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281. Dear Hellstorm - in The War Room [original thread]
I thought general consensus was that 187 was terrible. I thought we were there to even the teams. And there were only a couple 187 with mostly Hellstorm. I really don't see what all the fuss is about. It's not like Zion can't field a team.
- by Chris F2112 - at 2013.08.02 06:03:00
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282. Av grenades do more damage then forgeguns - in General Discussions [original thread]
With that forge gun you get more shots, anti infantry potential, and more damage as long as you have any proficiency levels and a damage mod on. Don't try to pretend like the forge gun is bad.
- by Chris F2112 - at 2013.08.01 20:42:00
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283. Question to 187. - in The War Room [original thread]
Skipper Jones wrote: [quote=Soraya Xel]Vethosis- Lit you guys up with his Forge gun. pulled people into battle. Squad leader. Bobthe843cakeman- When he wasn't showing you guys how to tank, he was on the ground ******* yo **** up. squad leader....
- by Chris F2112 - at 2013.08.01 13:09:00
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284. 187. recruiting talented and fun mercs! - in Corporation Recruitment [original thread]
187 is still recruiting all roles. If you are interested in an active PC corp, contact us and send in an app.
- by Chris F2112 - at 2013.08.01 06:15:00
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285. Question to 187. - in The War Room [original thread]
THUNDERGROOVE wrote: Count me in for the game if you need it, would love to take on some of the 187 guys Sounds like fun. I am quite curious to see who shows up.
- by Chris F2112 - at 2013.08.01 03:48:00
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286. GG 187. - in The War Room [original thread]
lol. People love to hate on 187, don't they.
- by Chris F2112 - at 2013.07.31 23:36:00
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287. Blaylock Nerf? - in General Discussions [original thread]
Seamie Schmoove wrote: From what I've seen on killboards in matches lately its still a perfectly viable weapon. Nerf hasn't hurt it at all Nerf definitely hurt it, but it's not nearly so noob frienly now.
- by Chris F2112 - at 2013.07.31 23:14:00
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288. Productive Topic - what Defines 'Indie' - in The War Room [original thread]
Yokal Bob wrote: I like the idea of the tier system proposed. i think the tiers should be defined by the level of the players in their corp and how many they can field at one time. secondly we need to consider the power of their allies both reg...
- by Chris F2112 - at 2013.07.31 22:11:00
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289. Question to 187. - in The War Room [original thread]
Skipper Jones wrote: lionshead nebula wrote: GL 187., spoil their eggs. The eggs have already been put into the cake. So we'd be spoiling the cake? That seems like a waste. And maybe if you gave us a reason to not attack you we would...
- by Chris F2112 - at 2013.07.31 21:59:00
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290. Update 1.4 or sooner - in General Discussions [original thread]
I've destroyed pretty good tanks in 5 to 6 lai dai av grenades. Don't know what you are talking about.
- by Chris F2112 - at 2013.07.31 18:01:00
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291. Productive Topic - what Defines 'Indie' - in The War Room [original thread]
Soraya Xel wrote: They're not fill-ins, we function as an alliance. The alliance is "our own players". We took the planet as an alliance, and spread out the districts across the most active corps. (While small, active NEMW players make an extre...
- by Chris F2112 - at 2013.07.31 17:42:00
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292. Productive Topic - what Defines 'Indie' - in The War Room [original thread]
Soraya Xel wrote: Rogatien Merc: New Eden's Most Wanted is 33 players, with never more than 6 or 7 online at the same time, and you place us on the same pedestal as Molon Labe.? I mean, we're making progress, I'm proud of our team. B Realisti...
- by Chris F2112 - at 2013.07.31 17:24:00
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293. This is getting interesting... - in The War Room [original thread]
BobThe 844-1 CakeMan wrote: 187 attacks MCOD. all theorys are now invalid. Or maybe this is the point where we have you converge into 187 because, uh... you know... stuff.
- by Chris F2112 - at 2013.07.31 13:18:00
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294. Murder Cakes Of Doom - in The War Room [original thread]
It's hard not to have ringers with a corp of only 4 people... What are your plans now? Isk farming?
- by Chris F2112 - at 2013.07.31 06:34:00
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295. This is getting interesting... - in The War Room [original thread]
I've heard a few people complain on our side, but that's pretty par for the course. Nothing too gamebreaking over here. That last battle was by far the closest yet. You guys are definitely improving. Look forward to our final fight tomorrow!
- by Chris F2112 - at 2013.07.31 04:19:00
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296. Flaylol - in General Discussions [original thread]
I was using the flaylock this morning and it seemed to do well in it's intended purpose. I have been using a flaylock since it came out and I think it is definitely still strong up close against low shield enemies. Although instead of obliterating...
- by Chris F2112 - at 2013.07.30 18:01:00
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297. This is getting interesting... - in The War Room [original thread]
kiarbanor wrote: iTbagyou wrote: Its far from our intention to kick anyone from pc. Which to my knowledge, we arent Considering you attacked our last district, I think you might be mistaken. But we want the fights; keep them coming. PC i...
- by Chris F2112 - at 2013.07.30 16:33:00
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298. This is getting interesting... - in The War Room [original thread]
kiarbanor wrote: Yep, good games. We're learning a lot. We won't be in PC any more, but we're learning a lot. Might want to talk to your CEO about that.
- by Chris F2112 - at 2013.07.30 05:09:00
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299. This is getting interesting... - in The War Room [original thread]
What do you mean? Aren't you our cover corp according to this thread!? lol Once again, GG Seven. You guys fought hard and we definitely respect that you showed up every time with almost all Seven players. Looking forward to our final couple match...
- by Chris F2112 - at 2013.07.30 04:53:00
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300. Orbital strike and vehicle assist points. - in General Discussions [original thread]
I am pretty much certain this is how it works. You get a ton of points, but it is not too easy to pull off.
- by Chris F2112 - at 2013.07.30 03:21:00
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