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1121. Amarr Faction Warfare - in General Discussions [original thread]
I frequently encounter saboteurs in Amarr FW. Blueberries are eager to kill frindlies by weapon and roadkill. Amarr, you have been infiltrated Several times today, select blueberries snuck up from behind and attacked our squad. We had to put on...
- by Clone D - at 2014.12.06 03:35:00
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1122. Good combat rifle fitting? - in General Discussions [original thread]
Ansla Valier wrote: The regular combat rifle shreds armor but is really weak against shields. So I equipped to flux grenades ... This is correct, always tenderize your shield based opponents with a flux first. It is the only whey. Any sidea...
- by Clone D - at 2014.12.06 03:29:00
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1123. A Question To Haters of Bandwidth - in General Discussions [original thread]
deezy dabest wrote: Ripley Riley wrote: They are annoyed that they can't role hop anymore, at least that is the impression that I get. To which I say: To my real logibros and logisisters, who want to support your team full time: Y...
- by Clone D - at 2014.12.05 18:46:00
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1124. Who Pushed For Bandwidth? - in General Discussions [original thread]
Mister Goo wrote: There used to be Killer Bee's, there will never be again because of the suit changes made a long time ago. It won't be the same as it was before because the game has undergone sundry changes since then. Time will tell wha...
- by Clone D - at 2014.12.05 18:42:00
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1125. A Question To Haters of Bandwidth - in General Discussions [original thread]
John Demonsbane wrote: Clone D wrote: DUST Fiend wrote: Why do you all seem to act like after your equipment dies, you can't put down more? I don't think that you can't put down more. Highly effective people Tourist EQ spammers wan...
- by Clone D - at 2014.12.05 18:18:00
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1126. A Question To Haters of Bandwidth - in General Discussions [original thread]
DUST Fiend wrote: Why do you all seem to act like after your equipment dies, you can't put down more? I don't think that you can't put down more. Highly effective people want to maximize the use of their time. Redeploying equipment all the ...
- by Clone D - at 2014.12.05 17:57:00
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1127. Who Pushed For Bandwidth? - in General Discussions [original thread]
Mister Goo wrote: Clone D wrote: Ripley Riley wrote: If you are going logi then you are there to support your squad/team. Follow the assaults, commandos, and sentinels. You can provide fire support (kill assists mostly), sure, but you are...
- by Clone D - at 2014.12.05 17:47:00
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1128. Who Pushed For Bandwidth? - in General Discussions [original thread]
Ripley Riley wrote: Clone D wrote: Who will deploy the proxy fields? Who will deploy the uplinks? Either tankers, pilots or slayer logis. This may come as a HUGE shock, but the assault, scout, and commando dropsuits all have equipment slots...
- by Clone D - at 2014.12.05 17:40:00
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1129. Who Pushed For Bandwidth? - in General Discussions [original thread]
Ripley Riley wrote: If you are going logi then you are there to support your squad/team. Follow the assaults, commandos, and sentinels. You can provide fire support (kill assists mostly), sure, but you are there to provide ammo, repair armor, s...
- by Clone D - at 2014.12.05 17:27:00
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1130. Who Pushed For Bandwidth? - in General Discussions [original thread]
RayRay James wrote: Insults Logis Because he has to be one In order to farm WP, like he could before. Still doesn't understand concept of bandwidth Keeps complaining. Post BW, one can still build a slayer logi to swap into after deploying eq...
- by Clone D - at 2014.12.05 17:02:00
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1131. Who Pushed For Bandwidth? - in General Discussions [original thread]
Ripley Riley wrote: Bandwidth prevents role tourists from spawning in a logi fitting to spam deployables, then swap to an HMG sentinel and go 30-0 while raking in thousands of WP's from uplink spam. Love bandwidth. I welcome this change with o...
- by Clone D - at 2014.12.05 15:22:00
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1132. Damage Cap - in General Discussions [original thread]
Players are not constrained enough overall, nor are they forced to play specific roles in dropsuits that were made to do ABSOLUTELY ONLY ONE thing. Additionally, the community has been complaining about scouts doing damage spam for a long time, ...
- by Clone D - at 2014.12.05 12:22:00
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1133. Theoretically Win FW 50% Of Time - in General Discussions [original thread]
Arkena Wyrnspire wrote: Clone D wrote: I agree, but I was trying out the mode because of the FW event. Is that okay with you? Of course. But it is unreasonable to try it, lose a few matches, and then declare that there must be a problem...
- by Clone D - at 2014.12.05 00:23:00
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1134. Theoretically Win FW 50% Of Time - in General Discussions [original thread]
True Adamance wrote: Arkena Wyrnspire wrote: Clone D wrote: True Adamance wrote: Forming up is a natural part of organised gameplay and it doesn't nearly take 20 minutes in FW to do. PC groups nowadays, and even back when I did PC use...
- by Clone D - at 2014.12.05 00:20:00
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1135. Theoretically Win FW 50% Of Time - in General Discussions [original thread]
Arkena Wyrnspire wrote: Clone D wrote: True Adamance wrote: Forming up is a natural part of organised gameplay and it doesn't nearly take 20 minutes in FW to do. PC groups nowadays, and even back when I did PC used to form up and hour be...
- by Clone D - at 2014.12.05 00:16:00
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1136. Theoretically Win FW 50% Of Time - in General Discussions [original thread]
True Adamance wrote: Forming up is a natural part of organised gameplay and it doesn't nearly take 20 minutes in FW to do. PC groups nowadays, and even back when I did PC used to form up and hour before battles and just talk tactics, fits, and...
- by Clone D - at 2014.12.05 00:13:00
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1137. Theoretically Win FW 50% Of Time - in General Discussions [original thread]
True Adamance wrote: Clone D wrote: Arkena Wyrnspire wrote: A dev posting in this thread is not going to magically make all sides ever equal. You asked if you could, as a solo player, increase your chance of being assigned to a winning te...
- by Clone D - at 2014.12.05 00:09:00
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1138. Theoretically Win FW 50% Of Time - in General Discussions [original thread]
Arkena Wyrnspire wrote: A dev posting in this thread is not going to magically make all sides ever equal. You asked if you could, as a solo player, increase your chance of being assigned to a winning team. Aside from that essentially being a re...
- by Clone D - at 2014.12.04 23:56:00
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1139. Theoretically Win FW 50% Of Time - in General Discussions [original thread]
Arkena Wyrnspire wrote: Clone D wrote: Yes, one option is queue synching. FW players already know that. I would like to know if there are any choices that I could make as a solo player to influence my chance of being assigned to a winning t...
- by Clone D - at 2014.12.04 22:47:00
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1140. Theoretically Win FW 50% Of Time - in General Discussions [original thread]
deezy dabest wrote: TYCHUS MAXWELL wrote: deezy dabest wrote: Why is it so difficult to understand that there is no matchmaking. The only thing that happens other than slapping everyone into a battle is squads get priority. 6 man squad...
- by Clone D - at 2014.12.04 22:43:00
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