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1621. Why Enforcer Are Pointless - in General Discussions [original thread]
Planetside2 FreeonPS4 wrote: Planetside 2 free on PS4 this year Dust is ******.
- by Charlotte O'Dell - at 2013.06.18 02:36:00
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1622. Why Enforcer Are Pointless - in General Discussions [original thread]
Principus Shmoof Triariian wrote: Stack 3 damage mods, a proto turret, and high skills, then go to town. you'll see Well here's the fun thing about that: it's not possible to do with a Vayu and if you do that with a Flachion, you will nmot b...
- by Charlotte O'Dell - at 2013.06.18 02:32:00
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1623. Pilot Dropsuits - in General Discussions [original thread]
I enjoy the idea of making the pilot suit the buff, that way only true HAV users get to 'have' (see what i did there) the power. What they really need is bonuses to PG, torque, damage, resitance, and CPU all in the suit, while making it worse than...
- by Charlotte O'Dell - at 2013.06.17 13:14:00
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1624. Forges are not OP, proto tanks, and the anti-QQ threads - in General Discussions [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: Charlotte O'Dell wrote: Adding capacitors to vehicles would definitely increase the depth of vehicle combat, as managing capacitor use in eve is an integral part of fighting. This is the elephant in the roo...
- by Charlotte O'Dell - at 2013.06.17 13:09:00
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1625. Why Enforcer Are Pointless - in General Discussions [original thread]
Adapt to my LLAV
- by Charlotte O'Dell - at 2013.06.17 13:07:00
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1626. Why Enforcer Are Pointless - in General Discussions [original thread]
JW v Weingarten wrote: hey, luckily we have some vehicle experts on the CPM that can give great feedback Yet another build where CCP fails to balance tanks, you start to wonder if they even test their own stuff. This current build it is all ...
- by Charlotte O'Dell - at 2013.06.17 11:10:00
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1627. Why Enforcer Are Pointless - in General Discussions [original thread]
Sir Petersen wrote: Stop complaining, adapt and play the game. lol. aren't you hard. the point is that enforcers are too expensive for their cost. I didnt invest in them but other people did and theyre useless.
- by Charlotte O'Dell - at 2013.06.17 10:58:00
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1628. Forges are not OP, proto tanks, and the anti-QQ threads - in General Discussions [original thread]
Arkena Wyrnspire wrote: Now, see, this is an example of a sane thread from someone who knows what they're talking about. +1. I agree with pretty much all of your points here. What do you think of the engineering skill and it not giving 5% PG pe...
- by Charlotte O'Dell - at 2013.06.17 10:40:00
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1629. Why Enforcer Are Pointless - in General Discussions [original thread]
I've never been killed by one. It's always maddy's when it happens, and maybe ten times this entire build by a gunlogi. That balance is just awful- only maddy's can kill other tanks, right now. Can we buff shield tanks, or something that isn't an ...
- by Charlotte O'Dell - at 2013.06.17 09:11:00
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1630. Tankers and AV against MLT LAVs and AV grenades - in General Discussions [original thread]
Mortedeamor wrote: 1 .the mlt baloch should become limited and restock able at mlt isk prices upon graduation of scrub academy. 2. the hp a mlt is capable of having now with liittle to no skills is far to much the mlt lavs should have been excl...
- by Charlotte O'Dell - at 2013.06.17 09:08:00
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1631. Tankers and AV against MLT LAVs and AV grenades - in General Discussions [original thread]
Mortedeamor wrote: oh and charlotte ..do you has a specced falchion yet.?? ide like to match a specced falshion vs 1 adv swarm and adv av nades....2 adv swarm and adv flux..hmu on enjin i don't believe in enforcer tanks because I've never be...
- by Charlotte O'Dell - at 2013.06.17 09:06:00
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1632. Forges are not OP, proto tanks, and the anti-QQ threads - in General Discussions [original thread]
Delta 749 wrote: Actually use a swarm launcher for an extended time and tell me its easy to use, tracking on it is broken and locks on targets outside or on the edge of the reticule rather than whats dead center, the missiles themselves track t...
- by Charlotte O'Dell - at 2013.06.17 09:05:00
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1633. Forges are not OP, proto tanks, and the anti-QQ threads - in General Discussions [original thread]
shaman oga wrote: Golda Go wrote: Stupidest suggestion I've ever seen. No one will play as type 1/3. type 1/3 are interesting. i'm sure someone can take advantage of them. Not for anti-infantry. Any tank turret wrecks infantry, so addin...
- by Charlotte O'Dell - at 2013.06.17 09:03:00
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1634. Tips for tankers - in Rookie Training Grounds [original thread]
shaman oga wrote: In this order. Destroy turrets, if they are friendly they will be hostile sooner or later.
Destroy everything that resupplies enemy, not only depots, nanohives too.
Destroy CRU and drop uplinks.
Logi have the 3R w...
- by Charlotte O'Dell - at 2013.06.17 09:01:00
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1635. Armor Tank Noob - in Rookie Training Grounds [original thread]
kevlar waffles wrote: hey forum this is my first post if thats relevant, i need advice from tankers on my fit, i spent about 1 mill sp on it and im still pretty new to tanking, Tank: Madrugar (armor tanks ftw) Turrets: 80GJ scatter blaster 2x...
- by Charlotte O'Dell - at 2013.06.17 08:59:00
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1636. Some Tank questions - in General Discussions [original thread]
1. How is it with tanks?Are you getting more ISK than you give out for a Tank? Only about 20 tankers in the whole game can do that 2. How should you play them? However you are most comfortable, but generally, very carefully. 3. I-Šve read some...
- by Charlotte O'Dell - at 2013.06.17 08:56:00
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1637. Void Echo's Tank Strategy Guide & Tactics Thread (interactive work in p... - in Rookie Training Grounds [original thread]
I appreciate your work on this thread, Void Echo. We need more tankers that are fun and challenging to blow up. Too many pushover's this build. Even in PC it's "meh', usually.
- by Charlotte O'Dell - at 2013.06.17 08:51:00
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1638. So You've Decided To Become A Tanker [A Guide For The Fresh-Faced And Foolha... - in Rookie Training Grounds [original thread]
Congratulations, You have just become part of the least loved group in New Eden, next to the dropships. You did this because you wanted to be god-mode, I imagine, and in that regard, you are sadly mistaken. Chances were you saw someone like Psych...
- by Charlotte O'Dell - at 2013.06.17 08:48:00
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1639. Impracticality of MTACs - in General Discussions [original thread]
Canari Elphus wrote: If we want this game to be anywhere realistic towards when you would use certain vehicles, we first need to look at where they would be used. I really liked Charlotte's idea of buffing tanks but more diversity in environm...
- by Charlotte O'Dell - at 2013.06.17 08:30:00
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1640. ADV-PRO vehicles cost consideration. - in General Discussions [original thread]
If I had any say in it, new tanks would be as such: STD LVL: type 1) high dmg and acceleration, but low HP type 2) high dmg and high hp, but low accleration type 3) high hp and acceleration, but low dmg ADV type 1) high dmg and acceleration, but...
- by Charlotte O'Dell - at 2013.06.17 08:25:00
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