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2241. USD $$$$ To Skill Point Conversion - LUDICROUS COSTS FOR WEAK SKILLS - in General Discussions [original thread]
Ripley Riley wrote: No matter what way you frame this Clone D, you aren't going to be able to straight-up purchase SP with money. Hi Rip! Yes, I understand that. I'm trying to understand the community; how people justify spending so much for...
- by Clone D - at 2014.01.26 21:10:00
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2242. USD $$$$ To Skill Point Conversion - LUDICROUS COSTS FOR WEAK SKILLS - in General Discussions [original thread]
Lt Royal wrote: ... a lot of us (lazy) people use the 30 day boosters which are cheaper. Can you verify that it is cheaper? My numbers don't show that. I haven't calculated the coefficient if you get the 30 day booster as part of a deal, b...
- by Clone D - at 2014.01.26 20:59:00
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2243. USD $$$$ To Skill Point Conversion - LUDICROUS COSTS FOR WEAK SKILLS - in General Discussions [original thread]
RKKR wrote: There is nothing wrong with both persons. It's all economics: if it really is too expensive then people would not buy them and CCP would probably lower the price. It seems you don't belong to that specific target-group so what? ...
- by Clone D - at 2014.01.26 20:14:00
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2244. USD $$$$ To Skill Point Conversion - LUDICROUS COSTS FOR WEAK SKILLS - in General Discussions [original thread]
RKKR wrote: Clone D wrote: I wonder if people think about value. I guess you solved it for yourself, people give value to their money/time themselves. Value? What value does playing videogames actually give? Yes, but the key word he...
- by Clone D - at 2014.01.26 19:48:00
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2245. USD $$$$ To Skill Point Conversion - LUDICROUS COSTS FOR WEAK SKILLS - in General Discussions [original thread]
Aero Yassavi wrote: You don't just get these SP instantly when you buy the boosters. The fully maxed out assault rifle example you gave, that would require 76 3-day boosters. Good luck capping out in three days for the next 76 weeks without get...
- by Clone D - at 2014.01.26 19:43:00
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2246. USD $$$$ To Skill Point Conversion - LUDICROUS COSTS FOR WEAK SKILLS - in General Discussions [original thread]
RKKR wrote: Then don't buy it if you think it's it's not worth your money... Here is what I would like to see from you: time spent to get that SP with & without boosters. How much money can you make in that time? I have performed those ...
- by Clone D - at 2014.01.26 19:40:00
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2247. USD $$$$ To Skill Point Conversion - LUDICROUS COSTS FOR WEAK SKILLS - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: It's not required for progression. They are optional results you know. I understand. I have read several posts by die hard players who swear by boosters and I was wondering what makes them tick. Assuming a m...
- by Clone D - at 2014.01.26 19:30:00
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2248. USD $$$$ To Skill Point Conversion - LUDICROUS COSTS FOR WEAK SKILLS - in General Discussions [original thread]
For those of you who may not have performed any dollar to SP conversions, this info may interest you: The cheapest AUR is the "200,000 Aurum Plus 25,000 Aurum Bonus". That's .000444 USD per AUR. The most effective Booster is the Active 3-day Boo...
- by Clone D - at 2014.01.26 18:56:00
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2249. "active" SP boosters useless Don't buy them - in Feedback/Requests [original thread]
For those of you who may not have performed any dollar to SP conversions, this info may interest you: The cheapest AUR is the "200,000 Aurum Plus 25,000 Aurum Bonus". That's .000444 USD per AUR. The most effective Booster is the Active 3-day Boo...
- by Clone D - at 2014.01.26 18:41:00
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2250. Toggle Minimap To Large Transparent Overlay - in Feedback/Requests [original thread]
Cyzad4 wrote: Mini map is attached to scan radius of your suit if I'm not mistaken, but a full transparent overlay would be kinda nice. No, it is not. The scan radius of your suit is a super small area. The radius of the mini map is 100 me...
- by Clone D - at 2014.01.26 15:31:00
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2251. Toggle Minimap To Large Transparent Overlay - in Feedback/Requests [original thread]
I would also like to have a game configuration setting that allows me to set the radius of the minimap (gradient between 25m-100m).
- by Clone D - at 2014.01.26 13:35:00
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2252. The second Gallente uprising - in General Discussions [original thread]
Sgt Kirk wrote: Wait until we get drones and sentry guns, just wait. +1 to sentry guns. I would certainly deploy these around captured objectives since few people stick around to protect them.
- by Clone D - at 2014.01.26 13:24:00
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2253. Peek without exposure - in General Discussions [original thread]
I found that if I slowly inch out for a view of the field, I get killed, but if I just dart out into the open wildly and then run for cover I am more likely to live. Then I just feel awkward about the gameplay in general, because there's no real w...
- by Clone D - at 2014.01.26 06:28:00
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2254. Toggle Minimap To Large Transparent Overlay - in Feedback/Requests [original thread]
I would like to be able to toggle the minimap to a full-screen, transparent overlay so that I can actually determine what is happening near my merc. This would be especially helpful when hacking or during urban combat. The problem is aliasing of...
- by Clone D - at 2014.01.26 06:12:00
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2255. Peek without exposure - in General Discussions [original thread]
Does anyone else think that we need a way to peek around corners/objects without exposing 50% or more of our mercs?
- by Clone D - at 2014.01.26 06:05:00
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2256. Question to the Community SCOUTS - Gathering Info - in General Discussions [original thread]
If you have level 3 profile dampening or higher, then you can take any light/scout suit and slap 1 militia profile dampener on it and achieve a 35.55 db scan profile. That's enough to avoid non-aurum adv active scanners (36 db). I frequently use ...
- by Clone D - at 2014.01.25 07:30:00
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2257. Minimap Aliasing - in General Discussions [original thread]
Is it just me, or is the minimap HUD so small that any activity within 10 meters is aliased with the center dot? I found out that there is no way to enlarge the minimap from responders to this post: https://forums.dust514.com/default.aspx?g=post...
- by Clone D - at 2014.01.24 23:36:00
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2258. Anti-Armor: Much Work, Little Payoff - in General Discussions [original thread]
Pvt Numnutz wrote: Clone D wrote: - If the target rounds a corner after rocket discharge, then the rockets will impact obstacles, as they are not smart enough to go around. This is incorrect. Then my eyes deceive me. Has anyone else...
- by Clone D - at 2014.01.24 18:54:00
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2259. Anti-Armor: Much Work, Little Payoff - in General Discussions [original thread]
Gelan Corbaine wrote: Ding ! Ding ! Ding ! Tell him what he's won ! Complexity arises out of simple systems. If you build a worldview on assumptions, then you may miss hidden opportunities.
- by Clone D - at 2014.01.24 18:13:00
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2260. Anti-Armor: Much Work, Little Payoff - in General Discussions [original thread]
Snagman 313 wrote: Anti armour lucrative??? Hahahahaha!!!!! Thanks for the confirmation. I was wondering if there was a secret that I was missing. My other classes can reap 1000+ WP consistently. I was having trouble topping 450 using anti...
- by Clone D - at 2014.01.24 16:44:00
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