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1641. Destiny: Zero Challenge - in The Locker Room [original thread]
Ziiro Celeste wrote: It's actually entertaining. I'm having actual fun and it's the first game for the PS4 that feels like a major hit. My only regret is going warlock when I was actually interested in the hunter. Turns out I hate how the war...
- by Clone D - at 2014.07.18 10:58:00
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1642. Destiny: Zero Challenge - in The Locker Room [original thread]
Ziiro Celeste wrote: Clone D wrote: Ziiro Celeste wrote: It's actually entertaining. I'm having actual fun and it's the first game for the PS4 that feels like a major hit. My only regret is going warlock when I was actually interested i...
- by Clone D - at 2014.07.18 10:49:00
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1643. Destiny: Zero Challenge - in The Locker Room [original thread]
Ziiro Celeste wrote: It's actually entertaining. I'm having actual fun and it's the first game for the PS4 that feels like a major hit. My only regret is going warlock when I was actually interested in the hunter. Turns out I hate how the war...
- by Clone D - at 2014.07.18 10:20:00
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1644. There Is Only One Dust. Let's Respect It - in General Discussions [original thread]
Himiko Kuronaga wrote: That sounded like you were running for president of your middle schools student council. Here, this is a better speech. http://www.youtube.com/watch?v=avXsM2n2oqg This is more like what I was going for: http:/...
- by Clone D - at 2014.07.18 10:18:00
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1645. There Is Only One Dust. Let's Respect It - in General Discussions [original thread]
Companies respond to incentives. If we can show them why their business model failed for Dust, and show substantial evidence that they can make some real money on the game, then I see no reason why they would not pursue further development. Simp...
- by Clone D - at 2014.07.18 02:40:00
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1646. List of active players - in General Discussions [original thread]
signed
- by Clone D - at 2014.07.18 02:36:00
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1647. There Is Only One Dust. Let's Respect It - in General Discussions [original thread]
I don't know about you, but I have never found another FPS that offers the same intensity level or emotional impact as the battles of Dust 514. I was thinking that since we have so many demands and requests, perhaps we could organize ourselves in...
- by Clone D - at 2014.07.18 02:24:00
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1648. Balance Scouts.. remove cloaks - in General Discussions [original thread]
Bradric Banewolf wrote: Leadfoot10 wrote: p.p.s. Calvin, you still running primarily solo? If so, I suspect that may be, at least in part, why you're taking a bit of a hard line on cloaks. I think you'll find that if you're in a good squad w...
- by Clone D - at 2014.07.17 23:56:00
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1649. Nerf Lag ! - in General Discussions [original thread]
Please record all of your lag events in the lag log found at https://forums.dust514.com/default.aspx?g=posts&t=168229 If we start filling that log up, then maybe lag will get some attention.
- by Clone D - at 2014.07.17 23:52:00
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1650. Destiny: Zero Challenge - in The Locker Room [original thread]
If Dust were paintball, Destiny would be laser tag. I am a paintball fan.
- by Clone D - at 2014.07.17 23:04:00
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1651. Destiny: Zero Challenge - in The Locker Room [original thread]
Destiny is a picturesque hand-holding cakewalk for infants. Pros - No terrain snags - Deep, dimensional scene-setting imagery Cons - Boring as hell - Ages 5-12 - Lacks intensity - Not open world (has an analogous red line with a 10 second co...
- by Clone D - at 2014.07.17 22:36:00
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1652. Lots of ISK - in General Discussions [original thread]
Make a contest and give a reward
- by Clone D - at 2014.07.17 18:26:00
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1653. Analysis of Google Poll: Battlefield Decision Making - in General Discussions [original thread]
Insights On Battlefield Information Gathering Q: Do people who regularly finish in the top 3 favor a specific source of information? A: No, either use visual acquisition/assessment or TACNET. It doesn't matter. Stat: 57% of players who finish in ...
- by Clone D - at 2014.07.17 18:02:00
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1654. Balance Scouts.. remove cloaks - in General Discussions [original thread]
Jack 3enimble wrote: I lol at this statement, as a matter of fact I point the finger and laugh in your face. @ OP cloaked scouts are not a problem, its you. Even if there was no cloak your passive scans wouldn't have seen them behind or beside...
- by Clone D - at 2014.07.17 17:12:00
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1655. Balance Scouts.. remove cloaks - in General Discussions [original thread]
Bethhy wrote: and yes I will call bullshit when it should be called. Everytime. You suck monkey asses and eat rhino turds, and you don't know anything.
- by Clone D - at 2014.07.17 16:41:00
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1656. Balance Scouts.. remove cloaks - in General Discussions [original thread]
843-Vika wrote: Wow another player with the inability to compensate for something blame it on server lag........ The only time server lag will be the reason for you to get killed is when your screen freezes for a second or 2 like when you try ...
- by Clone D - at 2014.07.17 16:38:00
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1657. Balance Scouts.. remove cloaks - in General Discussions [original thread]
Bethhy wrote: Because your full of ****. And your basic understanding how the Tac-Net even works is terrible. Just go back to saying "This is OP, that is OP". because WOW. If you have a contrary understanding, please explain it. I'm all ea...
- by Clone D - at 2014.07.17 16:29:00
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1658. Balance Scouts.. remove cloaks - in General Discussions [original thread]
Bethhy wrote: Common stop with the utter bullshit. just WOW. Why the hostility? If a basic light frame scan range is 22m (20m + 2m for range amp bonus), and network lag is ~ 1 second, and the aggressing scout has a speed of ~ 10 m/s and th...
- by Clone D - at 2014.07.17 16:24:00
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1659. Balance Scouts.. remove cloaks - in General Discussions [original thread]
I would argue that, at the speed which scouts move and due to the fact that the server lag creates a fringe of invisibility on TACNET, scouts can race directly toward a precision-enhanced dropsuit and one-shot it before they even show up on the ra...
- by Clone D - at 2014.07.17 16:13:00
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1660. Analysis of Google Poll: Battlefield Decision Making - in General Discussions [original thread]
Traits of players who earn the most War Points per match (2000+) - They all plan ahead and actively make decisions and deductions based on ewar concepts. - Most make kills in the 20m-49m range. - Light frames most often use TACNET and ewar to f...
- by Clone D - at 2014.07.17 15:55:00
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