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Charlotte O'Dell
Molon Labe. League of Infamy
509
|
Posted - 2013.06.17 08:48:00 -
[1] - Quote
Congratulations,
You have just become part of the least loved group in New Eden, next to the dropships. You did this because you wanted to be god-mode, I imagine, and in that regard, you are sadly mistaken. Chances were you saw someone like Psychotic Shooter, Void Echo, Slap26, Bobthe843Cakeman, ExMaple, or General Grodd go 35:0 in an ambush and you thought it was just that easy. Sorry to tell you, but it isn't. Sure, we have thousands of hit points, but Av does thousands of damage.
You are entering a world where you have STD defenses when you're being attacked by PRO and OFFICER grade weapons. Your average pub fitting will run you 1.4 million ISK, and you will need millions upon millions of SP to compete with other tanks.
The best advice I can give you, new tanker, is to go out there and get killed by an experienced tanker. Then ask him to teach you. When you can match him, repeat this process until you are going 35:0 in every ambush you play. I understand that you're new and have a lot of pride, but there is no reason to reinvent the wheel, especially now that tanking is harder than it has ever been.
*Being a successful tanker is as much about your social game as your gun game. Starting out, you're going to need a corp to sponsor you, because you won't be making enough money to break even. In fact, it's agreed that only a small handful of 20 or so tankers in the whole game make their money purely off of vehicles. 5 million per week should be a good enough stipend to compensate for all those pubs you play with free suits, to fund a tank every few battles.
*The other part of the social game is finding a mentor, as I said earlier. A mentor will go a long way toward turning you into a self-sufficient tanker, and that's the goal; not being a legend in PC. Learn every trick they have, then create and test new ones with them, and then find more mentors.
*The third aspect of the social game for new tankers, is getting connections. Good tankers are in high demand for PC, and will regularly merc for 1-5 mil, easily. You want to meet lots of players from other corps so that when they are short a tanker, they think of you. Get your name out there- act like a celebrity and you will become one; forums help a lot with that one.
*Fourth, you need to earn respect among the tanking community by killing them. Personally, I have a lot of respect for Movado from Synergy. I specced into armor tanks just to be able to counter him and every match against him is a good one. I respect him because we've killed each other at almost a 1:1 ratio since PC launched. In reality, the who's who of the tanking community is a very tight circle, and we all know who everyone else is. No other school of war in Dust can look at a board before the match, and know exactly who they should watch out for with 100% accuracy. You will definitely want to learn who the tankers are to watch out for, and if you have the ISK to spare, try and play a match against them to see how they beat you- because they will. Anyone with over 10m SP who still tanks is a good tanker- everyone else specced out of it after the respec because they couldn't cut it.
Charlotte O'Dell "I like rails." |
Judge Rhadamanthus
Kapow Heavy Industries
157
|
Posted - 2013.06.17 12:07:00 -
[2] - Quote
I shall add some social advice too if that's okay. I have always been fully specced into drop ships with no suit skills. I have done this in every build and still am. How is relevant to tanking? I run with tankers. Usually two of them. If you run with a drop ship he can tell you where the enemy tanks are even which way the turret is facing well before you can see him or he even sees you.
Try get some air support. The advantage of the reports from the sky cannot be overstated.
On a slightly separate note, running with many tankers as I do I hear a lot of disrespect for long range rail tanks. Those that do it from the red line are considered by many to be cheap and low in skill. I watch many tank battles from the air and the respected tankers I see who display skill support the infantry, get into the fight (wisely no all gung ho) and work as a team with other vehicles on the ground and air. I have tried long range railing and its too easy.
If you want respect, don't range rail. |
Planetside2 FreeonPS4
Tronhadar Free Guard Minmatar Republic
3
|
Posted - 2013.06.18 00:33:00 -
[3] - Quote
Planetside 2 free on PS4 this year |
Void Echo
Internal Error. Negative-Feedback
205
|
Posted - 2013.06.18 01:22:00 -
[4] - Quote
Judge Rhadamanthus wrote:I shall add some social advice too if that's okay. I have always been fully specced into drop ships with no suit skills. I have done this in every build and still am. How is relevant to tanking? I run with tankers. Usually two of them. If you run with a drop ship he can tell you where the enemy tanks are even which way the turret is facing well before you can see him or he even sees you. I can report swarmes and forge positions. Another thing we do is fly in early. DELIBERATELY get swarmed then leave. A DS can suck up the attention and AV fire of your enemies. So make some DS friends.
Try get some air support. The advantage of the reports from the sky cannot be overstated.
On a slightly separate note, running with many tankers as I do I hear a lot of disrespect for long range rail tanks. Those that do it from the red line are considered by many to be cheap and low in skill. I watch many tank battles from the air and the respected tankers are the ones I see who display skill at supporting the infantry, get into the fight (wisely no all gung ho) and work as a team with other vehicles on the ground and air. I have tried long range railing and its too easy.
If you want respect, don't range rail.
respect in my opinion does little in giving damage to the enemy, I just aim and shoot to kill from whatever position im at, don't care who it is. |
Operative 1171 Aajli
D3LTA ACADEMY
27
|
Posted - 2013.06.18 20:59:00 -
[5] - Quote
Judge Rhadamanthus wrote:I shall add some social advice too if that's okay. I have always been fully specced into drop ships with no suit skills. I have done this in every build and still am. How is relevant to tanking? I run with tankers. Usually two of them. If you run with a drop ship he can tell you where the enemy tanks are even which way the turret is facing well before you can see him or he even sees you. I can report swarmes and forge positions. Another thing we do is fly in early. DELIBERATELY get swarmed then leave. A DS can suck up the attention and AV fire of your enemies. So make some DS friends.
Try get some air support. The advantage of the reports from the sky cannot be overstated.
On a slightly separate note, running with many tankers as I do I hear a lot of disrespect for long range rail tanks. Those that do it from the red line are considered by many to be cheap and low in skill. I watch many tank battles from the air and the respected tankers are the ones I see who display skill at supporting the infantry, get into the fight (wisely no all gung ho) and work as a team with other vehicles on the ground and air. I have tried long range railing and its too easy.
If you want respect, don't range rail.
This just in:
Raven and Scorpion need to be nerfed for range. Caldari ships in EVE need to stop shooting from such long ranges and get in the fight.
A red line rail tank is exactly what a Caldari shield tank is for. That is the Caldari tactics from EVE. Long range rails and missiles with shields. If they weren't then shields would hold up better at close range.
Gallente are close range blasters. Same as EVE.
I'd assume if we get Amarr and Minmatar tanks then you'll have a slow moving armored to the teeth gun boat and a fast moving paper thin shield/armor hyrbrid heavy LAV respectively.
To better come off the red line we need bigger, more tankcentric maps so we have room to move forward and lob rounds in. |
Dustin Peril
Krullefor Organization Minmatar Republic
2
|
Posted - 2013.06.19 04:10:00 -
[6] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year Insane Infantry Push Amazing Night Battle Night to Day Canyon Battle Intense Field Battle Desert Infantry Line Huge Desert Tank Battle 100 Tank Convoy 150 man Air Raid 65/0 Kill streak in the air
NC Montage
Factions Explained |
Judge Rhadamanthus
Kapow Heavy Industries
163
|
Posted - 2013.06.19 09:58:00 -
[7] - Quote
Operative 1171 Aajli wrote: Raven and Scorpion need to be nerfed for range. Caldari ships in EVE need to stop shooting from such long ranges and get in the fight.
A red line rail tank is exactly what a Caldari shield tank is for.
Wow eve has red line zones! |
Genome Kipnis
Seituoda Taskforce Command Caldari State
1
|
Posted - 2013.06.19 23:03:00 -
[8] - Quote
Great guide charchar
Im luvin it |
Charlotte O'Dell
Molon Labe. League of Infamy
543
|
Posted - 2013.06.19 23:53:00 -
[9] - Quote
Judge Rhadamanthus wrote:I shall add some social advice too if that's okay. I have always been fully specced into drop ships with no suit skills. I have done this in every build and still am. How is relevant to tanking? I run with tankers. Usually two of them. If you run with a drop ship he can tell you where the enemy tanks are even which way the turret is facing well before you can see him or he even sees you. I can report swarmes and forge positions. Another thing we do is fly in early. DELIBERATELY get swarmed then leave. A DS can suck up the attention and AV fire of your enemies. So make some DS friends.
Try get some air support. The advantage of the reports from the sky cannot be overstated.
On a slightly separate note, running with many tankers as I do I hear a lot of disrespect for long range rail tanks. Those that do it from the red line are considered by many to be cheap and low in skill. I watch many tank battles from the air and the respected tankers are the ones I see who display skill at supporting the infantry, get into the fight (wisely no all gung ho) and work as a team with other vehicles on the ground and air. I have tried long range railing and its too easy.
If you want respect, don't range rail.
On that note, if you can become even 50% as effective within 50m with a rail as a blaster, you'll get respect for your skills pretty quick. Right now, the amount of tankers who are actually that good with a rail can be counted on one hand. |
Charlotte O'Dell
Molon Labe. League of Infamy
543
|
Posted - 2013.06.20 00:01:00 -
[10] - Quote
Hierarchy of tank builds in relation to how hard it is to get kills with a certain build
1) 25:0 with a rail; all kills within 50m (this is the hardest possible thing to learn) 2) 25:0 with missiles (fairly straightforward, but missiles have very low splash damage) 3) 25:0 with blasters (easy weapon, but you do put yourself in considerable danger due to the short effective range of the turret) 4) 25:0 with rails beyond 200m (dont be this guy, but be able to do it) |
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Fredrikson Revel
Holdfast Syndicate Amarr Empire
6
|
Posted - 2013.06.21 00:59:00 -
[11] - Quote
Awesome thread thanks charchar, for so much great info. |
Charlotte O'Dell
Molon Labe. League of Infamy
557
|
Posted - 2013.06.21 05:09:00 -
[12] - Quote
Fredrikson Revel wrote:Awesome thread thanks charchar, for so much great info.
Welcome! HMU if you need help getting established! |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
189
|
Posted - 2013.06.21 10:31:00 -
[13] - Quote
The real secret is: have a good squad. Your tank will force the enemy to switch to AV, if your infantry is good enough it will not be so difficult for them to kill the AVers and for you to kill the others, of course you need to be coordinated. In a word: TEAMWORK. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
315
|
Posted - 2013.06.21 11:58:00 -
[14] - Quote
Charlotte O'Dell wrote:Hierarchy of tank builds in relation to how hard it is to get kills with a certain build
1) 25:0 with a rail; all kills within 50m (this is the hardest possible thing to learn) 2) 25:0 with missiles (fairly straightforward, but missiles have very low splash damage) 3) 25:0 with blasters (easy weapon, but you do put yourself in considerable danger due to the short effective range of the turret) 4) 25:0 with rails beyond 200m (dont be this guy, but be able to do it)
I would agree on all points but not all battles roll the same ive seen myself pinned in the red line because of a couple of proto forge gunners. No matter how far I was rolling from them the little bastards kept popping up on one of my flanks. So sometimes a wise tanker will redline snipe (great for grinding isk in a tank). |
Vethosis
Silver Talon Corporation
371
|
Posted - 2013.06.21 15:11:00 -
[15] - Quote
Sadly, you will rarely be seeing bobthe843cakeman anymore, I play dust with him and BF3, and he told me he is sick and bored of it... I am in the 843 enjin chat and he is barely on it anymore, and his tag on it has changed from dust to MAG.. |
Ray Poe
Algintal Core Gallente Federation
0
|
Posted - 2013.06.22 19:33:00 -
[16] - Quote
Great guide, thanks alot |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
319
|
Posted - 2013.06.23 10:32:00 -
[17] - Quote
Void Echo wrote:Judge Rhadamanthus wrote:I shall add some social advice too if that's okay. I have always been fully specced into drop ships with no suit skills. I have done this in every build and still am. How is relevant to tanking? I run with tankers. Usually two of them. If you run with a drop ship he can tell you where the enemy tanks are even which way the turret is facing well before you can see him or he even sees you. I can report swarmes and forge positions. Another thing we do is fly in early. DELIBERATELY get swarmed then leave. A DS can suck up the attention and AV fire of your enemies. So make some DS friends.
Try get some air support. The advantage of the reports from the sky cannot be overstated.
On a slightly separate note, running with many tankers as I do I hear a lot of disrespect for long range rail tanks. Those that do it from the red line are considered by many to be cheap and low in skill. I watch many tank battles from the air and the respected tankers are the ones I see who display skill at supporting the infantry, get into the fight (wisely no all gung ho) and work as a team with other vehicles on the ground and air. I have tried long range railing and its too easy.
If you want respect, don't range rail. respect in my opinion does little in giving damage to the enemy, I just aim and shoot to kill from whatever position im at, don't care who it is.
Too right mr echo. If I see another tank and I know I can take them no matter what range im at ill attempt to blow the crap out of tgem. That being said I love getting up next to an enimy tank and goi g toe to toe fighting through eachothers reps ect. But if you can dont worry about honour just blow tge crap out of them . |
KellyJann
Osmon Surveillance Caldari State
0
|
Posted - 2013.06.24 01:09:00 -
[18] - Quote
Thanks for the read |
CharCharOdell
Shining Flame Amarr Empire
232
|
Posted - 2013.06.28 04:58:00 -
[19] - Quote
pegasis prime wrote:Void Echo wrote:Judge Rhadamanthus wrote:I shall add some social advice too if that's okay. I have always been fully specced into drop ships with no suit skills. I have done this in every build and still am. How is relevant to tanking? I run with tankers. Usually two of them. If you run with a drop ship he can tell you where the enemy tanks are even which way the turret is facing well before you can see him or he even sees you. I can report swarmes and forge positions. Another thing we do is fly in early. DELIBERATELY get swarmed then leave. A DS can suck up the attention and AV fire of your enemies. So make some DS friends.
Try get some air support. The advantage of the reports from the sky cannot be overstated.
On a slightly separate note, running with many tankers as I do I hear a lot of disrespect for long range rail tanks. Those that do it from the red line are considered by many to be cheap and low in skill. I watch many tank battles from the air and the respected tankers are the ones I see who display skill at supporting the infantry, get into the fight (wisely no all gung ho) and work as a team with other vehicles on the ground and air. I have tried long range railing and its too easy.
If you want respect, don't range rail. respect in my opinion does little in giving damage to the enemy, I just aim and shoot to kill from whatever position im at, don't care who it is. Too right mr echo. If I see another tank and I know I can take them no matter what range im at ill attempt to blow the crap out of tgem. That being said I love getting up next to an enimy tank and goi g toe to toe fighting through eachothers reps ect. But if you can dont worry about honour just blow tge crap out of them .
I don't orbital other tanks. Ever. First of all, it will never kill a good tanker, and if they're not a good tanker, I already killed them. It's also dishonorable. That being said, if you find yourself in a fairtank battle, your tactics suck. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
339
|
Posted - 2013.06.28 08:12:00 -
[20] - Quote
I dig you on the obs. Good tankers deserve a bit more respect than an ob I like to save them for the foot troopers. And as you said bad tankers are already dead. If you find yourself in a fair fight yes you are doi g it wrong . |
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The Attorney General
ZionTCD
187
|
Posted - 2013.07.01 04:24:00 -
[21] - Quote
I'll do Charlotte a huge favour and drop some knowledge in here.
New guys, when you redline snipe, have a tank that is built to last. If you are going to camp, you better be able to take a hit. Leave glass cannon work to people who have the SP spent and the time to be able to run thin fits.
Make AV chase you, they are easier to hit when they are running than in ambush. If they hop in a LAV it works even better for you, multikills are great. Sloppy LAV drivers catch air way to often, read the road ahead and send the round for when they will be in the air. Better ones will ride the bottom of gullies, so watch the gap and if you know the terrain you can time their appearance and pick off a passenger.
Learn to break off and switch sides on the map. One of the strongest abilities of a tank is to appear rapidly dealing damage from an unexpected line. With a heat sink you can put 18000 damage down range in 21 seconds then relocate to hit another exposed flank. Being able to traverse the battlefield quickly is paramount. Learn what you can climb, and drop down in order to make evasive action.
|
The Attorney General
ZionTCD
187
|
Posted - 2013.07.01 04:33:00 -
[22] - Quote
Always have a back up plan. If you get caught, be ready to make a split decision about which direction to head and stick it out.
If you are wearing a headset especially, adjust your game volume to turn down the dialogue, so that you can hear infantry when they throw down nanohives.
Sitting at a red flag is bad for your health. If you get a kill, consider moving. The first guy to spawn with AV can be dealt with. His 4 friends cannot. You can fight, briefly at a red flag, but without blue softies moving in, you are not capping anything.
If you spawn a rail tank in a skirmish, you have to get your team an OB as soon as possible. You are in a race versus their team to drop every turret and supply before they can get and points from them. Cleanse the map with a defend order and a passenger and it should be enough. Add in a couple of MLT lavs and the occasional silly MLT tnaker(which isn't you anymore, right?) and you will consistently get your team out front, bring in 500k, and sit comfortable on the map. |
The Attorney General
ZionTCD
187
|
Posted - 2013.07.01 04:43:00 -
[23] - Quote
Killing swarms depends on the situation, but always consider the background. The rails have small splash radii, so you will need to find a position where the swarm has to approach along a path that is good for you to get high percentage shots.
Fight swarms and forges on the move, pausing if you need to to make a shot. Forge gunners run familiar strafe patterns, and since most good FG users run Ishukone Assault Forges, remember that their firing time is just shorter than a compressed cannon.
Make infantry run through hills, sometimes they get stuck and are easy pickings. You can see the forge gun point straight up when heavies get trapped.
A flaylock pistol is handy.
Finally, remember that everyone is out to kill you the moment that RDV drops your tank in. You are a paycheck to every red, and at least a few of them will come frothing at the mouth in search of ISK. Be ready, and you can harvest them if they are foolish, and then switch sides to rinse and repeat.
Beyond that, watch out for certain people on the scoreboard, learn what they tank with. Tank fighting I leave for you to figure out. I'll be around. |
Void Echo
Internal Error. Negative-Feedback
316
|
Posted - 2013.07.02 01:15:00 -
[24] - Quote
Charlotte O'Dell wrote:Hierarchy of tank builds in relation to how hard it is to get kills with a certain build
1) 25:0 with a rail; all kills within 50m (this is the hardest possible thing to learn) 2) 25:0 with missiles (fairly straightforward, but missiles have very low splash damage) 3) 25:0 with blasters (easy weapon, but you do put yourself in considerable danger due to the short effective range of the turret) 4) 25:0 with rails beyond 200m (dont be this guy, but be able to do it)
I would qualify in the 1st category |
richiesutie 2
Seraphim Auxiliaries CRONOS.
82
|
Posted - 2013.07.04 16:09:00 -
[25] - Quote
Void Echo wrote:Charlotte O'Dell wrote:Hierarchy of tank builds in relation to how hard it is to get kills with a certain build
1) 25:0 with a rail; all kills within 50m (this is the hardest possible thing to learn) 2) 25:0 with missiles (fairly straightforward, but missiles have very low splash damage) 3) 25:0 with blasters (easy weapon, but you do put yourself in considerable danger due to the short effective range of the turret) 4) 25:0 with rails beyond 200m (dont be this guy, but be able to do it) I would qualify in the 1st category me too more of a challange =more phun
|
Void Echo
Internal Error. League of Infamy
340
|
Posted - 2013.07.05 10:50:00 -
[26] - Quote
richiesutie 2 wrote:Void Echo wrote:Charlotte O'Dell wrote:Hierarchy of tank builds in relation to how hard it is to get kills with a certain build
1) 25:0 with a rail; all kills within 50m (this is the hardest possible thing to learn) 2) 25:0 with missiles (fairly straightforward, but missiles have very low splash damage) 3) 25:0 with blasters (easy weapon, but you do put yourself in considerable danger due to the short effective range of the turret) 4) 25:0 with rails beyond 200m (dont be this guy, but be able to do it) I would qualify in the 1st category me too more of a challange =more phun
indeed |
richiesutie 2
Seraphim Auxiliaries CRONOS.
100
|
Posted - 2013.07.05 13:26:00 -
[27] - Quote
Void Echo wrote:richiesutie 2 wrote:Void Echo wrote:Charlotte O'Dell wrote:Hierarchy of tank builds in relation to how hard it is to get kills with a certain build
1) 25:0 with a rail; all kills within 50m (this is the hardest possible thing to learn) 2) 25:0 with missiles (fairly straightforward, but missiles have very low splash damage) 3) 25:0 with blasters (easy weapon, but you do put yourself in considerable danger due to the short effective range of the turret) 4) 25:0 with rails beyond 200m (dont be this guy, but be able to do it) I would qualify in the 1st category me too more of a challange =more phun indeed
|
CharCharOdell
Shining Flame Amarr Empire
306
|
Posted - 2013.07.09 09:04:00 -
[28] - Quote
fun is OP. needs a nerf. |
Gaechti
BetaMax. CRONOS.
83
|
Posted - 2013.07.09 14:07:00 -
[29] - Quote
ProTip: Depending on the enemy team, after ~10min into battle recall your tank if it does not withstand an OB... |
Void Echo
Internal Error. League of Infamy
450
|
Posted - 2013.07.10 07:11:00 -
[30] - Quote
does charlotte even exist anymore? |
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