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1421. if tanks stay gimped, can we at least get a price reduction? - in General Discussions [original thread]
Reducing hull prices and turret prices 50% would be a quantum leap toward balance, for now, because making money would be easier for us. If we can call in more tanks, the av can get more kills, and therefore money. sounds balanced to me.
- by Charlotte O'Dell - at 2013.06.27 02:56:00
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1422. Tank drivers should not have access to their main gun - in Feedback/Requests [original thread]
Draco Dustflier wrote: Tank driveers should be in charge of the small turret. not the large one. Requiring tanks to have multiple passengers by making them useless when driven solo provides justification for any buffs they receive. If tanks nee...
- by Charlotte O'Dell - at 2013.06.27 01:32:00
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1423. Why is the Plantetside 2 Bomber not Banned yet? - in General Discussions [original thread]
this is how i know ccp doesnt even reasd the forums
- by Charlotte O'Dell - at 2013.06.27 01:19:00
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1424. How newberries approach AV - in General Discussions [original thread]
We've all seen it happen. Mlt assault tries to kill tank. Tanks gives response.
- by Charlotte O'Dell - at 2013.06.26 23:37:00
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1425. Take out proto AV - in General Discussions [original thread]
HyperionsThunder wrote: Anmol Singh wrote: The Attorney General wrote: As a full blooded tanker, there is no need to remove proto AV. It is not OP, it is not even unfair to tankers. An RPG-7 costs a heck of a lot less than a MBT, but ...
- by Charlotte O'Dell - at 2013.06.26 23:36:00
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1426. Take out proto AV - in General Discussions [original thread]
Altina McAlterson wrote: Soldier of Mawat wrote: As an AV guy I can agree to this. Even though my role is to blow your tanks up I have to be right with you in fighting for balance. If tanks suck then there will be no more tankers and I will ...
- by Charlotte O'Dell - at 2013.06.26 23:34:00
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1427. Remove Damage and Shield/Armor enhancers - in General Discussions [original thread]
Paran Tadec wrote: Fearless Speech wrote: Chinduko wrote: Remove damage, shield/armor enhancers from modules and skill points. This will balance the game for new and experienced players by allowing everyone the same potential for kills. ...
- by Charlotte O'Dell - at 2013.06.26 23:11:00
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1428. Why perfect AV balance is years away - in General Discussions [original thread]
KOBLAKA1 wrote: while a pain to read you are right. I wonder how taliban guys feel when we hit them with gunships and Close Air sUpport and Tanks.. there should be no issue with Vehicle>infantry. i imagine very bad. Let's not even mentio...
- by Charlotte O'Dell - at 2013.06.26 21:17:00
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1429. Take out proto AV - in General Discussions [original thread]
The Attorney General wrote: Arms have gone down to enemy action in Iraq, just to let you know. Aside from that, tanking is not an elitist club. I am not that good, I run tanks 100% of the time and I turn a profit. Most of the tanks I see g...
- by Charlotte O'Dell - at 2013.06.26 20:56:00
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1430. Why perfect AV balance is years away - in General Discussions [original thread]
The obvious solution is to give us ADV and PRO HAVs, but with the maps we're using right now, they would be unstoppable in pubs- but that is the problem: balancing is done for pubs. Even with proto AV on the field (no more than one), i can still t...
- by Charlotte O'Dell - at 2013.06.26 20:50:00
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1431. Take out proto AV - in General Discussions [original thread]
If we remove ADV and PRO AV, then we have to nerf the **** out of all lavs because it is hard for even the best AV, or tanks for that matter, to kill them with the best weapons. LLAVs ARE PROTO.
- by Charlotte O'Dell - at 2013.06.26 20:24:00
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1432. Take out proto AV - in General Discussions [original thread]
The Attorney General wrote: As a full blooded tanker, there is no need to remove proto AV. It is not OP, it is not even unfair to tankers. An RPG-7 costs a heck of a lot less than a MBT, but can destroy it quite easily. It is not terribly...
- by Charlotte O'Dell - at 2013.06.26 20:22:00
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1433. Tanks and grunts need a divorce - in General Discussions [original thread]
I never said it was a great idea. Anyone else have an option we all can agree on?
- by Charlotte O'Dell - at 2013.06.26 13:53:00
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1434. Take out proto AV - in General Discussions [original thread]
Like
- by Charlotte O'Dell - at 2013.06.26 13:50:00
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1435. Latest Dev Blog Fails for vehicles. - in General Discussions [original thread]
I promise it's not a troll thread, but check this out . I know it's one of the oldest ideas that's been shot down every time a noob brings it on, but I've done my best to give it some balance. In short, segregate vehicles and infantry in pubs, co...
- by Charlotte O'Dell - at 2013.06.26 05:59:00
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1436. Tanks and grunts need a divorce - in General Discussions [original thread]
We hate you. You hate us. How about we go our separate ways. On a serious note, segregating vehicles and infantry in pubs might be completely necessary, at this point, if vehicles want to survive several consecutive matches, rather than not and t...
- by Charlotte O'Dell - at 2013.06.26 05:56:00
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1437. Latest Dev Blog Fails for vehicles. - in General Discussions [original thread]
SoTa PoP wrote: Charlotte O'Dell wrote: It's completely true, though. Vehicles/AV balance is being done based on the worst player grabbing a mlt swarm, trying to kill the best tankers in the game and calling tanks OP- then CCP listens. The ...
- by Charlotte O'Dell - at 2013.06.26 05:28:00
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1438. Uprising 1.2 Patch Notes - in General Discussions [original thread]
still nothing about connection problems which is the biggest problem in the game! nothing about vehicles either!? no love for us, of course. Otherwise, I approve. Good job this time, CCP.
- by Charlotte O'Dell - at 2013.06.26 05:26:00
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1439. Latest Dev Blog Fails for vehicles. - in General Discussions [original thread]
It's completely true, though. Vehicles/AV balance is being done based on the worst player grabbing a mlt swarm, trying to kill the best tankers in the game and calling tanks OP- then CCP listens. The obvious solution is to give us ADV and PRO HAV...
- by Charlotte O'Dell - at 2013.06.26 05:19:00
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1440. tiny player base - in General Discussions [original thread]
XeroTheBigBoss wrote: Jin Robot wrote: Charlotte O'Dell wrote: I'm just so...tired. everyday I post about how to make this game better for everyone, and so do many other vets, but no one listens to us.Who wants my stuff when I leave for P...
- by Charlotte O'Dell - at 2013.06.26 05:02:00
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