Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
4881. What counts as cheating and what is being done to counter it in the tourney? - in General Discussions [original thread]
ReGnUM PERFECTION DEI wrote: Ty 'SweetCheeks' Borg wrote: For example, I know for a fact that there's "top players" running about with 3rd party pads and tactical rifles. I personally find this cheating as not everyone can do it and it gives...
- by Chunky Munkey - at 2012.10.27 18:33:00
|
4882. {GNN} Coverage of Tournament Events - in General Discussions [original thread]
Sir Meode wrote: Grezkev wrote: WTF's Victory posted. Here's how GNN will be categorizing the tournament. WTF's victory was put on front page. All subsequent battles however will be placed in the DEPARTMENT OF WARFARE section of the News Ar...
- by Chunky Munkey - at 2012.10.27 17:46:00
|
4883. Is it a bug or are my shots just missing? - in Technical Support/Bugs [original thread]
It's a bug, and it has totally nerfed snipers in this build.
- by Chunky Munkey - at 2012.10.27 16:50:00
|
4884. Dropships turrets need a huge nerf. - in General Discussions [original thread]
10 seconds of carelessness in a dropship will see you shot out of the sky. That doesn't even factor in forge guns, or the fact that a dropship outrunning swarms isn't all that effective at anything else. There definitely needs to be some changes t...
- by Chunky Munkey - at 2012.10.25 06:51:00
|
4885. Different AV grenade bug. - in Technical Support/Bugs [original thread]
I jumped out of my lav just in time to dodge an AV grenade. Instead of homing onto my ride, it zipped straight past and flew into my face for an instant kill. The shield on the lav was untouched, so it wasn't a case of me picking up splash either...
- by Chunky Munkey - at 2012.10.25 06:40:00
|
4886. Forge should be nerfed - in Feedback/Requests [original thread]
Vexen Krios wrote: i have a militia heavy suit with a lvl 1 forge gun. i can barely hit a drophip in the air because of its range. there is barely any splash damage on mine, i can hit directly behind someone and either take down shields or not ...
- by Chunky Munkey - at 2012.10.23 11:19:00
|
4887. Railgun Installations - in Feedback/Requests [original thread]
Angrim Khan wrote: Chunky Munkey wrote: [quote=Angrim Khan][quote=Chunky Munkey][quote=Aesiron Kor-Azor]Their fire rate is like 3 seconds though? And they need to be super accurate to hit Perhaps a skill increase can affect fire rate, becau...
- by Chunky Munkey - at 2012.10.23 11:08:00
|
4888. Lightly buff light railguns - in Feedback/Requests [original thread]
I agree. They should be a viable long range AV option. They already have the long range going for them, but the dps really leaves a lot to be desired. I disagree about them rocking the target though. Explosives have that ability for obvious reason...
- by Chunky Munkey - at 2012.10.23 11:05:00
|
4889. [IDEA| Hacking Nanohives and Drop uplinks - in Feedback/Requests [original thread]
Altina McAlterson wrote: Chunky Munkey wrote: Altina McAlterson wrote: Destroyed uplinks don't spawn red dots behind you. If someone was there long enough to hack an uplink without you killing them, it's time to accept the fact that...
- by Chunky Munkey - at 2012.10.23 10:52:00
|
4890. Railgun Installations - in Feedback/Requests [original thread]
Angrim Khan wrote: Chunky Munkey wrote: Aesiron Kor-Azor wrote: Their fire rate is like 3 seconds though? And they need to be super accurate to hit. Not the automated ones. I''ve seen unmanned railgun installations even overheat, which...
- by Chunky Munkey - at 2012.10.23 10:36:00
|
4891. [FEEDBACK]Skills and gear unblanced for heavy class - in Feedback/Requests [original thread]
Altina McAlterson wrote: Chunky Munkey wrote: You can't judge them by the same standards as assault or logistics loadouts. Heavys are devastating when deployed properly, & even an entirely prototype assault build will have their work cut...
- by Chunky Munkey - at 2012.10.23 10:28:00
|
4892. [IDEA| Hacking Nanohives and Drop uplinks - in Feedback/Requests [original thread]
Altina McAlterson wrote: Destroyed uplinks don't spawn red dots behind you. If someone was there long enough to hack an uplink without you killing them, it's time to accept the fact that you''ve lost that strategic ground. Not to mention ...
- by Chunky Munkey - at 2012.10.23 09:53:00
|
4893. [FEEDBACK]Skills and gear unblanced for heavy class - in Feedback/Requests [original thread]
You can't judge them by the same standards as assault or logistics loadouts. Heavys are devastating when deployed properly, & even an entirely prototype assault build will have their work cut out vs the most basic Militia heavy w/hmg. Think o...
- by Chunky Munkey - at 2012.10.23 08:11:00
|
4894. [IDEA| Hacking Nanohives and Drop uplinks - in Feedback/Requests [original thread]
Altina McAlterson wrote: For whatever reason, I'm not sure of the game lore, the installations are there for the express purpose of being hacked. Nanohives and drop uplinks would naturally be hardened against this with truncated dynamic algori...
- by Chunky Munkey - at 2012.10.23 07:51:00
|
4895. Railgun Installations - in Feedback/Requests [original thread]
Aesiron Kor-Azor wrote: Their fire rate is like 3 seconds though? And they need to be super accurate to hit. Not the automated ones. I''ve seen unmanned railgun installations even overheat, which is impossible when manned by a player. I real...
- by Chunky Munkey - at 2012.10.23 06:31:00
|
4896. [IDEA| Hacking Nanohives and Drop uplinks - in Feedback/Requests [original thread]
Totally in favour. Perhaps not 50wp. A diminished amount maybe, but just the wp from team use sounds best to me. No hacking module required. It doesn't't make sense that anyone can hack a gigantic cannon, but would need a module to convert a nanoh...
- by Chunky Munkey - at 2012.10.23 06:26:00
|
4897. Railgun Installations - in Feedback/Requests [original thread]
Do unmanned railgun installations seem a little op to anyone? I'm totally in favour of them being able to one-hit me when I try sprinting past like Bambi's mum, but their rof and long range accuracy is astonishing. I'm not talking about weapon acc...
- by Chunky Munkey - at 2012.10.23 06:14:00
|
4898. Forge should be nerfed - in Feedback/Requests [original thread]
I don't think I'm using the same forge guns some people are, if there's a school of thought saying they''re too powerful as anti-infantry.. Nothing further than 20ft from, or less than 10ft above is going to give a forge gun a reasonable chance ag...
- by Chunky Munkey - at 2012.10.23 05:58:00
|
4899. UGHHHHH - in Feedback/Requests [original thread]
An all-time cap that gradually increases is the best solution I can think of. Day1 players will always have an advantage thanks to passive sp, but new players won't have to be stricken with a permanent gulf in skills. Right now I struggle to keep ...
- by Chunky Munkey - at 2012.10.23 05:38:00
|
4900. [Feedback] The Militia Heavy - Malnourished Stepchild of a Decent Dropsuit - in Feedback/Requests [original thread]
I think it should stay the same. The appeal of the heavy is based purely on it's hp, it's only sensible that this be lessened on the militia variant. If anything, it is the other militia suits that should be changed based on their respective advan...
- by Chunky Munkey - at 2012.10.23 05:14:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |