Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
4781. REALLY!!!!!!!!! - in Feedback/Requests [original thread]
Every weapon should be available in a militia variant, that's the point of militia gear. The only issue to be discussed is how powerful they should be. Paran Tadec wrote: Militia forges need to be removed. Spawned in an ADV heavy on ambush, be...
- by Chunky Munkey - at 2012.12.19 09:07:00
|
4782. Request: unbuff smgs to buff smgs. - in Feedback/Requests [original thread]
WHz DS9899 wrote: I used SMG's till pre-codex, and they are even better. Get on my level. They're more accurate. For a close range, high rof weapon, that is not a buff.
- by Chunky Munkey - at 2012.12.19 09:03:00
|
4783. Request: unbuff smgs to buff smgs. - in Feedback/Requests [original thread]
Before I say anything else, I'd just like to say Chromosome it bloody brilliant. Excellent work CCP. The faster, frantic play has demolished my kdr, but I'm loving it regardless. Now, onto the new "improved" smgs. I was in favour of an smg buff b...
- by Chunky Munkey - at 2012.12.18 18:46:00
|
4784. HMG Doom Mode feels way off - in Feedback/Requests [original thread]
I think doom mode is just ridiculous. It makes zero sense. They've made ARs more realistic with their iron sights, what exactly is the logic behind planting your face next to the barrel of a gatling gun? For starters; you'd probably have to climb ...
- by Chunky Munkey - at 2012.12.18 18:30:00
|
4785. HMG after update. - in Feedback/Requests [original thread]
HMGs are better now. Every aspect of them has been improved, and now Logis have a massive incetive to back us up, we're walking wp buffets for them now. In the previous build, hit detection problems meant people would just casually stroll harmless...
- by Chunky Munkey - at 2012.12.18 18:22:00
|
4786. Request - We need Squad transport ground vehicles. - in Feedback/Requests [original thread]
The dev topics in the feedback forum features one about their weekly discussions. Unarmed LAVs and/or armed APC-type vehicles are mentioned there, if memory serves me.
- by Chunky Munkey - at 2012.12.18 13:39:00
|
4787. Request Re: isk reward display. - in Feedback/Requests [original thread]
Cross Atu wrote: +1 to this idea I'd also really love to see a "ISK loss to ISK destroyed ratio" added to the info screen, it'd be state KDR tries to be but isn't. YES. I have a fairly average kdr for a regular player, but my isk destruction...
- by Chunky Munkey - at 2012.12.18 13:25:00
|
4788. NEW MUSIC - in General Discussions [original thread]
Lol, you can tell how excited we are for the new build when this is a forum topic.
- by Chunky Munkey - at 2012.12.18 13:14:00
|
4789. Request Re: isk reward display. - in Feedback/Requests [original thread]
As it stands, the isk earned from battle can sometimes fell a little random. It can be hard to tell if your work against that Gunnlogi paid off in a match where you got a few high meta kills too. What I would like to see, is an isk reward display...
- by Chunky Munkey - at 2012.12.18 01:00:00
|
4790. IDIOTS - in Feedback/Requests [original thread]
Bye then.
- by Chunky Munkey - at 2012.12.18 00:49:00
|
4791. Petition for SP Wipe next build. - in General Discussions [original thread]
I was going to abstain until I saw the majority negative reaction. What a bunch of bores you are. Don't you want the opportunity to try out something new? Yes, sp reset or refund, let's actually test the game.
- by Chunky Munkey - at 2012.12.18 00:38:00
|
4792. The top ten cheezy ways of trying to get the upper hand this build award show. - in General Discussions [original thread]
Only 5th? And no mention of forge sniping? I need to try harder at not trying.
- by Chunky Munkey - at 2012.12.18 00:25:00
|
4793. Reload on the Run - in Feedback/Requests [original thread]
Other shooters doing something isn't good grounds to want it in Dust. I can't imagine how my fatty is going to look going through the 8second ordeal of changing a hmg clip. I don't think I even have that much stamina.
- by Chunky Munkey - at 2012.12.17 22:07:00
|
4794. Heavys and the LAVs... - in General Discussions [original thread]
And I know who you are: the red stain.
- by Chunky Munkey - at 2012.12.16 18:08:00
|
4795. Vehicles, the silent killers? - in Feedback/Requests [original thread]
In some matches I get up to half my kills from going carmageddon. I wish it wasn't so easy, it feels about as satisfying as killing someone as they are still materialising onto the field. LAVs shouldn't just be heard, they should be visible on ma...
- by Chunky Munkey - at 2012.12.16 16:35:00
|
4796. Forge Gun Charge Up - in Technical Support/Bugs [original thread]
This occasionally happens to me when I fire the last two rounds of an assault forge without releasing the trigger. The final shot fires, but I get no firing animation. Chances are you *ahem* shot your load, and just need to reload.
- by Chunky Munkey - at 2012.12.16 12:05:00
|
4797. Bug: Gastun's MIN-7 HMG - in Technical Support/Bugs [original thread]
I've used this weapon, the kills display fine. Unless the bug is selective, Perhaps you accidentally picked the wrong loadout?
- by Chunky Munkey - at 2012.12.16 12:02:00
|
4798. what is up with killing sp - in General Discussions [original thread]
There is nothing we can't skill into in the beta. The only thing held back by the cap is how many things we can max, the cap that has been in place for the past 3-4 months at least. The beta tests the game, cap included. You need to pay more atte...
- by Chunky Munkey - at 2012.12.16 11:58:00
|
4799. [suggestion] Skill Points & ISK - in Feedback/Requests [original thread]
All that matters with sp, is that it increases. How much so depends on how long ccp expects the game to last. A daily cap would be disastrous: it would mean that those who plays, say, 1hour a day, would get more sp than someone who plays heavily o...
- by Chunky Munkey - at 2012.12.16 11:52:00
|
4800. Skill boosters - in General Discussions [original thread]
Boosters are supposed to boost the sp cap too. But currently it seems they just get you to the regular cap quicker. It is likely to be fixed in the upcoming build.
- by Chunky Munkey - at 2012.12.16 07:48:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |