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881. Raining turrets and supply depots - in General Discussions [original thread]
ChribbaX wrote: It's CCP secret ISK/AUR sink... It keeps the economy turning...
- by ChromeBreaker - at 2013.07.11 10:51:00
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882. Core Flaylock gets nerfed, lolForgeGun you're next - in General Discussions [original thread]
Void Echo wrote: there is no argument that will ever work against av or infantry, its the infantry that get their wants and needs catered to in this game, have you noticed that hardly anything that's been implemented so far has been suggested a...
- by ChromeBreaker - at 2013.07.11 10:47:00
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883. " Deaths Engine" The Definition of the Heavy - in General Discussions [original thread]
Banning Hammer wrote: What the hell you guys are talking about ? I'm kitten terrifying with my Adv Heavy suit... and that is only the GEK-38.. you wait to i get the SP for the HMG... Nothing is more terrifying, than going to an objective and ...
- by ChromeBreaker - at 2013.07.11 10:44:00
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884. " Deaths Engine" The Definition of the Heavy - in General Discussions [original thread]
Captain Africa Clone1 wrote: Halador Osiris wrote: In Chromosome I had a Type-II Heavy with complex shield extenders and an HMG or Laser Rifle. Man, I tore things up with that. They need to make the Caldari Heavy, then I'd consider playing t...
- by ChromeBreaker - at 2013.07.11 10:31:00
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885. Core Flaylock gets nerfed, lolForgeGun you're next - in General Discussions [original thread]
Jaqen Morghalis wrote: Darken-Sol wrote: FATPrincess - XOXO wrote: For you guys info, I drive a logistics LAV. I'm not affected by Forge Guns in any way since they can never hit me. But I can see them in the killfeed. It gets more kills t...
- by ChromeBreaker - at 2013.07.11 10:28:00
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886. Are Light Damage modifiers worth it? - in General Discussions [original thread]
Damage tank for the win! You dont take as much dmg if the other guy is dead... my play style goes Damage > anythingelseidontrealycare
- by ChromeBreaker - at 2013.07.11 10:24:00
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887. Core Flaylock gets nerfed, lolForgeGun you're next - in General Discussions [original thread]
Kane Fyea wrote: ChromeBreaker wrote: oh no we have mice... releases snakes... I hear mouse traps work pretty good. Proven within a generation mice learn trap = bad it took a little while for peeps to realise how OP flaylocks were
- by ChromeBreaker - at 2013.07.11 10:22:00
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888. Core Flaylock gets nerfed, lolForgeGun you're next - in General Discussions [original thread]
Laurent Cazaderon wrote: FG damage are fine. I'll only agree with a way too big range. The absolute range isnt the problem in itself, it's the damage falloff. FG projectile should lose power way faster. Let's be honest, tower FG sniping is noth...
- by ChromeBreaker - at 2013.07.11 09:35:00
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889. Core Flaylock gets nerfed, lolForgeGun you're next - in General Discussions [original thread]
Dysnomia Pandora wrote: I demand the sp back i put in flaylock if its nerft, i hope ccp wil come with another sp reset. Because if you nerf stuff now its ridiculous.how the hell you going to build a good character if ccp keep changing ****. Was...
- by ChromeBreaker - at 2013.07.11 09:08:00
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890. " Deaths Engine" The Definition of the Heavy - in General Discussions [original thread]
Mary Sedillo wrote: ChromeBreaker wrote: CharCharOdell wrote: it sounds scarier on paper. I AM scary!!! grrrr... grr... ah never mind ... i used to be scary... really... people used to run when they saw a heavy... I have a buddy na...
- by ChromeBreaker - at 2013.07.11 08:35:00
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891. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
ADD splash to EVERYTHING... then we'll have a fun game lol
- by ChromeBreaker - at 2013.07.10 15:43:00
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892. What's with the berries? - in General Discussions [original thread]
red berries
- by ChromeBreaker - at 2013.07.10 15:20:00
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893. 1.3 is that all? - in General Discussions [original thread]
CCP FoxFour wrote: BLARG! No, 1.3 comes later in the month and has other changes. The Planetary Conquest changes were done during the 1.3 development but are being released before 1.3... if that makes any sense. It made sense before... but ...
- by ChromeBreaker - at 2013.07.10 14:55:00
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894. Will something be done - in General Discussions [original thread]
Yes first my forge gun will make them go 15-5 Second i would expect them to be swapped for hover bikes and a price put on them
- by ChromeBreaker - at 2013.07.10 14:52:00
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895. 1.3 is that all? - in General Discussions [original thread]
GM Murasaki wrote: Hello everyone, This post has now been unlocked. Please accept our apologies for the missunderstanding. Be nice children!! OVER REACTION!!!!!!!!! OVER REACTION ALL OVER YOUR POST!!!!!!!
- by ChromeBreaker - at 2013.07.10 14:49:00
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896. Sniper Rifle DPS V AR dps - in General Discussions [original thread]
calisk galern wrote: @reav yes this thread has gon down hill pretty quickly, guess it's time to move on. It was never very high to begin with... sniper dps.. i mean really
- by ChromeBreaker - at 2013.07.10 14:31:00
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897. Sniper Rifle DPS V AR dps - in General Discussions [original thread]
Rinzler XVII wrote: ChromeBreaker wrote: My Proto assault forge gun has about 800-1000dps... do you see a problem with your argument yet? They are OP hahaha seriously though you have a 3 second delay between shots though ... 2k damage e...
- by ChromeBreaker - at 2013.07.10 13:37:00
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898. Sniper Rifle DPS V AR dps - in General Discussions [original thread]
My Proto assault forge gun has about 800-1000dps... do you see a problem with your argument yet?
- by ChromeBreaker - at 2013.07.10 12:49:00
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899. flaylock master race - in General Discussions [original thread]
Pfft please.. master race lol... your little pea shooters got nothing
- by ChromeBreaker - at 2013.07.10 10:48:00
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900. [Feedback] Burst HMG - in Feedback/Requests [original thread]
2-Ton Twenty-One wrote: I am know for my use of it all the time, but it is the hardest HMG to operate in the game. Especially now with the frame rate/movement changes and bad aiming. With dust in its current form i would not suggest picking i...
- by ChromeBreaker - at 2013.07.10 10:45:00
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