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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces
463
|
Posted - 2013.09.18 11:04:00 -
[31] - Quote
Monkey MAC wrote:Rogue Saint wrote:Jebus, we are like 15 days since release of 1.4... Many are still digesting the changes and people are asking for 1.5! I guess they are the types that want to know what they are getting for next xmas the day after santa has been! Some of us have been so impressed with .4 we are now pumped for .5 .6 .7, its justmso exciting, and besides NEW WEAPONS!!
All these different pics of racial weapons (awesome btw) and no visual of Caldari, Amarr, or Minmitar shotgun I understand that the shotgun is all broken and stuff but a pic would be nice.
Also curious how the amarr launcher will look/work. Already got the caldari swarm, Gallente Plasma Cannon, and Minmitar Mass Driver and only one of those is actually an AV weapon (PC is multi purpose while MD is AI).
The sniper in the posted link looks awesome....now how about the other two?
There are 3 other knives that have been seen in pics but my question is what would be the difference other than the appearance? New animation? I suppose on could deal more damage but have a slower charge and another can be the opposite but that still leaves the last... 3 stabs instead of 2 maybe?
Lol. So many things racing around in meh head! I need to stop typing and go to sleep.... yea, right! Too excited to sleep!
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces
463
|
Posted - 2013.09.18 11:08:00 -
[32] - Quote
CCP Saberwing wrote:Sarducar Kahn wrote:1.5: vehicle rebalance + new weapons (confirmed) 1.6: A continuation of the vehicle re-balance. (Pretty sure) That other new outpost? New heavy? (With new weps?)
Hey guys We'd love to provide you with patch notes weeks in advance, but as mentioned elsewhere in this thread quite often features aren't finalized until closer to the release date. For example, during playtest we didn't feel the Vehicle rebalance and new weapons were quite ready for 1.5 so they've been pushed back, however other features will be seeing full release (squad finder, new WP rewards, updated NPE, bug fixes, etc). Full patch notes/Feedback Threads to come next week, will keep you in the loop as soon as we get any more info. :)
Shhhhh! If this news get's out then there will be a riot!
`Sigh. Just another fun game of DUST. |
daishi mk03
Brutor Vanguard Minmatar Republic
216
|
Posted - 2013.09.18 11:09:00 -
[33] - Quote
CCP Saberwing wrote:Sarducar Kahn wrote:1.5: vehicle rebalance + new weapons (confirmed) 1.6: A continuation of the vehicle re-balance. (Pretty sure) That other new outpost? New heavy? (With new weps?)
Hey guys We'd love to provide you with patch notes weeks in advance, but as mentioned elsewhere in this thread quite often features aren't finalized until closer to the release date. For example, during playtest we didn't feel the Vehicle rebalance and new weapons were quite ready for 1.5 so they've been pushed back, however other features will be seeing full release (squad finder, new WP rewards, updated NPE, bug fixes, etc). Full patch notes/Feedback Threads to come next week, will keep you in the loop as soon as we get any more info. :)
LOL, guys, calm down.
He was just joking. (^.-)
1.5 is the vehicle patch, they will take several modules out of the game and provide us with a new vehicle experience, consisting of adjusted vehicles and AV weapons plus a small amount of core vehicle modules
Wait for the patch notes and you'll see. |
Monkey MAC
killer taxi company General Tso's Alliance
522
|
Posted - 2013.09.18 11:12:00 -
[34] - Quote
daishi mk03 wrote:CCP Saberwing wrote:Sarducar Kahn wrote:1.5: vehicle rebalance + new weapons (confirmed) 1.6: A continuation of the vehicle re-balance. (Pretty sure) That other new outpost? New heavy? (With new weps?)
Hey guys We'd love to provide you with patch notes weeks in advance, but as mentioned elsewhere in this thread quite often features aren't finalized until closer to the release date. For example, during playtest we didn't feel the Vehicle rebalance and new weapons were quite ready for 1.5 so they've been pushed back, however other features will be seeing full release (squad finder, new WP rewards, updated NPE, bug fixes, etc). Full patch notes/Feedback Threads to come next week, will keep you in the loop as soon as we get any more info. :) LOL, guys, calm down. He was just joking. (^.-) 1.5 is the vehicle patch, they will take several modules out of the game and provide us with a new vehicle experience, consisting of adjusted vehicles and AV weapons plus a small amount of core vehicle modules Wait for the patch notes and you'll see.
GOD DAMN!! I've been arguing about kb/m elsewhere and it just didn't click!! Very funny saberwing very funny!! [Loads first round into mass driver]
|
ChromeBreaker
SVER True Blood Public Disorder.
1215
|
Posted - 2013.09.18 11:14:00 -
[35] - Quote
daishi mk03 wrote:CCP Saberwing wrote:Sarducar Kahn wrote:1.5: vehicle rebalance + new weapons (confirmed) 1.6: A continuation of the vehicle re-balance. (Pretty sure) That other new outpost? New heavy? (With new weps?)
Hey guys We'd love to provide you with patch notes weeks in advance, but as mentioned elsewhere in this thread quite often features aren't finalized until closer to the release date. For example, during playtest we didn't feel the Vehicle rebalance and new weapons were quite ready for 1.5 so they've been pushed back, however other features will be seeing full release (squad finder, new WP rewards, updated NPE, bug fixes, etc). Full patch notes/Feedback Threads to come next week, will keep you in the loop as soon as we get any more info. :) LOL, guys, calm down. He was just joking. (^.-) 1.5 is the vehicle patch, they will take several modules out of the game and provide us with a new vehicle experience, consisting of adjusted vehicles and AV weapons plus a small amount of core vehicle modules Wait for the patch notes and you'll see.
It was confirmed in IRC that the rebalancing is being put back... please if you can see a joke share it lol |
Joey-Number1
Maniacal Miners INC No Safe Haven
56
|
Posted - 2013.09.18 11:17:00 -
[36] - Quote
Monkey MAC wrote:Indeed they do, that precision rifle, is that a minmatar sniper?
Yea looks like it, and it looks badass, I think it might be a combination between a sniper rifle and assault rifle that shoots faster precise long range rounds but with reduced damage. Not talking about the tac assault rifle :P. |
castba
Penguin's March
126
|
Posted - 2013.09.18 11:17:00 -
[37] - Quote
CCP Saberwing wrote:Sarducar Kahn wrote:1.5: vehicle rebalance + new weapons (confirmed) 1.6: A continuation of the vehicle re-balance. (Pretty sure) That other new outpost? New heavy? (With new weps?)
Hey guys We'd love to provide you with patch notes weeks in advance, but as mentioned elsewhere in this thread quite often features aren't finalized until closer to the release date. For example, during playtest we didn't feel the Vehicle rebalance and new weapons were quite ready for 1.5 so they've been pushed back, however other features will be seeing full release (squad finder, new WP rewards, updated NPE, bug fixes, etc). Full patch notes/Feedback Threads to come next week, will keep you in the loop as soon as we get any more info. :) +1 for the attempted troll although it does seem to have been successful with some. |
negative49er
Krusual Covert Operators Minmatar Republic
166
|
Posted - 2013.09.18 11:19:00 -
[38] - Quote
CCP Saberwing wrote:Sarducar Kahn wrote:1.5: vehicle rebalance + new weapons (confirmed) 1.6: A continuation of the vehicle re-balance. (Pretty sure) That other new outpost? New heavy? (With new weps?)
Hey guys We'd love to provide you with patch notes weeks in advance, but as mentioned elsewhere in this thread quite often features aren't finalized until closer to the release date. For example, during playtest we didn't feel the Vehicle rebalance and new weapons were quite ready for 1.5 so they've been pushed back, however other features will be seeing full release (squad finder, new WP rewards, updated NPE, bug fixes, etc). Full patch notes/Feedback Threads to come next week, will keep you in the loop as soon as we get any more info. :)
You now guys got a hole in the patch note, it got to be filled with something else now. |
Spkr4theDead
International-Fleet
740
|
Posted - 2013.09.18 11:21:00 -
[39] - Quote
meri jin wrote:Yokal Bob wrote:hopefully they will bring back chromozone's weapon balancing, everyone used everything because it all worked, now everyone uses rifles and not much else. why? because its the only thing that works. i cant be as accurate as an AR with a mass driver at over 100m away. CCP has justtaken so much fun out of the game. Agreed they have done some positive stuff too graphics and maps etc. should a MD hit 100m away? LOL What kind of question is that?
Effective AR range in today's world is out to 300m. Why is it less than 100 on Dust? |
Duran Lex
Amarr Templars Amarr Empire
292
|
Posted - 2013.09.18 11:22:00 -
[40] - Quote
daishi mk03 wrote:CCP Saberwing wrote:Sarducar Kahn wrote:1.5: vehicle rebalance + new weapons (confirmed) 1.6: A continuation of the vehicle re-balance. (Pretty sure) That other new outpost? New heavy? (With new weps?)
Hey guys We'd love to provide you with patch notes weeks in advance, but as mentioned elsewhere in this thread quite often features aren't finalized until closer to the release date. For example, during playtest we didn't feel the Vehicle rebalance and new weapons were quite ready for 1.5 so they've been pushed back, however other features will be seeing full release (squad finder, new WP rewards, updated NPE, bug fixes, etc). Full patch notes/Feedback Threads to come next week, will keep you in the loop as soon as we get any more info. :) LOL, guys, calm down. He was just joking. (^.-) 1.5 is the vehicle patch, they will take several modules out of the game and provide us with a new vehicle experience, consisting of adjusted vehicles and AV weapons plus a small amount of core vehicle modules Wait for the patch notes and you'll see.
It wasn't a joke.
I'm curious as to why people think the 1.5 patch is going to be a complete vehicle rebalance.
They can't fix a year and half problem in just one month.
They already stated 1.5 was going to be the first of many vehicle / weapon rebalancing patches. that means, many months of patching for vehicles to get where they want.
Now, 1.6 will be the first of many vehicle patches. I assume they pushed it back, because if they released a patch that changed only minor things about vehicles, half the forum goers would cry foul out of ignorance. |
|
Monkey MAC
killer taxi company General Tso's Alliance
523
|
Posted - 2013.09.18 11:24:00 -
[41] - Quote
Spkr4theDead wrote:meri jin wrote:Yokal Bob wrote:hopefully they will bring back chromozone's weapon balancing, everyone used everything because it all worked, now everyone uses rifles and not much else. why? because its the only thing that works. i cant be as accurate as an AR with a mass driver at over 100m away. CCP has justtaken so much fun out of the game. Agreed they have done some positive stuff too graphics and maps etc. should a MD hit 100m away? LOL What kind of question is that? Effective AR range in today's world is out to 300m. Why is it less than 100 on Dust?
Because its not real life dumb dumb |
Yokal Bob
G.R.A.V.E
280
|
Posted - 2013.09.18 11:25:00 -
[42] - Quote
Spkr4theDead wrote:meri jin wrote:Yokal Bob wrote:hopefully they will bring back chromozone's weapon balancing, everyone used everything because it all worked, now everyone uses rifles and not much else. why? because its the only thing that works. i cant be as accurate as an AR with a mass driver at over 100m away. CCP has justtaken so much fun out of the game. Agreed they have done some positive stuff too graphics and maps etc. should a MD hit 100m away? LOL What kind of question is that? Effective AR range in today's world is out to 300m. Why is it less than 100 on Dust?
Erm the range and accuracy is over 100m on Dust. Plus in real life ARs are not that accurate as they are on here |
2100 Angels
The Southern Legion The Umbra Combine
267
|
Posted - 2013.09.18 11:26:00 -
[43] - Quote
Joey-Number1 wrote:Monkey MAC wrote:Indeed they do, that precision rifle, is that a minmatar sniper? Yea looks like it, and it looks badass, I think it might be a combination between a sniper rifle and assault rifle that shoots faster precise long range rounds but with reduced damage. Not talking about the tac assault rifle :P.
The barrel looks too short to be a sniper rifle, but it does definitely look like it will have some long range capabilities |
Duran Lex
Amarr Templars Amarr Empire
292
|
Posted - 2013.09.18 11:28:00 -
[44] - Quote
Spkr4theDead wrote:meri jin wrote:Yokal Bob wrote:hopefully they will bring back chromozone's weapon balancing, everyone used everything because it all worked, now everyone uses rifles and not much else. why? because its the only thing that works. i cant be as accurate as an AR with a mass driver at over 100m away. CCP has justtaken so much fun out of the game. Agreed they have done some positive stuff too graphics and maps etc. should a MD hit 100m away? LOL What kind of question is that? Effective AR range in today's world is out to 300m. Why is it less than 100 on Dust?
Because the real world is a tad bit larger then the maps we play on?
If i can fly a ship till i reach the upper troposphere, why is the ceiling height so low in Dust?
|
Spkr4theDead
International-Fleet
740
|
Posted - 2013.09.18 11:28:00 -
[45] - Quote
Rogue Saint wrote:Jebus, we are like 15 days since release of 1.4... Many are still digesting the changes and people are asking for 1.5! I guess they are the types that want to know what they are getting for next xmas the day after santa has been! Because it's rebalancing vehicles and AV. They're not just changing a few values as they relate to vehicles. They're going to be adding, removing, and changing both skills and modules. We also don't know if we're going to get more hulls. Every single pilot also wants the vehicle powergrid skill back, and we don't yet know if CCP will give it back to us.
Turrets are also incredibly expensive. The most expensive large PRO turrets cost near 1mil ISK each.
I don't have a clue how they're balancing AV, but some stuff needs damage roll backs. Why does an AV grenade do around 2000 damage each to armor, yet infantry complained about the contact grenades and they got nerfed into the ground. Double standards are ridiculously abundant on here. |
ladwar
Dead Six Initiative Lokun Listamenn
1629
|
Posted - 2013.09.18 11:29:00 -
[46] - Quote
ChromeBreaker wrote:daishi mk03 wrote:CCP Saberwing wrote:Sarducar Kahn wrote:1.5: vehicle rebalance + new weapons (confirmed) 1.6: A continuation of the vehicle re-balance. (Pretty sure) That other new outpost? New heavy? (With new weps?)
Hey guys We'd love to provide you with patch notes weeks in advance, but as mentioned elsewhere in this thread quite often features aren't finalized until closer to the release date. For example, during playtest we didn't feel the Vehicle rebalance and new weapons were quite ready for 1.5 so they've been pushed back, however other features will be seeing full release (squad finder, new WP rewards, updated NPE, bug fixes, etc). Full patch notes/Feedback Threads to come next week, will keep you in the loop as soon as we get any more info. :) LOL, guys, calm down. He was just joking. (^.-) 1.5 is the vehicle patch, they will take several modules out of the game and provide us with a new vehicle experience, consisting of adjusted vehicles and AV weapons plus a small amount of core vehicle modules Wait for the patch notes and you'll see. It was confirmed in IRC that the rebalancing is being put back... please if you can see a joke share it lol pics or it didn't happen. |
Spkr4theDead
International-Fleet
740
|
Posted - 2013.09.18 11:30:00 -
[47] - Quote
CCP Saberwing wrote:Sarducar Kahn wrote:1.5: vehicle rebalance + new weapons (confirmed) 1.6: A continuation of the vehicle re-balance. (Pretty sure) That other new outpost? New heavy? (With new weps?)
Hey guys We'd love to provide you with patch notes weeks in advance, but as mentioned elsewhere in this thread quite often features aren't finalized until closer to the release date. For example, during playtest we didn't feel the Vehicle rebalance and new weapons were quite ready for 1.5 so they've been pushed back, however other features will be seeing full release (squad finder, new WP rewards, updated NPE, bug fixes, etc). Full patch notes/Feedback Threads to come next week, will keep you in the loop as soon as we get any more info. :) Are you guys serious? Now vehicle rebalance is going to be after 1.5?
|
Monkey MAC
killer taxi company General Tso's Alliance
523
|
Posted - 2013.09.18 11:30:00 -
[48] - Quote
Spkr4theDead wrote:Rogue Saint wrote:Jebus, we are like 15 days since release of 1.4... Many are still digesting the changes and people are asking for 1.5! I guess they are the types that want to know what they are getting for next xmas the day after santa has been! Because it's rebalancing vehicles and AV. They're not just changing a few values as they relate to vehicles. They're going to be adding, removing, and changing both skills and modules. We also don't know if we're going to get more hulls. Every single pilot also wants the vehicle powergrid skill back, and we don't yet know if CCP will give it back to us. Turrets are also incredibly expensive. The most expensive large PRO turrets cost near 1mil ISK each. I don't have a clue how they're balancing AV, but some stuff needs damage roll backs. Why does an AV grenade do around 2000 damage each to armor, yet infantry complained about the contact grenades and they got nerfed into the ground. Double standards are ridiculously abundant on here.
Actually your getting nothing, so me and my swarm launcher will see you on the battlefield yeah! |
Joey-Number1
Maniacal Miners INC No Safe Haven
56
|
Posted - 2013.09.18 11:31:00 -
[49] - Quote
2100 Angels wrote:Joey-Number1 wrote:Monkey MAC wrote:Indeed they do, that precision rifle, is that a minmatar sniper? Yea looks like it, and it looks badass, I think it might be a combination between a sniper rifle and assault rifle that shoots faster precise long range rounds but with reduced damage. Not talking about the tac assault rifle :P. The barrel looks too short to be a sniper rifle, but it does definitely look like it will have some long range capabilities
Ah, yea that's true the barrel is a bit short to have similar capabilities as the caldari sniper rifle, its a bit longer than gallente AR so its gonna be like you said long range weapon. Not as sniper rifle. But thats what I meant kinda :D. ;)
|
G Torq
ALTA B2O
228
|
Posted - 2013.09.18 11:31:00 -
[50] - Quote
CCP Saberwing wrote:Sarducar Kahn wrote:1.5: vehicle rebalance + new weapons (confirmed) 1.6: A continuation of the vehicle re-balance. (Pretty sure) That other new outpost? New heavy? (With new weps?) Hey guys We'd love to provide you with patch notes weeks in advance, but as mentioned elsewhere in this thread quite often features aren't finalized until closer to the release date. For example, during playtest we didn't feel the Vehicle rebalance and new weapons were quite ready for 1.5 so they've been pushed back, however other features will be seeing full release (squad finder, new WP rewards, updated NPE, bug fixes, etc). Full patch notes/Feedback Threads to come next week, will keep you in the loop as soon as we get any more info. :) /me buys another passive boosters, and goes back to playing Mass Effect. |
|
Spkr4theDead
International-Fleet
740
|
Posted - 2013.09.18 11:33:00 -
[51] - Quote
Monkey MAC wrote:Spkr4theDead wrote:meri jin wrote:Yokal Bob wrote:hopefully they will bring back chromozone's weapon balancing, everyone used everything because it all worked, now everyone uses rifles and not much else. why? because its the only thing that works. i cant be as accurate as an AR with a mass driver at over 100m away. CCP has justtaken so much fun out of the game. Agreed they have done some positive stuff too graphics and maps etc. should a MD hit 100m away? LOL What kind of question is that? Effective AR range in today's world is out to 300m. Why is it less than 100 on Dust? Because its not real life dumb dumb ......................... what kinda response is that? It should feel like a rifle. Rifles in WWII had range markers in miles. |
Spkr4theDead
International-Fleet
740
|
Posted - 2013.09.18 11:34:00 -
[52] - Quote
Yokal Bob wrote:Spkr4theDead wrote:meri jin wrote:Yokal Bob wrote:hopefully they will bring back chromozone's weapon balancing, everyone used everything because it all worked, now everyone uses rifles and not much else. why? because its the only thing that works. i cant be as accurate as an AR with a mass driver at over 100m away. CCP has justtaken so much fun out of the game. Agreed they have done some positive stuff too graphics and maps etc. should a MD hit 100m away? LOL What kind of question is that? Effective AR range in today's world is out to 300m. Why is it less than 100 on Dust? Erm the range and accuracy is over 100m on Dust. Plus in real life ARs are not that accurate as they are on here You mean to tell me a rifle isn't accurate to 100m? Or 300m? |
Spkr4theDead
International-Fleet
740
|
Posted - 2013.09.18 11:36:00 -
[53] - Quote
Duran Lex wrote:Spkr4theDead wrote:meri jin wrote:Yokal Bob wrote:hopefully they will bring back chromozone's weapon balancing, everyone used everything because it all worked, now everyone uses rifles and not much else. why? because its the only thing that works. i cant be as accurate as an AR with a mass driver at over 100m away. CCP has justtaken so much fun out of the game. Agreed they have done some positive stuff too graphics and maps etc. should a MD hit 100m away? LOL What kind of question is that? Effective AR range in today's world is out to 300m. Why is it less than 100 on Dust? Because the real world is a tad bit larger then the maps we play on? If i can fly a ship till i reach the upper troposphere, why is the ceiling height so low in Dust? Maybe dropsuits aren't capable of going out of atmosphere. |
Spkr4theDead
International-Fleet
740
|
Posted - 2013.09.18 11:36:00 -
[54] - Quote
Monkey MAC wrote:Spkr4theDead wrote:Rogue Saint wrote:Jebus, we are like 15 days since release of 1.4... Many are still digesting the changes and people are asking for 1.5! I guess they are the types that want to know what they are getting for next xmas the day after santa has been! Because it's rebalancing vehicles and AV. They're not just changing a few values as they relate to vehicles. They're going to be adding, removing, and changing both skills and modules. We also don't know if we're going to get more hulls. Every single pilot also wants the vehicle powergrid skill back, and we don't yet know if CCP will give it back to us. Turrets are also incredibly expensive. The most expensive large PRO turrets cost near 1mil ISK each. I don't have a clue how they're balancing AV, but some stuff needs damage roll backs. Why does an AV grenade do around 2000 damage each to armor, yet infantry complained about the contact grenades and they got nerfed into the ground. Double standards are ridiculously abundant on here. Actually your getting nothing, so me and my swarm launcher will see you on the battlefield yeah! Nice crutch launcher you got there. Do you aim it, or does the game take care of that for you? |
Monkey MAC
killer taxi company General Tso's Alliance
524
|
Posted - 2013.09.18 11:41:00 -
[55] - Quote
Spkr4theDead wrote:Monkey MAC wrote:Spkr4theDead wrote:meri jin wrote:Yokal Bob wrote:hopefully they will bring back chromozone's weapon balancing, everyone used everything because it all worked, now everyone uses rifles and not much else. why? because its the only thing that works. i cant be as accurate as an AR with a mass driver at over 100m away. CCP has justtaken so much fun out of the game. Agreed they have done some positive stuff too graphics and maps etc. should a MD hit 100m away? LOL What kind of question is that? Effective AR range in today's world is out to 300m. Why is it less than 100 on Dust? Because its not real life dumb dumb ......................... what kinda response is that? It should feel like a rifle. Rifles in WWII had range markers in miles.
Because in WWII we didn't have teleporting uplinks, dropships that hover on 2 engines, anti-matter weaponry, or F#@&$% SPACESHIPS!!
Rifle can feel like a rifle without the range of one, not to mention plasma thats highly unstable, lasers that we can't even get yet, and railguns that shoot rounds so god damn fast, it would blowyour face of just whizzing past!!
Its game real world physics don't apply!! |
Mavado V Noriega
SyNergy Gaming EoN.
4258
|
Posted - 2013.09.18 11:42:00 -
[56] - Quote
CCP Saberwing wrote:Sarducar Kahn wrote:1.5: vehicle rebalance + new weapons (confirmed) 1.6: A continuation of the vehicle re-balance. (Pretty sure) That other new outpost? New heavy? (With new weps?)
Hey guys We'd love to provide you with patch notes weeks in advance, but as mentioned elsewhere in this thread quite often features aren't finalized until closer to the release date. For example, during playtest we didn't feel the Vehicle rebalance and new weapons were quite ready for 1.5 so they've been pushed back, however other features will be seeing full release (squad finder, new WP rewards, updated NPE, bug fixes, etc). Full patch notes/Feedback Threads to come next week, will keep you in the loop as soon as we get any more info. :)
LOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLL plz tell me this is a joke? |
Monkey MAC
killer taxi company General Tso's Alliance
524
|
Posted - 2013.09.18 11:43:00 -
[57] - Quote
Spkr4theDead wrote:Monkey MAC wrote:Spkr4theDead wrote:Rogue Saint wrote:Jebus, we are like 15 days since release of 1.4... Many are still digesting the changes and people are asking for 1.5! I guess they are the types that want to know what they are getting for next xmas the day after santa has been! Because it's rebalancing vehicles and AV. They're not just changing a few values as they relate to vehicles. They're going to be adding, removing, and changing both skills and modules. We also don't know if we're going to get more hulls. Every single pilot also wants the vehicle powergrid skill back, and we don't yet know if CCP will give it back to us. Turrets are also incredibly expensive. The most expensive large PRO turrets cost near 1mil ISK each. I don't have a clue how they're balancing AV, but some stuff needs damage roll backs. Why does an AV grenade do around 2000 damage each to armor, yet infantry complained about the contact grenades and they got nerfed into the ground. Double standards are ridiculously abundant on here. Actually your getting nothing, so me and my swarm launcher will see you on the battlefield yeah! Nice crutch launcher you got there. Do you aim it, or does the game take care of that for you?
I let the game do it, why wouldn't I, its not like I should have to put in any more effort than you right? |
daishi mk03
Brutor Vanguard Minmatar Republic
217
|
Posted - 2013.09.18 11:45:00 -
[58] - Quote
There is no sticky thread about vehicle changes in 1.5 - why you thought 1.5 would patch vehicles? |
Duran Lex
Amarr Templars Amarr Empire
292
|
Posted - 2013.09.18 11:45:00 -
[59] - Quote
Spkr4theDead wrote:Duran Lex wrote:Spkr4theDead wrote:meri jin wrote:Yokal Bob wrote:hopefully they will bring back chromozone's weapon balancing, everyone used everything because it all worked, now everyone uses rifles and not much else. why? because its the only thing that works. i cant be as accurate as an AR with a mass driver at over 100m away. CCP has justtaken so much fun out of the game. Agreed they have done some positive stuff too graphics and maps etc. should a MD hit 100m away? LOL What kind of question is that? Effective AR range in today's world is out to 300m. Why is it less than 100 on Dust? Because the real world is a tad bit larger then the maps we play on? If i can fly a ship till i reach the upper troposphere, why is the ceiling height so low in Dust? Maybe dropsuits aren't capable of going out of atmosphere.
Maybe the ship wasn't designed for traveling beyond the point where the entire ignition mechanism freezes over. |
Monkey MAC
killer taxi company General Tso's Alliance
524
|
Posted - 2013.09.18 11:49:00 -
[60] - Quote
Spkr4theDead wrote:Duran Lex wrote:Spkr4theDead wrote:meri jin wrote:Yokal Bob wrote:hopefully they will bring back chromozone's weapon balancing, everyone used everything because it all worked, now everyone uses rifles and not much else. why? because its the only thing that works. i cant be as accurate as an AR with a mass driver at over 100m away. CCP has justtaken so much fun out of the game. Agreed they have done some positive stuff too graphics and maps etc. should a MD hit 100m away? LOL What kind of question is that? Effective AR range in today's world is out to 300m. Why is it less than 100 on Dust? Because the real world is a tad bit larger then the maps we play on? If i can fly a ship till i reach the upper troposphere, why is the ceiling height so low in Dust? Maybe dropsuits aren't capable of going out of atmosphere.
Yes they are, in that old fanfesf into video, how do you think the mercs survived outerspace, holding their breath? |
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