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1341. The 1st is the beginning of Amarrch - in General Discussions [original thread]
Threads like this make me want to support the Amarr in a purely mercenarial capacity.
- by Chunky Munkey - at 2014.02.27 13:44:00
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1342. Nobody wants to say it, but - in General Discussions [original thread]
Aero Yassavi wrote: Remote explosives are new FOTM Nobody wants to say this for the same reason nobody wants to say 2 + 2 = chair.
- by Chunky Munkey - at 2014.02.27 13:41:00
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1343. To Make Shield Tanking Viable.... - in General Discussions [original thread]
Berserker007 wrote: Shield are just to weak, and the recharge is so slow/not enough to compared with that of armor. You can leave now.
- by Chunky Munkey - at 2014.02.27 12:18:00
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1344. Holy Heavies, Batman! - in General Discussions [original thread]
Not so fun for a Scrambler Pistol user. You might be able to take down a heavy with an SMG clip, but the pistol's gonna need a reload.
- by Chunky Munkey - at 2014.02.27 00:42:00
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1345. Wouldn't The Minmatar's AV Weapon Be A... - in General Discussions [original thread]
Iron Wolf Saber wrote: There are a wide variety of potential minmatar solutions A dumbfire rocket launcher that is akin to an RPG 25 A manportable buffors cannon An anti-material rifle A manportable recoilless rifle. I think the rifle will...
- by Chunky Munkey - at 2014.02.27 00:16:00
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1346. Scrambler Rifle is more OP than the TAC AR of old - in General Discussions [original thread]
Scrambler is fine. HTFU.
- by Chunky Munkey - at 2014.02.26 23:57:00
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1347. Remote Ideas - in General Discussions [original thread]
1 like.
- by Chunky Munkey - at 2014.02.26 23:55:00
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1348. GALLANTE HEAVY sentinel.. EHP 2,650..... - in General Discussions [original thread]
Arkena Wyrnspire wrote: Fox Gaden wrote: You guys caught many of his mistakes, but did anyone remember to factor in the stacking penalties for equipping four armor plates? Assuming, for the sake of argument, that 135 is the correct value fo...
- by Chunky Munkey - at 2014.02.26 21:38:00
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1349. GALLANTE HEAVY sentinel.. EHP 2,650..... - in General Discussions [original thread]
Cmdr Wolfe wrote: has anybody else looked at the patch notes for 1.8 (work in progress) i did some number crunching and the gallante heavy has a rather large amount of hitpoints base hitpoints= 940 4 x complex armor plates 135x4= 540 1 x co...
- by Chunky Munkey - at 2014.02.26 19:35:00
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1350. How does one track the kills they make during this event? - in General Discussions [original thread]
burst 514 wrote: How does one track the kills they make during this event? Work out a rough ratio of kills you get on heavies and with heavy weapons, then just figure out how many kills you would need to fulfil the requirements, and track th...
- by Chunky Munkey - at 2014.02.26 18:51:00
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1351. Laser Rifles Nerfed all to hell? - in General Discussions [original thread]
CCP Logibro wrote: The Attorney General wrote: CCP Logibro wrote: Yes, at the moment they need some love. Which is why there is a buff in 1.8 for Laser Rifles. Proof or gtfo. LOL, I just remembered that I am addressing a CCP staff me...
- by Chunky Munkey - at 2014.02.26 18:45:00
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1352. Laser Rifles Nerfed all to hell? - in General Discussions [original thread]
As with all weapons, it has been utterly overshadowed by the Rail Rifle. However the Laser's optimum is also the Rail Rifle's. So it got extra screwed. It's still a good weapon really. There's just another weapon that does everything it does better.
- by Chunky Munkey - at 2014.02.26 18:43:00
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1353. STD/ADV/PRO Plates have a 4%/6%/10% strafe penalty... - in General Discussions [original thread]
This kind of screw up has CCP written all over it.
- by Chunky Munkey - at 2014.02.26 18:39:00
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1354. 1.8 skill total skill respec - in General Discussions [original thread]
Medic 1879 wrote: Inb4lock and reminder to use the thread dedicated to respec discussion mentioned in the sticky at the top of the page. BOOOOORRRIIIIING
- by Chunky Munkey - at 2014.02.26 16:20:00
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1355. Give blasters HMG like dispersion - in General Discussions [original thread]
Scattered blasters were the go-to turret for anti infantry. Giving them dispersion just makes it easier for them to spam shots in the general direction. Pinpoint means they actually have to aim, and makes strafing them a real possibility.
- by Chunky Munkey - at 2014.02.26 13:20:00
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1356. Stacking penalties should apply to Shield extenders and Armor plates - in General Discussions [original thread]
Tyjus Vacca wrote: would encourage more module diversity and reduce tanking There're already a tanking penalty. It's more commonly known as the Rail Rifle.
- by Chunky Munkey - at 2014.02.26 13:14:00
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1357. This is not racism, this is a technical thing - in General Discussions [original thread]
LEHON Xeon wrote: Disturbingly Bored wrote: Chunky Munkey wrote: It is horrible. Reminds me of what was aptly nicknamed "The French Connection" back in beta I totally forgot about those guys! Man, it's enough to take a merc down memory...
- by Chunky Munkey - at 2014.02.26 13:09:00
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1358. 1.8 SP Refund - in General Discussions [original thread]
I'd be happy with a dropsuit command respec. Maybe a weaponry one too. Modules & equipment would be harder to argue for though. Those are things you would have picked to compliment the role you chose.
- by Chunky Munkey - at 2014.02.26 03:58:00
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1359. Hows does this work? - in General Discussions [original thread]
Martyr Saboteur wrote: It doesn't matter what order they are multiplied in... Basic math guys, come on. Not maths, wording. If a shield receives 90% damage from a weapon, but the weapon has a 10% damage mod, we'd be forgiven for thinking i...
- by Chunky Munkey - at 2014.02.26 03:52:00
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1360. Hows does this work? - in General Discussions [original thread]
I would imagine the weapon damage is multiplied by whatever damage bonuses are applicable. Then shield/armour resistances/weaknesses are calculated on impact. If this wasn't the case, damage mods & proficiency would drastically increase the d...
- by Chunky Munkey - at 2014.02.26 03:43:00
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