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2261. Anti-Armor: Much Work, Little Payoff - in General Discussions [original thread]
SGT NOVA STAR wrote: its not my fault all these noobs dont understand how to kill a vehicle. get a good corp, get an av group, get a tanker friend, get RE's,do something yo! my corp mates kill tanks with RE's like its no big deal. get a particl...
- by Clone D - at 2014.01.24 15:26:00
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2262. Anti-Armor: Much Work, Little Payoff - in General Discussions [original thread]
SGT NOVA STAR wrote: My opinions - Damage to the track of a HAV should immobilize the HAV. The operator should have to get out and fix it. - Swarm launcher damage should be doubled. Currently, it's like throwing feathers at a concrete wall. ^ ...
- by Clone D - at 2014.01.24 15:19:00
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2263. Anti-Armor: Much Work, Little Payoff - in General Discussions [original thread]
SGT NOVA STAR wrote: sooo, your complaining that your STD swarm cant kill a tank with PRO modules? No, I am asking about how to make anti-armor more lucrative. It sounds like damage will be rewarded in 1.8. Tanks deserve the buffs that they...
- by Clone D - at 2014.01.24 14:47:00
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2264. Anti-Armor: Much Work, Little Payoff - in General Discussions [original thread]
I spent some SP on buffing my swarm launcher skills because I was tired of being harassed by HAVs. After playing anti-armor for a while, I've built a rather inexpensive anti-armor dropsuit that is as effective as I can be for the price. The focus ...
- by Clone D - at 2014.01.24 14:41:00
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2265. Grenadier +1 Grenade Per Level - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Every time anyone gets into a remotely defensible position half a dozen grenades would land on their head. Let's face it. Most teams do not exercise proper defense. They spend 90 seconds breaking through to a null can...
- by Clone D - at 2014.01.24 01:13:00
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2266. Grenadier +1 Grenade Per Level - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: I'm afraid your idea falls into the batshit insane category quite firmly. Sounds like you're one of the people for whom they have to dumb the game down. Imagine all the spam ...
- by Clone D - at 2014.01.23 23:56:00
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2267. Grenadier +1 Grenade Per Level - in Feedback/Requests [original thread]
Sole Fenychs wrote: Seriously, you can dismantle the entire game with this kind of logic. I like what you have to say, although the point of providing feedback is to deliver a rich set of popular feature/enhancement requests from us to allow...
- by Clone D - at 2014.01.23 22:00:00
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2268. Grenadier +1 Grenade Per Level - in Feedback/Requests [original thread]
Moorian Flav wrote: start using an Assault Mass Driver. Assault mass driver takes a weapon slot. WWI soldiers used to carry pouches with a 10 or 11 grenade capacity. This is supposed to be a war in the future with infinite cloning capabiliti...
- by Clone D - at 2014.01.23 16:49:00
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2269. Grenadier +1 Grenade Per Level - in Feedback/Requests [original thread]
TranquilBiscuit ofVaLoR wrote: so someone would be able to carry 8 Core Locus Grenades? what have you been smoking? i'll have what he's having... Considering the absurd nature of the game, yes, that is what I think would be fun. What is 8...
- by Clone D - at 2014.01.23 16:38:00
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2270. Grenadier +1 Grenade Per Level - in Feedback/Requests [original thread]
Look at the huge weapons being toted around on the field. Would it be that hard to carry a few extra grenades? I recommend that the grenadier skill have a buff of +1 grenade capacity per level.
- by Clone D - at 2014.01.23 16:11:00
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2271. Tanks Kill Mercs +5 WP - in Feedback/Requests [original thread]
Cooper Eudaemon wrote: I think some variation in WP for kills in general is a good idea. Yes, another variation would be: WP = 10 * [ ( Opponent's Defensive Value / Your Defensive Value ) + ( Opponent's Offensive Value / Your Offensive Valu...
- by Clone D - at 2014.01.23 10:20:00
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2272. Tanks Kill Mercs +5 WP - in Feedback/Requests [original thread]
Thermoris Togeras wrote: its all about ur skill level and ur skill at the game. the game is all about tactics come up with a tactic that takes out tanks its not hard unless u don't try or u just suck This is an idea concerning payout. There'...
- by Clone D - at 2014.01.23 02:08:00
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2273. Tanks Kill Mercs +5 WP - in Feedback/Requests [original thread]
Henchmen21 wrote: If one round is killing you ... Whether it's because a merc doesn't have many skill buffs or because the merc is wearing light armor, or because the tank attack damage is buffed, it's possible for a tank to kill in 1 or ver...
- by Clone D - at 2014.01.23 01:34:00
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2274. Tanks Kill Mercs +5 WP - in Feedback/Requests [original thread]
Eko Sol wrote: a reduced WP value for merc kills is stupid. I agree that there are other ways to balance out gameplay, but this thread is concerning payout, not gameplay. If you have experience with both foot-soldiering and tanking then con...
- by Clone D - at 2014.01.23 00:58:00
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2275. Tanks Kill Mercs +5 WP - in Feedback/Requests [original thread]
Henchmen21 wrote: All signs are pointing to you doing it wrong. I am an observer and try various tactics. On a typical team where people are generally disorganized and don't work well together, tanks can tear through soldiers like tissue pa...
- by Clone D - at 2014.01.23 00:54:00
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2276. Tanks Kill Mercs +5 WP - in Feedback/Requests [original thread]
Thermoris Togeras wrote: and if u think small arms fire should take out a tank then u really need to stop playing dust I never said this.
- by Clone D - at 2014.01.23 00:51:00
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2277. Tanks Kill Mercs +5 WP - in Feedback/Requests [original thread]
Ulysses Knapse wrote: This won't solve any balance problems, if that's what you're hoping for. Not hoping to solve balance problems, just payout problems. The WP system is all jacked up, specifically when it comes to tank kills.
- by Clone D - at 2014.01.23 00:00:00
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2278. Tanks Kill Mercs +5 WP - in Feedback/Requests [original thread]
Kigurosaka Laaksonen wrote: 50 for a kill is 50 for a kill. Not all kills are equal. For instance, I wait until you are about to finish off a heavy, then I jump in and get the +50 kill and you get +25 kill assist. What if you just inflicted...
- by Clone D - at 2014.01.22 23:58:00
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2279. Tanks Kill Mercs +5 WP - in Feedback/Requests [original thread]
BobThe 844-1 CakeMan wrote: Lol then a sniper should get 5 per kill since it requires 0 skill. Ur logic is flawed. and trust me i have more skill than u. inside or outside of my tank. What is the risk to a sniper? What is the risk t...
- by Clone D - at 2014.01.22 23:55:00
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2280. Tanks Kill Mercs +5 WP - in Feedback/Requests [original thread]
Here are a handful of considerations: Offensive differences: A tank can level a field of soldiers in a few seconds. How many infantry builds do you see that can do that? Infantry can fire bullets at a tank all day long to no avail. Defensive dif...
- by Clone D - at 2014.01.22 23:46:00
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