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41. Saved Dropsuit List / Changing the order of the list - in Feedback/Requests [original thread]
Nice. Any word on that menu and map loading lag I mentioned just above you, by any chance? I consistently show up a bit late to the party even if I just mash the button as fast as I can.
- by Cobalt Monkey - at 2012.07.10 07:58:00
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42. [Feedback] CreoDron Breach AR - in Feedback/Requests [original thread]
Nah, he was moving towards me. I was standing fairly still though. Shooting at a tank. Slow movement's the Forge Gun's drawback.
- by Cobalt Monkey - at 2012.07.10 07:56:00
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43. Saved Dropsuit List / Changing the order of the list - in Feedback/Requests [original thread]
Yeah, it does get annoying after a while, and can cost you precious seconds besides. Especially with the menu loading lag I get when in match at the beginning. People are usually spawning about the time my count hits 8 seconds. Taz-666 forum ...
- by Cobalt Monkey - at 2012.07.10 06:46:00
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44. [Feedback] CreoDron Breach AR - in Feedback/Requests [original thread]
The range is a little crazy. I was taken out in my Heavy suit from full health and shields while standing on the supports of a building near C's closest Supply Depot. The guy who did it used one of these to down me from right near C itself in two ...
- by Cobalt Monkey - at 2012.07.10 06:36:00
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45. Passive Skills-- FPS and EVE Players Collaborate for Feedback - in Feedback/Requests [original thread]
Something else just occurred to me. The Attackers in Skirmish and both sides in Ambush have a limited amount of clones that can be fielded. It might be up to the corp that's ordered the attack/defense that pays for clones if they do cost, and not ...
- by Cobalt Monkey - at 2012.07.10 06:30:00
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46. [Feedback] CreoDron Breach AR - in Feedback/Requests [original thread]
Now is the best time for complaining. Complaining is what they want to hear, and how they know if what they're doing is right. Of course, not every complaint is valid. Just focus on feedback. If you agree, support this. If you don't, move on. All ...
- by Cobalt Monkey - at 2012.07.10 06:03:00
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47. Passive Skills-- FPS and EVE Players Collaborate for Feedback - in Feedback/Requests [original thread]
lol You posted just in time to miss my edit. :D
- by Cobalt Monkey - at 2012.07.10 05:40:00
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48. Passive Skills-- FPS and EVE Players Collaborate for Feedback - in Feedback/Requests [original thread]
Skill cap or range per match is a nice idea. Wonder what they could base it on? Maybe Sec level, but if Dusters can and may have reason to cross between the different levels, then what might be a good criteria? A Clone Value Pack (TM) would work ...
- by Cobalt Monkey - at 2012.07.10 05:26:00
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49. Passive Skills-- FPS and EVE Players Collaborate for Feedback - in Feedback/Requests [original thread]
Good stuff there, Ten. Well, not exactly all good, but certainly a lot to think on. +1 While that would certainly curtail the newbie hunting, I'm not sure I like the idea of having to pay for respawns. Depending on how badly the game goes and how...
- by Cobalt Monkey - at 2012.07.10 04:12:00
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50. Passive Skills-- FPS and EVE Players Collaborate for Feedback - in Feedback/Requests [original thread]
We may not agree with one another on everything, but working together we've managed to come up with a few proposals. We make them with the understanding that there is still a great deal about the game which we do not know. Everything could always ...
- by Cobalt Monkey - at 2012.07.09 23:27:00
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51. [FEEDBACK}Missile turrets are lagging very badly today, and tank clipping error. - in Feedback/Requests [original thread]
Whether it was tank or dropship today while playing there was a sizable delay in the time of button press and the time of actual firing. It went like this. Press button to fire. ... beat ... Missile leaves barrel. Made dogfighting with the othe...
- by Cobalt Monkey - at 2012.07.04 22:50:00
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52. Request: REMOVE the Move-usage warning! - in Feedback/Requests [original thread]
If directions on how to use the move safely are included when you buy a Move, then isn't Sony covered? Those without a Move don't need to be told how to use it. Those who do use a Move...don't need to be told how to use it. It's just annoying and...
- by Cobalt Monkey - at 2012.07.04 22:32:00
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53. [Request] melee/knife finishers and counter-melee? (DEV please reply) - in Feedback/Requests [original thread]
aden slayer wrote: Could a DEV or GM reply about this topic? it would stop some tension. I don't think they'll give us an answer unless it's already set in stone for them. It is, in part, this kind of feedback they use to make the decisions....
- by Cobalt Monkey - at 2012.07.03 09:13:00
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54. [Request] DO NOT add mandatory knife finishing animations! - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Mr Anti-christ wrote: I disagree, I really like the BF3 style of knife kills, where you only get the the kill animation if you catch someone unawares. I think its a good system & I like the fact, unless you do ca...
- by Cobalt Monkey - at 2012.07.03 01:03:00
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55. Direction of the game: Individual player skill vs. co-ordination and teamwork. - in Feedback/Requests [original thread]
I disagree with the OP. FPS games are inherently skill based. You should never artificially limit a player's skills. That doesn't mean I encourage a lone wolf gameplay style (though that's all we really have right now with no parties and iffy comm...
- by Cobalt Monkey - at 2012.07.03 00:32:00
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56. Confrontations need to be altered. - in Feedback/Requests [original thread]
RoBoJerk wrote: Not an open beta. EDIT: Beat me to it, Cobalt. That is because I am a ninja. :P
- by Cobalt Monkey - at 2012.07.01 09:19:00
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57. Confrontations need to be altered. - in Feedback/Requests [original thread]
A quick correction, Gabriel. It's not in OPEN beta yet. Still closed with the NDA in full effect. Just want to avoid confusion.
- by Cobalt Monkey - at 2012.07.01 09:15:00
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58. Confrontations need to be altered. - in Feedback/Requests [original thread]
True. Better use of the search function by most people would be welcome, but that's a hazard you'll deal with anywhere on the internet. Not an excuse, I suppose, but something to consider. And to be fair, it can be really hit or miss since it seem...
- by Cobalt Monkey - at 2012.07.01 09:12:00
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59. Confrontations need to be altered. - in Feedback/Requests [original thread]
No worries. And it's not like I can't understand their frustration. We're all constantly seeing thread after thread about so many of the same things that it can get on your nerves. But like they said, this is a beta. The constant repetition of ta...
- by Cobalt Monkey - at 2012.07.01 08:48:00
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60. Major Nitpick Reporting for Duty - in Feedback/Requests [original thread]
Zat Earthshatter wrote: I can't find a pulse on this horse ! Get me the paddles... *CLEAR*! No response, might as well keep beating it. There were at least three of these threads pre-patch. Although i'm more worried about core mechanics, I do...
- by Cobalt Monkey - at 2012.07.01 08:40:00
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