism. Yeah, "realism"...
- by Cobalt Monkey - at 2012.06.27 23:13:00
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78. [Request] Bring Back Wobbling HUD - in Feedback/Requests [original thread]
I didn't experience this, and I'm kinda glad. It seems like one of those things that would make me nauseous to look at for any length of time. I'm all for it as an option, but please don't force it.
- by Cobalt Monkey - at 2012.06.27 17:32:00
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79. [feedback] Dropships then and now... - in Feedback/Requests [original thread]
These controls are really taking some getting used to. Really glad I didn't have to invest to call these things in. It would be nice to have a training area/course for these things. Would have helped if there were even stated instructions (if ther...
- by Cobalt Monkey - at 2012.06.27 17:21:00
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80. [Request] When the game is finally released. be sure to have Voice Chat AUTOMATI... - in Feedback/Requests [original thread]
I wouldn't say ditched, just limited. Keeping it specific to squad/party/corp or whatever would most likely be more than enough. The people I've encountered on other games don't really seem to care if they're making too much noise, etc. Having to...
- by Cobalt Monkey - at 2012.06.27 02:54:00
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