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421. No Vehicle/ Weapon rebalances this patch??? (1.5) - in General Discussions [original thread]
Look im absolutly fine if CCP needs more time to get it right. This is the right thing to do. But saying that the most lookforward to feature/changes arent being included, in an offhand comment.... not cool. Thats offical dev post worthy
- by ChromeBreaker - at 2013.09.18 11:45:00
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422. No Vehicle/ Weapon rebalances this patch??? (1.5) - in General Discussions [original thread]
Vin Mora wrote: ChromeBreaker wrote: Kasote Denzara wrote: Everything is as intended and working properly, spare for the small AR hiccup. Just wait until the higher tanks come back; a call for balance towards AV can be called, but not an...
- by ChromeBreaker - at 2013.09.18 11:17:00
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423. Dear CCP: Patch notes 1.5 and the mysterious 1.6 - in General Discussions [original thread]
daishi mk03 wrote: CCP Saberwing wrote: Sarducar Kahn wrote: 1.5: vehicle rebalance + new weapons (confirmed) 1.6: A continuation of the vehicle re-balance. (Pretty sure) That other new outpost? New heavy? (With new weps?) Hey guys We...
- by ChromeBreaker - at 2013.09.18 11:14:00
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424. No Vehicle/ Weapon rebalances this patch??? (1.5) - in General Discussions [original thread]
daishi mk03 wrote: It was just a joke. 1.5 will be a vehicle patch as intended. Please show where it indicates a joke?
- by ChromeBreaker - at 2013.09.18 11:12:00
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425. No Vehicle/ Weapon rebalances this patch??? (1.5) - in General Discussions [original thread]
Kasote Denzara wrote: Everything is as intended and working properly, spare for the small AR hiccup. Just wait until the higher tanks come back; a call for balance towards AV can be called, but not any sooner. Tell that to dropship pilots, ...
- by ChromeBreaker - at 2013.09.18 11:05:00
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426. No Vehicle/ Weapon rebalances this patch??? (1.5) - in General Discussions [original thread]
CCP Saberwing wrote: Hey guys We'd love to provide you with patch notes weeks in advance, but as mentioned elsewhere in this thread quite often features aren't finalized until closer to the release date. For example, during playtest we didn'...
- by ChromeBreaker - at 2013.09.18 11:01:00
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427. Dear CCP: Patch notes 1.5 and the mysterious 1.6 - in General Discussions [original thread]
CCP Saberwing wrote: Sarducar Kahn wrote: 1.5: vehicle rebalance + new weapons (confirmed) 1.6: A continuation of the vehicle re-balance. (Pretty sure) That other new outpost? New heavy? (With new weps?) Hey guys We'd love to provide you...
- by ChromeBreaker - at 2013.09.18 10:59:00
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428. Dat Devblog 1.5? - in General Discussions [original thread]
And bubble shields, cloaks, trees, game modes, suits, Aaaaand Nerfed AR's....
- by ChromeBreaker - at 2013.09.17 15:48:00
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429. Unpleasant surprise of the day - in General Discussions [original thread]
Didnt look up the skill multiplier lol
- by ChromeBreaker - at 2013.09.17 14:41:00
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430. FW Wheres it going Next? - in General Discussions [original thread]
Go Go CCp................................................
- by ChromeBreaker - at 2013.09.17 12:13:00
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431. I want to shoot some dev-berries. - in General Discussions [original thread]
CCP Logibro wrote: CCP FoxFour wrote: Well I can tell you my play style... die... a lot... Also, last time I was in charge of a squad I would always forget to use orbital bombardments when we got them. I am terrible... :( Confirming that...
- by ChromeBreaker - at 2013.09.17 12:05:00
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432. The AR - A neutral look - Mathematics included - in Feedback/Requests [original thread]
D legendary hero wrote: General12912 wrote: D legendary hero wrote: Piraten Hovnoret wrote: Agree on like everything one thing that you forgot is the fitting cost of the AR against other guns. AR has low fitting cost that alows you to...
- by ChromeBreaker - at 2013.09.17 11:52:00
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433. Props to CCP Logibro - in General Discussions [original thread]
CCP Logibro wrote: <3 guys And don't forget the rest of the community team. CCP Frame, CCP Mintchip, CCP Saberwing, CCP CmdrWang, CCP Eterne and CCP Falcon all deserve your love too. ... think CCP earworm should get some kinki'ness too.....
- by ChromeBreaker - at 2013.09.17 11:49:00
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434. Grass in 1.4 looks better than before. - in Feedback/Requests [original thread]
Improved animation LOD switching for better visual display Made Visual improvements to SSAO, rays and dynamic tone mapping Environment Mood color values reset to match the corresponding level moods Fixed particle lights so weapons and objects arou...
- by ChromeBreaker - at 2013.09.17 10:16:00
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435. Well todays reset Wednesday :-D - in General Discussions [original thread]
Saving saving saving for 1.5... then skill into the most OP weapon in the game.... and cry like a little girl whos been told she had her gold fish for dinner last night, when it gets nerfed
- by ChromeBreaker - at 2013.09.17 10:11:00
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436. who has there gun at proficiency level 5 - in General Discussions [original thread]
I would put my Forge Prof to lv 5.... but people would scream that theyre OP even more
- by ChromeBreaker - at 2013.09.17 08:11:00
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437. Fix the maps or nix the sniper - in General Discussions [original thread]
Keeriam Miray wrote: Salviatino Maiano wrote: Towers gone... Nooo... we have new towers instead If only i could deploy a box to stand on...
- by ChromeBreaker - at 2013.09.17 08:08:00
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438. Im afraid to spec into anything - in General Discussions [original thread]
Giant heavy laser *crosses fingers* skill points all saved up for that lol
- by ChromeBreaker - at 2013.09.16 16:26:00
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439. Day of 1.5, tanker meeting in 'Honey Badger' - in General Discussions [original thread]
Toby Flenderson wrote: ChromeBreaker wrote: HA... HAHAHA.... hahaha.ha...ha 6 man proto FG ooober squad to the rescue. (yes it does exist, yes we have run it before) Its rare these days i can run Proto breach Anyone else thinking of ma...
- by ChromeBreaker - at 2013.09.16 16:21:00
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440. Does anyone know if - in General Discussions [original thread]
multiplied. Plus a stacking penelty, looking more like 6
- by ChromeBreaker - at 2013.09.16 15:54:00
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