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681. Factional Warefare Idea - in General Discussions [original thread]
CCP FoxFour wrote: Standings are actually something we are looking at. We have a design rolling around for improvements to FW that involves them. I am personally not a fan of loyalty points for a couple reasons; that doesn't mean they won't ev...
- by ChromeBreaker - at 2013.07.16 11:04:00
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682. How Much Does Your Average Fit Cost? - in General Discussions [original thread]
steadyhand amarr wrote: Why enhanced do the job just as well for pub matches :-) ... complex are better... if you can fit them. dmg tank for the win!! (please bring out more weapon modules)
- by ChromeBreaker - at 2013.07.16 10:55:00
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683. How Much Does Your Average Fit Cost? - in General Discussions [original thread]
CCP FoxFour wrote: My average fit is 40k as I am generally running advanced gear. needs more complex dmg mods...
- by ChromeBreaker - at 2013.07.16 10:46:00
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684. Factional Warefare Idea - in General Discussions [original thread]
Marston VC wrote: ChromeBreaker wrote: Yes at the moment there is no "real" differance with FW except a different matchmaking... which commonally leads to full squads coming up against newbros. FW needs an incentive, i dont think restrictin...
- by ChromeBreaker - at 2013.07.16 09:07:00
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685. Birthday prezzie from amazing girlfriend - in General Discussions [original thread]
Ah well, that kinda falls short of expectaions....
- by ChromeBreaker - at 2013.07.16 09:06:00
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686. Birthday prezzie from amazing girlfriend - in General Discussions [original thread]
NSFW.... well so says my pop up
- by ChromeBreaker - at 2013.07.16 08:16:00
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687. Factional Warefare Idea - in General Discussions [original thread]
Yes at the moment there is no "real" differance with FW except a different matchmaking... which commonally leads to full squads coming up against newbros. FW needs an incentive, i dont think restricting the suits we can use through loyalty points...
- by ChromeBreaker - at 2013.07.16 08:11:00
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688. How Much Does Your Average Fit Cost? - in General Discussions [original thread]
For PC its proto all the way with 100K suits normal matches i use adv heavies and they run at around 50k Isk isnt a problem, and if i need monies i pull out a std suit
- by ChromeBreaker - at 2013.07.16 07:54:00
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689. Another thing about the heavy which does not make sense. - in General Discussions [original thread]
Stick a plate, 2 reps, and a shield regulator on. No crazy penelties, nice chunk of hp and your not ignoring half your hp I run PC against proto crazies and its fine for me
- by ChromeBreaker - at 2013.07.15 15:44:00
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690. Don't spec into Proto Gear !! - in General Discussions [original thread]
yes because thats the ONLY factor the matchmaking is going to look at ...
- by ChromeBreaker - at 2013.07.15 15:37:00
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691. CCP Mintchip why you not make Dust 514 videos? - in General Discussions [original thread]
CCP Mintchip wrote: I'm open to anything. Oh really?
- by ChromeBreaker - at 2013.07.15 15:23:00
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692. CCP Logibro, ready to rep - in General Discussions [original thread]
First... ish As a heavy player i give all the loves to the logi bro's
- by ChromeBreaker - at 2013.07.15 14:35:00
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693. Another thing about the heavy which does not make sense. - in General Discussions [original thread]
ER-Bullitt wrote: I may have to disagree with you a bit. The "go-to" assault style suit in PC right now is the Caldari Logi... and those guys are pushing 900-1000 HP with better movement/jump ability than the heavy suit, better shield recharge ...
- by ChromeBreaker - at 2013.07.15 14:31:00
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694. SMG & HMG - in General Discussions [original thread]
I would take a HMG over any other weapon in the game. Come at me bro
- by ChromeBreaker - at 2013.07.15 14:24:00
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695. caldari dropship help - in General Discussions [original thread]
Aero Yassavi wrote: ChromeBreaker wrote: Aero Yassavi wrote: ChromeBreaker wrote: Wait (incert time) for CCP to get round to looking at them... Unfortunetly dude as dropships stand... a hot air balloon will have more survivability ...
- by ChromeBreaker - at 2013.07.15 14:20:00
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696. Another thing about the heavy which does not make sense. - in General Discussions [original thread]
ER-Bullitt wrote: ChromeBreaker wrote: Himiko Kuronaga wrote: ChromeBreaker wrote: Anyone going to argue with this guy? its too hot here and i cant be bothered OP yes grenades are quite good against heavies... No they are not the en...
- by ChromeBreaker - at 2013.07.15 14:12:00
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697. Weapon Race vs. Class Groupings? - in General Discussions [original thread]
Dale Templar wrote: Niuvo wrote: why should you use aim assist? for lag/hit detect issues? I have mine on off. Aim Assist totally fucks up your aiming, it's better to keep it off, you'll be shooting thin air, slightly behind the person wi...
- by ChromeBreaker - at 2013.07.15 14:07:00
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698. Another thing about the heavy which does not make sense. - in General Discussions [original thread]
Himiko Kuronaga wrote: ChromeBreaker wrote: Anyone going to argue with this guy? its too hot here and i cant be bothered OP yes grenades are quite good against heavies... No they are not the end all super counter that makes them redundant...
- by ChromeBreaker - at 2013.07.15 14:02:00
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699. Role-Playing Minmatar with Amarr Suits - in General Discussions [original thread]
Minmatar are practical first and foremost... if an armanian design is right for the job so be it.
- by ChromeBreaker - at 2013.07.15 13:25:00
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700. Dear CCP: You suck - in General Discussions [original thread]
J Lav wrote: Counter MD's and Corelock's with range. Done. It sounds to me like the OP is still figuring out what to do as a heavy. Working in a squad that understands and uses their heavy will make other squads cry that the heavy is OP. I'll ...
- by ChromeBreaker - at 2013.07.15 13:21:00
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