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4801. New Build Before the 21st? - in General Discussions [original thread]
By "new build", they meant civilisation.
- by Chunky Munkey - at 2012.12.16 06:23:00
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4802. Should More Advanced Suits Have Higher Health??? - in General Discussions [original thread]
I think the suits should improve according to their speciality: Logistics already accomplish this with higher capacity. At the moment, proto heavies & scouts just aren't worth the cash, but improving their capacity wouldn't make sense.
- by Chunky Munkey - at 2012.12.16 03:37:00
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4803. not enough isk/sp after the round - in Feedback/Requests [original thread]
Play with what you can afford.
- by Chunky Munkey - at 2012.12.15 15:28:00
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4804. HardCore Moments - in General Discussions [original thread]
I killed lots of enemies without being killed myself. It was amazing.
- by Chunky Munkey - at 2012.12.15 15:02:00
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4805. Dropsuits Made For Braggin' - in General Discussions [original thread]
1million isk heavy weapon: "poo on a stick". 1hit smears an unpleasant mess on the HUD. Any kill scored on the victim afterwards shows "Chunky Munkey (got stickypooed)". 1gajillion wp reward. Bragging rights for approximately 20 months.
- by Chunky Munkey - at 2012.12.14 16:44:00
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4806. Not joining battle. - in Technical Support/Bugs [original thread]
So far this evening, I have not been able to join a battle. Evety time I try, it shows "waiting for battle", and the "waiting for deployment" messages as usual, it even shows my team & squad in the comms window like normal. However, instead of...
- by Chunky Munkey - at 2012.12.14 01:04:00
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4807. Sidearm for Logistics Type-II dropsuits. - in Feedback/Requests [original thread]
Logis are all about support. They aren't supposed to function solo. An option for CQC is to bring a mate with you. Giving them a sidearm slot would also widen the already large gulf in quality between the scout alt suits and all others.
- by Chunky Munkey - at 2012.12.13 23:55:00
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4808. Scout B-Series bug - in Technical Support/Bugs [original thread]
Since the Alt scout suits are rubbish, I am in favour of this anomaly.
- by Chunky Munkey - at 2012.12.11 22:39:00
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4809. exile assault rifle - in General Discussions [original thread]
HowDidThatTaste wrote: Just curious too if we will ever see an advanced heavy bpo for sale? I would hope to not see an advanced anything in BPO form. It would kill a major component of what Dust is about. But I'm all in for the fatty riots.
- by Chunky Munkey - at 2012.12.11 12:03:00
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4810. Flux grenades - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Right now, I think flux grenades have their uses, but are overshadowed by locus grenades. What are flux grenades useful for? Well, they can instantly down the shields of almost all (if not all) infantry, while dealing ...
- by Chunky Munkey - at 2012.12.11 11:56:00
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4811. [Feedback] SMG - in Feedback/Requests [original thread]
I'm in favour of an smg buff, but don't forget it's a sidearm; it's not supposed to be able to compete with/as a main weapon. All it needs is a mild damage buff. The spread and range are fitting for an smg.
- by Chunky Munkey - at 2012.12.10 18:03:00
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4812. Aurum item: sp reset. - in Feedback/Requests [original thread]
I'm confident there's going to be an item of this kind in the full release, but is there any info on when/if it will make it into the beta?My fat suit is getting a little clammy.
- by Chunky Munkey - at 2012.12.09 20:36:00
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4813. breach rifles aren't all that bad. - in General Discussions [original thread]
A lazy version of a Tac? TARs are for long range, high precision shooting, Breach ARs are for mid-short range hip firing. Sorry, but that just isn't a valid comparison.
- by Chunky Munkey - at 2012.12.09 09:14:00
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4814. HMG vs AR - in General Discussions [original thread]
HMGs are for mowing down hordes of noobs. I get routinely savaged in 1on1 encounters with most skilled players. However, drop me on a squad of your blueberries and watch my name show up more times than Quentin Tarantino on movie credits The peop...
- by Chunky Munkey - at 2012.12.09 09:08:00
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4815. [request] sentry guns - in Feedback/Requests [original thread]
FFFFF recruiter wrote: it would be so good if we could equip sentry guns in our equipment spot. they could be deployed and stay in a stationary spot and give slight damage to enemy players. of couse they could be destroyed by shooting them repe...
- by Chunky Munkey - at 2012.12.09 02:33:00
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4816. Asset management - in Feedback/Requests [original thread]
I would like the option to "lock" some assets to a particular loadout please CCP. As things stand, it can become very tedious figuring out how much of X sprint mod or Y shield extender you need when they are used on several loadouts. If we had an...
- by Chunky Munkey - at 2012.12.09 02:15:00
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4817. SP AND ISK ARE TOO LOW - in Technical Support/Bugs [original thread]
Play with what you can afford. Don't run all proto gear if you don't have the fps skill to make it last. As for sp: all that matters is that it increases, the rate at which it does will be proportional to how long ccp expects the game to run.
- by Chunky Munkey - at 2012.12.09 00:29:00
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4818. Small railguns - in Feedback/Requests [original thread]
+1 Railguns should be a legitimate AV option. As they are, they have 0 uses.
- by Chunky Munkey - at 2012.12.08 21:34:00
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4819. what is Meta Level - in Rookie Training Grounds [original thread]
LXicon wrote: it just seems odd to go from 4,000 ISK to 17,640 ISK just to get in increase from 30 to 33 HP. why would i pay an extra 13,640 just so that i'm a bigger cash-cow to my enemies when i die? i have entire dropsuit fittings that are ...
- by Chunky Munkey - at 2012.12.07 22:26:00
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4820. Vehicle extraction. - in Feedback/Requests [original thread]
Needless Sacermendor wrote: Chunky Munkey wrote: Needless Sacermendor wrote: We can't swap loadouts when we get stuck in a terrain glitch ... so no ... I have previously supported this idea in intelligent discussion threads ... but not b...
- by Chunky Munkey - at 2012.12.07 21:56:00
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