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2721. Not sure what to spec next - in General Discussions [original thread]
CharCharOdell wrote: Okay: so ignoring tanks, I have freedom md, callogi lvl 5, proto hives, proto injectors, adv uplinks, and basic rep tool. I have been saving SP for vehicles since i thought 1.5 would be the vehicle fix but now that it is n...
- by Chunky Munkey - at 2013.10.15 22:17:00
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2722. Caldari Stuff - in General Discussions [original thread]
Banning Hammer wrote: Chunky Munkey wrote: Banning Hammer wrote: Slightly-Mental wrote: we fall under hybrid weapons, ie blasters and railguns, same as gallente. as for suits.. well its a question we've been asking since beta. Amar...
- by Chunky Munkey - at 2013.10.15 14:41:00
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2723. Caldari Stuff - in General Discussions [original thread]
Banning Hammer wrote: Slightly-Mental wrote: we fall under hybrid weapons, ie blasters and railguns, same as gallente. as for suits.. well its a question we've been asking since beta. Amarr; 4 Dropsuit variations Gallente; 3 Dropsuit var...
- by Chunky Munkey - at 2013.10.15 14:36:00
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2724. Vizium OP? Here we go again... - in General Discussions [original thread]
8213 wrote: Chunky Munkey wrote: What am I concealing OP? Go ahead, enlighten us. I posted some basic errors in your understanding of laser rifles. So far you've done nothing to address them. Nobody here agrees with your claim, and now you...
- by Chunky Munkey - at 2013.10.15 00:12:00
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2725. Vizium OP? Here we go again... - in General Discussions [original thread]
What am I concealing OP? Go ahead, enlighten us. I posted some basic errors in your understanding of laser rifles. So far you've done nothing to address them. Nobody here agrees with your claim, and now you're making vague, baseless accusations ...
- by Chunky Munkey - at 2013.10.14 23:45:00
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2726. Vizium OP? Here we go again... - in General Discussions [original thread]
8213 wrote: Chunky Munkey wrote: 8213 wrote: Chunky Munkey wrote: Snipers have the most range. LRs don't reload quickly, and cooldown is a greater concern anyway. They don't have to be skilled into; the Viziam is barely better than the...
- by Chunky Munkey - at 2013.10.14 23:33:00
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2727. Vizium OP? Here we go again... - in General Discussions [original thread]
8213 wrote: Chunky Munkey wrote: Snipers have the most range. LRs don't reload quickly, and cooldown is a greater concern anyway. They don't have to be skilled into; the Viziam is barely better than the standard. Before I go into greater de...
- by Chunky Munkey - at 2013.10.14 23:23:00
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2728. Vizium OP? Here we go again... - in General Discussions [original thread]
Snipers have the most range. LRs don't reload quickly, and cooldown is a greater concern anyway. They don't have to be skilled into; the Viziam is barely better than the standard. Before I go into greater detail, it would just seem that you dom't...
- by Chunky Munkey - at 2013.10.14 23:01:00
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2729. Complex Kinetic Catalyzers ARE THE ****! - in General Discussions [original thread]
I have four of them on a logi. Fun times.
- by Chunky Munkey - at 2013.10.14 22:56:00
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2730. Would You Rather Have.... - in General Discussions [original thread]
I'd rather have unbalanced new stuff than timid tweaks to what we have now.
- by Chunky Munkey - at 2013.10.14 19:37:00
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2731. Murder taxi/LAVs - in General Discussions [original thread]
I AM TacoBueno wrote: Chunky Munkey wrote: I AM TacoBueno wrote: If I wanted to make a good tanky LAV that I can spend the whole game running people over with where would I put my sp? What mods should I use? Should I go gallente or caldar...
- by Chunky Munkey - at 2013.10.14 19:27:00
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2732. Murder taxi/LAVs - in General Discussions [original thread]
Ghosts Chance wrote: grab a heavy suit, and an HMG driver around looking for poor saps in the middle of nowhere without friends and hop out and mow them down. welcome to the ORIGINAL murder taxi I miss those days.
- by Chunky Munkey - at 2013.10.14 18:28:00
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2733. Murder taxi/LAVs - in General Discussions [original thread]
I AM TacoBueno wrote: If I wanted to make a good tanky LAV that I can spend the whole game running people over with where would I put my sp? What mods should I use? Should I go gallente or caldari? Should I use a scout or logi LAV, and what are...
- by Chunky Munkey - at 2013.10.14 18:26:00
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2734. Damage Mods Should Give You a Health Penalty - in General Discussions [original thread]
trollface dot jpg wrote: Dexter307 wrote: trollface dot jpg wrote: Chunky Munkey wrote: I agree with the OP. Damage mods should take up space that could otherwise be used to increase health!!! . . . wait Oh, so reading isn't your...
- by Chunky Munkey - at 2013.10.14 18:25:00
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2735. No love for Minmitar? - in General Discussions [original thread]
da GAND wrote: Looking at the faction warfare map and the Amarr seem to be dominating , been playing FW for a bit lately for the Minmatar and it seems like there is always a squad filled with members from one corp on the amarr side. I've bare...
- by Chunky Munkey - at 2013.10.14 18:21:00
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2736. What the point of this endless war - in General Discussions [original thread]
negative49er wrote: We gain, we lose and we lose no man, so what point, is it to fulfill our ever needing taste for war Well, yeah. We like the boom sticks.
- by Chunky Munkey - at 2013.10.14 18:19:00
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2737. Damage Mods Should Give You a Health Penalty - in General Discussions [original thread]
trollface dot jpg wrote: TheAmazing FlyingPig wrote: I was about to post something, then I read OP's name. I try to make a serious post and my name makes it an automatic fake? lol No, your name simply confirms our suspicions that nobody...
- by Chunky Munkey - at 2013.10.14 17:49:00
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2738. Damage Mods Should Give You a Health Penalty - in General Discussions [original thread]
trollface dot jpg wrote: Chunky Munkey wrote: I agree with the OP. Damage mods should take up space that could otherwise be used to increase health!!! . . . wait Oh, so reading isn't your forte then? Ok, here's it simplified: Damage m...
- by Chunky Munkey - at 2013.10.14 17:46:00
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2739. the real laser rifle issue - in General Discussions [original thread]
Aero Yassavi wrote: Long time laser rifle user and I disagree, there is no issue. The reduced heat build up as you move up the tiers is worth every bit of CPU, PG, ISK, and feedback damage they throw at it. It's 6 rounds. You realise that r...
- by Chunky Munkey - at 2013.10.14 17:43:00
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2740. Damage Mods Should Give You a Health Penalty - in General Discussions [original thread]
I agree with the OP. Damage mods should take up space that could otherwise be used to increase health!!! . . . wait
- by Chunky Munkey - at 2013.10.14 17:30:00
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