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Spkr4theDead
Namtar Elite Gallente Federation
207
|
Posted - 2013.06.26 19:35:00 -
[31] - Quote
Colonel Killar wrote:Kevlar Waffles wrote:Thats right take out all proto anti vehicle items until proto tanks are introduced to the game, let the hate begin Fix AV nades and make FG's less damaging but fire faster too Forge guns are just fine. |
Charlotte O'Dell
Molon Labe. League of Infamy
662
|
Posted - 2013.06.26 20:22:00 -
[32] - Quote
The Attorney General wrote:As a full blooded tanker, there is no need to remove proto AV.
It is not OP, it is not even unfair to tankers.
An RPG-7 costs a heck of a lot less than a MBT, but can destroy it quite easily.
It is not terribly difficult to be an efficient tanker, especially in pubs.
In PC battles it gets difficult if you let the enemy take the high ground, but a single good sniper can prevent that, so it is in fact quite even. If your team has no snipers, then you are forced to be defensive, no big surprise there.
Ultimately, if you can't deal with proto AV, you are not a real tanker, just someone who wants to get big stats with little risk.
Okay, boss, the warhead of the RPG-7 costs around $500 and M1A1 tanks cost $8,580,000 (2012 est). If you are wondering if an RPG has ever destroyed an M1A1, or A2 (fundamentally similar except for electronics), the answer is no. In fact, no m1 tank has ever been destroyed due to any action of an enemy force; mostly mechanical failures.
That being said, it is aside the point: currently tanks are almost impossible to use for all but the very best tankers. Other than dropships, it is the only specialization that is not profitable for all but the top 5%.
Personally, I do make a profit off of 90% tanking and 10% LLAVs, but it is very difficult and any tanker who disagrees is lying to themselves or trying to be a hard-***.
Attorney General, do you feel so threatened by the prospect of allowing new tankers into our ranks that you would defend mechanics which hinder our progress? Also, why would you have a problem allowing us, the A-list tankers of Dust, to have the tanks we have been robbed of in this build, and to an extent, in Chromosome?
Often, I tend to come off as an elitest, but quite the opposite is true- I dedicate a lot of time to teaching new tankers how to tank so they can make a profit because I love blowing up tanks. I am here for the benefit of tankers as a whole- not just the top 5%. |
Charlotte O'Dell
Molon Labe. League of Infamy
662
|
Posted - 2013.06.26 20:24:00 -
[33] - Quote
If we remove ADV and PRO AV, then we have to nerf the **** out of all lavs because it is hard for even the best AV, or tanks for that matter, to kill them with the best weapons. LLAVs ARE PROTO. |
Kevlar Waffles
Expert Intervention Caldari State
16
|
Posted - 2013.06.26 20:26:00 -
[34] - Quote
Charlotte O'Dell wrote:If we remove ADV and PRO AV, then we have to nerf the **** out of all lavs because it is hard for even the best AV, or tanks for that matter, to kill them with the best weapons. LLAVs ARE PROTO.
All LAV's are fine except those disgusting Logistics, i swear everytime i see a charboydis kill on the top right of my screen i cry a little for the downed team mate |
The Attorney General
ZionTCD
151
|
Posted - 2013.06.26 20:47:00 -
[35] - Quote
Arms have gone down to enemy action in Iraq, just to let you know.
Aside from that, tanking is not an elitist club. I am not that good, I run tanks 100% of the time and I turn a profit.
Most of the tanks I see go down are to driver error. Charging into fire, hanging around objectives like they wont get popped. Absolutely ridiculous antics from people who seem to think you can take limitless damage.
I have a fully specced Maddy, and I know how much damage I can take. One proto AV I can get away from, two and I might be in trouble, three and I'm done.
I don't see the problem. Proto AV is strong, but we only have standard tanks. |
Charlotte O'Dell
Molon Labe. League of Infamy
662
|
Posted - 2013.06.26 20:56:00 -
[36] - Quote
The Attorney General wrote:Arms have gone down to enemy action in Iraq, just to let you know.
Aside from that, tanking is not an elitist club. I am not that good, I run tanks 100% of the time and I turn a profit.
Most of the tanks I see go down are to driver error. Charging into fire, hanging around objectives like they wont get popped. Absolutely ridiculous antics from people who seem to think you can take limitless damage.
I have a fully specced Maddy, and I know how much damage I can take. One proto AV I can get away from, two and I might be in trouble, three and I'm done.
I don't see the problem. Proto AV is strong, but we only have standard tanks.
So we either need prto/adv tanks or we need to lose proto/adv AV, because right now, just basing things on the ISK balance, std av vs std havs is pretty balanced. 2-3 std AV guys will take out the vast majority of tanks. The great tankers will take up to 5, though, so that's where this perception of tanks being OP comes from- but dont AR's do the same thing bc theyre good players!? CCP shouldnt punish an entire group of people for 5% of them being too good at what they do. Look at what happens: they nerfed tanks and we were mad for awhile, but we adapted with new fits and tactics and those of us with real talent are still owning pub matches in these gimped tanks, so likely, another nerf is on the way until it is literally impossible to make a non-rail tank survive a pub because infantry hate us and will always hate us until they dont have to deal with us anymore and that requires completely new kinds of maps |
Spkr4theDead
Namtar Elite Gallente Federation
208
|
Posted - 2013.06.26 21:36:00 -
[37] - Quote
Lightning Bolt2 wrote:Spkr4theDead wrote:DeadlyAztec11 wrote:As long as you nerf all the vehicles, you have my support ;) Why, because you can't one-shot them with your militia swarms yet? thats just how I feel all assaults want to 1-swarm a tank with mlt swarms, and btw the Charybdis is the only OP LLAV POSSIBLY I feel their fairly balanced (I gt a armor LLAV) and i'm constantly killed by mlt swarms or hacked av nades. (btw I only gt mlt mods and have yet to see a well-fit armor LLAV thats the main reason I fel the shield LLAVs are the only ones possibly OP) Sounds like you need more skills towards vehicles if you haven't seen a good Limbus yet. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
135
|
Posted - 2013.06.26 21:45:00 -
[38] - Quote
The Attorney General wrote:As a full blooded tanker, there is no need to remove proto AV.
It is not OP, it is not even unfair to tankers.
An RPG-7 costs a heck of a lot less than a MBT, but can destroy it quite easily.
It is not terribly difficult to be an efficient tanker, especially in pubs.
In PC battles it gets difficult if you let the enemy take the high ground, but a single good sniper can prevent that, so it is in fact quite even. If your team has no snipers, then you are forced to be defensive, no big surprise there.
Ultimately, if you can't deal with proto AV, you are not a real tanker, just someone who wants to get big stats with little risk.
your ********... Real world tanks are not as easy to destroy, first of all they shoot 1 hit 1 klll 50 cal bullets from the 2 top gunner seats, they have thermal cameras, they can hit a plastic plate from two miles away while going at 50 mph. Also one missile destroys everything within 10 meter blast radius. Also if you dont hit the sweet spot on the tank you wont do ****, the tanks are camouflaged for their environments and are quite hard to see from a distance, Also tankers are trained not to go into rural areas or areas where enemy has cover. |
HyperionsThunder
Onslaught Initiative
11
|
Posted - 2013.06.26 21:54:00 -
[39] - Quote
Anmol Singh wrote:The Attorney General wrote:As a full blooded tanker, there is no need to remove proto AV.
It is not OP, it is not even unfair to tankers.
An RPG-7 costs a heck of a lot less than a MBT, but can destroy it quite easily.
It is not terribly difficult to be an efficient tanker, especially in pubs.
In PC battles it gets difficult if you let the enemy take the high ground, but a single good sniper can prevent that, so it is in fact quite even. If your team has no snipers, then you are forced to be defensive, no big surprise there.
Ultimately, if you can't deal with proto AV, you are not a real tanker, just someone who wants to get big stats with little risk. your ********... Real world tanks are not as easy to destroy, first of all they shoot 1 hit 1 klll 50 cal bullets from the 2 top gunner seats, they have thermal cameras, they can hit a plastic plate from two miles away while going at 50 mph. Also one missile destroys everything within 10 meter blast radius. Also if you dont hit the sweet spot on the tank you wont do ****, the tanks are camouflaged for their environments and are quite hard to see from a distance, Also tankers are trained not to go into rural areas or areas where enemy has cover.
Real tanks can be very easy to destroy if they don't have any support
I run proto-AV sometimes, but to be honest, it gets way too expensive. I see a tank drop in, I run to get my Ishukune out, and if the tank is already destroyed or on the other side of the map, I've just wasted a ton of ISK (admittedly much less than a tank costs). Even with the proto-AV, it takes a few shots to kill many tanks. Often they can get out of the way and start repping themselves.
Don't let the FG gunners get behind you. Shots to the back of your tank do WAY more damage than to the front. Also, don't run a railgun tank into the middle of a city - even with the heavy it isn't hard to straffe out of way of your shots. Also, get some ground support :) |
Soldier of Mawat
Militaires-Sans-Frontieres
84
|
Posted - 2013.06.26 22:02:00 -
[40] - Quote
As an AV guy I can agree to this. Even though my role is to blow your tanks up I have to be right with you in fighting for balance. If tanks suck then there will be no more tankers and I will have nothing left to destroy besides LAVs, which aren't as satisfying to kill. I have no problem not having the chance to use proto swarms or AV grenades (don't have proto swarms anyway since uprising) because ADV level AV is usually sufficient. |
|
Altina McAlterson
Not Guilty EoN.
570
|
Posted - 2013.06.26 22:47:00 -
[41] - Quote
Soldier of Mawat wrote:As an AV guy I can agree to this. Even though my role is to blow your tanks up I have to be right with you in fighting for balance. If tanks suck then there will be no more tankers and I will have nothing left to destroy besides LAVs, which aren't as satisfying to kill. I have no problem not having the chance to use proto swarms or AV grenades (don't have proto swarms anyway since uprising) because ADV level AV is usually sufficient.
I don't know about removing proto AV yet but I do agree I'd rather see AV take a hit than to have no more tanks to shoot because it really is so much fun.
As players get more and more SP and start to diversify I see a real issue between AV and vehicles. 2 proto swarmers can hit armor tanks for something 6,500 damage per shot and the only extra skill they'll need to train is the swarm launcher skill. And 2 proto forge gunners that are paying attention can knock RDV's out of the sky before they can even drop the vehicle.
Once you get away from randoms in pub matches with militia swarms it becomes obvious there's going to be a huge disparity between them and tanks might go largely extinct. Last build when we had marauders they could never survive our AV if I was with the my usual crew unless the tank could exploit horrible map design or had sufficient support on the ground to counter us and keep us from getting in to a good position and even then if only one bluedot had pulled out some high level AV gear that multi-million ISK tank was was dead. There was a lot more balance before this last nerf but even then high level AV had the advantage.
As much as I hate to say it the only solution might be some kind or restrictions on certain pub matches because at the rate we're going tanks are going to be good for nothing but pubstomping which will only lead to more whining. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
376
|
Posted - 2013.06.26 23:09:00 -
[42] - Quote
The nerfs have to stop. we as a community should be asking for better armor, better tanks, better gear in general. Why does everyone cry to have CCP do something for them? we should be trying to get more out of this game and stop lessening it.
I am learning tanks are lethal. when i get blown up it is because i over extended myself, or something stupid like that. Try rolling up on a supply depot with reds surrounding it. i wanted kills but wont be doing that again.
I am pretty badass with an proto assault forge gun and 1 complex dmg mod. if i run the DAU i gotta run 2 damage mods but i get the same results. If we wouldn't have lost the basic assault forge gun i would have that fit. It doesnt matter the Wolves will pop any tank, even if it takes all of us you are going to lose it.
|
Void Echo
Internal Error. Negative-Feedback
292
|
Posted - 2013.06.26 23:17:00 -
[43] - Quote
The Attorney General wrote:As a full blooded tanker, there is no need to remove proto AV.
It is not OP, it is not even unfair to tankers.
An RPG-7 costs a heck of a lot less than a MBT, but can destroy it quite easily.
It is not terribly difficult to be an efficient tanker, especially in pubs.
In PC battles it gets difficult if you let the enemy take the high ground, but a single good sniper can prevent that, so it is in fact quite even. If your team has no snipers, then you are forced to be defensive, no big surprise there.
Ultimately, if you can't deal with proto AV, you are not a real tanker, just someone who wants to get big stats with little risk.
very valid statement and some good points here. if your a skilled driver then you shouldnt have that many problems that you cant avoid. |
Kane Fyea
DUST University Ivy League
424
|
Posted - 2013.06.26 23:21:00 -
[44] - Quote
I will agree with this once LLAVs cant take 3-4 of my proto swarms with prof at 3 + 3 dmg mods. |
Charlotte O'Dell
Molon Labe. League of Infamy
662
|
Posted - 2013.06.26 23:34:00 -
[45] - Quote
Altina McAlterson wrote:Soldier of Mawat wrote:As an AV guy I can agree to this. Even though my role is to blow your tanks up I have to be right with you in fighting for balance. If tanks suck then there will be no more tankers and I will have nothing left to destroy besides LAVs, which aren't as satisfying to kill. I have no problem not having the chance to use proto swarms or AV grenades (don't have proto swarms anyway since uprising) because ADV level AV is usually sufficient. I don't know about removing proto AV yet but I do agree I'd rather see AV take a hit than to have no more tanks to shoot because it really is so much fun. As players get more and more SP and start to diversify I see a real issue between AV and vehicles. 2 proto swarmers can hit armor tanks for something 6,500 damage per shot and the only extra skill they'll need to train is the swarm launcher skill. And 2 proto forge gunners that are paying attention can knock RDV's out of the sky before they can even drop the vehicle. Once you get away from randoms in pub matches with militia swarms it becomes obvious there's going to be a huge disparity between them and tanks might go largely extinct. Last build when we had marauders they could never survive our AV if I was with the my usual crew unless the tank could exploit horrible map design or had sufficient support on the ground to counter us and keep us from getting in to a good position and even then if only one bluedot had pulled out some high level AV gear that multi-million ISK tank was was dead. There was a lot more balance before this last nerf but even then high level AV had the advantage. As much as I hate to say it the only solution might be some kind or restrictions on certain pub matches because at the rate we're going tanks are going to be good for nothing but pubstomping which will only lead to more whining.
Exactly. Good thing we have smart AV guys who understand the true implications of forcing a lot of tankers out of their specialization of choice due to not being able to survive proto AV |
Charlotte O'Dell
Molon Labe. League of Infamy
662
|
Posted - 2013.06.26 23:36:00 -
[46] - Quote
HyperionsThunder wrote:Anmol Singh wrote:The Attorney General wrote:As a full blooded tanker, there is no need to remove proto AV.
It is not OP, it is not even unfair to tankers.
An RPG-7 costs a heck of a lot less than a MBT, but can destroy it quite easily.
It is not terribly difficult to be an efficient tanker, especially in pubs.
In PC battles it gets difficult if you let the enemy take the high ground, but a single good sniper can prevent that, so it is in fact quite even. If your team has no snipers, then you are forced to be defensive, no big surprise there.
Ultimately, if you can't deal with proto AV, you are not a real tanker, just someone who wants to get big stats with little risk. your ********... Real world tanks are not as easy to destroy, first of all they shoot 1 hit 1 klll 50 cal bullets from the 2 top gunner seats, they have thermal cameras, they can hit a plastic plate from two miles away while going at 50 mph. Also one missile destroys everything within 10 meter blast radius. Also if you dont hit the sweet spot on the tank you wont do ****, the tanks are camouflaged for their environments and are quite hard to see from a distance, Also tankers are trained not to go into rural areas or areas where enemy has cover. Real tanks can be very easy to destroy if they don't have any support I run proto-AV sometimes, but to be honest, it gets way too expensive. I see a tank drop in, I run to get my Ishukune out, and if the tank is already destroyed or on the other side of the map, I've just wasted a ton of ISK (admittedly much less than a tank costs). Even with the proto-AV, it takes a few shots to kill many tanks. Often they can get out of the way and start repping themselves. Don't let the FG gunners get behind you. Shots to the back of your tank do WAY more damage than to the front. Also, don't run a railgun tank into the middle of a city - even with the heavy it isn't hard to straffe out of way of your shots. Also, get some ground support :)
Funny you say that. You should ask the Taliban how killing tanks is going for them, even in urban environments.
|
medomai grey
WarRavens League of Infamy
49
|
Posted - 2013.06.27 01:20:00 -
[47] - Quote
Charlotte O'Dell wrote:The Attorney General wrote:Arms have gone down to enemy action in Iraq, just to let you know.
Aside from that, tanking is not an elitist club. I am not that good, I run tanks 100% of the time and I turn a profit.
Most of the tanks I see go down are to driver error. Charging into fire, hanging around objectives like they wont get popped. Absolutely ridiculous antics from people who seem to think you can take limitless damage.
I have a fully specced Maddy, and I know how much damage I can take. One proto AV I can get away from, two and I might be in trouble, three and I'm done.
I don't see the problem. Proto AV is strong, but we only have standard tanks. So we either need prto/adv tanks or we need to lose proto/adv AV, because right now, just basing things on the ISK balance, std av vs std havs is pretty balanced. 2-3 std AV guys will take out the vast majority of tanks. The great tankers will take up to 5, though, so that's where this perception of tanks being OP comes from- but dont AR's do the same thing bc theyre good players!? CCP shouldnt punish an entire group of people for 5% of them being too good at what they do. Look at what happens: they nerfed tanks and we were mad for awhile, but we adapted with new fits and tactics and those of us with real talent are still owning pub matches in these gimped tanks, so likely, another nerf is on the way until it is literally impossible to make a non-rail tank survive a pub because infantry hate us and will always hate us until they dont have to deal with us anymore and that requires completely new kinds of maps
The community in general does not perceive tanks as OP. How many "nerf tank" threads have you encountered this month compared to "nerf AV", "buff tanks", etc.? It's the entitled bad pilots that come to drown the forms with their tears because they can't acknowledge it's the operator and not the equipment to blame for **** poor performance. And if you are still complaining that tanks suck after they got buffed in 1.1, you fail; this is not up for debate, you outright fail.
Also I noticed that you define a good tanker as someone who can take a great deal of AV fire. That definition is erroneous because the ability to accept lots of AV fire has more to do with gear than tanker skill. A good tanker is a tank operator who can contribute greatly to their team in a militia fit tank without getting destroyed; because to do so would rely heavily on that tanker's skill and ability to make good decisions. Just as how good infantry can run milita fits and still be effective, if you cannot run a militia tank successfully you are not considered a good tank operator.
|
EnglishSnake
Zumari Force Projection Caldari State
1341
|
Posted - 2013.06.27 10:08:00 -
[48] - Quote
The Attorney General wrote:Arms have gone down to enemy action in Iraq, just to let you know.
Aside from that, tanking is not an elitist club. I am not that good, I run tanks 100% of the time and I turn a profit.
Most of the tanks I see go down are to driver error. Charging into fire, hanging around objectives like they wont get popped. Absolutely ridiculous antics from people who seem to think you can take limitless damage.
I have a fully specced Maddy, and I know how much damage I can take. One proto AV I can get away from, two and I might be in trouble, three and I'm done.
I don't see the problem. Proto AV is strong, but we only have standard tanks.
Sorry pub stomping doesnt count
Go and play PC games against regular tanks and proto AV and lets see if you still turn a profit
Dont worry i can answer that for you - you wont, not matter how good you are you lose 1 tank your in the red straight away anyways and yes you can redline rail snipe but effectively your useless in a PC game since ive done it, so go blaster or missiles lol and get in infantrys face only to deal with lolAVnades raping you |
Aston Five
Commando Perkone Caldari State
1
|
Posted - 2013.06.27 12:11:00 -
[49] - Quote
Perhaps the new pilot suit will compensate for the lack of proto tanks. |
HyperionsThunder
Onslaught Initiative
12
|
Posted - 2013.06.27 15:07:00 -
[50] - Quote
Charlotte O'Dell wrote:HyperionsThunder wrote:Anmol Singh wrote:The Attorney General wrote:As a full blooded tanker, there is no need to remove proto AV.
It is not OP, it is not even unfair to tankers.
An RPG-7 costs a heck of a lot less than a MBT, but can destroy it quite easily.
It is not terribly difficult to be an efficient tanker, especially in pubs.
In PC battles it gets difficult if you let the enemy take the high ground, but a single good sniper can prevent that, so it is in fact quite even. If your team has no snipers, then you are forced to be defensive, no big surprise there.
Ultimately, if you can't deal with proto AV, you are not a real tanker, just someone who wants to get big stats with little risk. your ********... Real world tanks are not as easy to destroy, first of all they shoot 1 hit 1 klll 50 cal bullets from the 2 top gunner seats, they have thermal cameras, they can hit a plastic plate from two miles away while going at 50 mph. Also one missile destroys everything within 10 meter blast radius. Also if you dont hit the sweet spot on the tank you wont do ****, the tanks are camouflaged for their environments and are quite hard to see from a distance, Also tankers are trained not to go into rural areas or areas where enemy has cover. Real tanks can be very easy to destroy if they don't have any support I run proto-AV sometimes, but to be honest, it gets way too expensive. I see a tank drop in, I run to get my Ishukune out, and if the tank is already destroyed or on the other side of the map, I've just wasted a ton of ISK (admittedly much less than a tank costs). Even with the proto-AV, it takes a few shots to kill many tanks. Often they can get out of the way and start repping themselves. Don't let the FG gunners get behind you. Shots to the back of your tank do WAY more damage than to the front. Also, don't run a railgun tank into the middle of a city - even with the heavy it isn't hard to straffe out of way of your shots. Also, get some ground support :) Funny you say that. You should ask the Taliban how killing tanks is going for them, even in urban environments. http://www.youtube.com/watch?v=CtDHH8B29Bc
I'd hardly say that untrained civs running around in gowns and flip-flops carrying 60 year old rifles can stand up against US main battle tanks with ground and air support. I'm talking modern militaries here - not exactly on par with US tech, but somewhat close. Give them an anti-tank rifle, or a javalin, and it'll be a different story. |
|
Exmaple Core
Hellstorm Inc League of Infamy
423
|
Posted - 2013.06.27 15:54:00 -
[51] - Quote
If there was ever a good thread, its this one here. No proto av! |
Spkr4theDead
Namtar Elite Gallente Federation
211
|
Posted - 2013.06.27 16:36:00 -
[52] - Quote
Fox Gaden wrote:Kevlar Waffles wrote:Thats right take out all proto anti vehicle items until proto tanks are introduced to the game, let the hate begin As a Proto Swarm Launcher user I have to say... that actual makes some sense. Granted the LLAV is a proto level LAV, but I canGÇÖt seem to kill one with my Proto Swarm Launcher anyway, so whatGÇÖs the difference? You're a lolswarm user. The game takes care of aiming for you. |
Spkr4theDead
Namtar Elite Gallente Federation
211
|
Posted - 2013.06.27 16:44:00 -
[53] - Quote
Kane Fyea wrote:I will agree with this once LLAVs cant take 3-4 of my proto swarms with prof at 3 + 3 dmg mods. Explosive weaponry doesn't get a damage bonus against shields. We can run three passive hardeners with a booster and two powergrid diagnostic modules, or an extender with expansion units. We have tons of skills that add passive bonuses, especially Caldari Logi LAV levels that add 2% damage resistance per level.
All you spend was ~621k SP to get Wiyrkomis. Cal Logi LAV 5 is over 1.8 mil SP by itself. We have tons of SP in vehicle upgrades to make it harder for you to kill us.
Stop taking easy mode, and use the weapon that has a damage bonus to shields, forge guns. But wait, those do require aim to use... |
Spkr4theDead
Namtar Elite Gallente Federation
211
|
Posted - 2013.06.27 16:48:00 -
[54] - Quote
medomai grey wrote: So we either need prto/adv tanks or we need to lose proto/adv AV, because right now, just basing things on the ISK balance, std av vs std havs is pretty balanced. 2-3 std AV guys will take out the vast majority of tanks. The great tankers will take up to 5, though, so that's where this perception of tanks being OP comes from- but dont AR's do the same thing bc theyre good players!? CCP shouldnt punish an entire group of people for 5% of them being too good at what they do. Look at what happens: they nerfed tanks and we were mad for awhile, but we adapted with new fits and tactics and those of us with real talent are still owning pub matches in these gimped tanks, so likely, another nerf is on the way until it is literally impossible to make a non-rail tank survive a pub because infantry hate us and will always hate us until they dont have to deal with us anymore and that requires completely new kinds of maps
The community in general does not perceive tanks as OP. How many "nerf tank" threads have you encountered this month compared to "nerf AV", "buff tanks", etc.? It's the entitled bad pilots that come to drown the forms with their tears because they can't acknowledge it's the operator and not the equipment to blame for **** poor performance. And if you are still complaining that tanks suck after they got buffed in 1.1, you fail; this is not up for debate, you outright fail.
Also I noticed that you define a good tanker as someone who can take a great deal of AV fire. That definition is erroneous because the ability to accept lots of AV fire has more to do with gear than tanker skill. A good tanker is a tank operator who can contribute greatly to their team in a militia fit tank without getting destroyed; because to do so would rely heavily on that tanker's skill and ability to make good decisions. Just as how good infantry can run milita fits and still be effective, if you cannot run a militia tank successfully you are not considered a good tank operator.
[/quote] Are you now, or have you ever been a tanker? If not, what entitles you to say that if we can't run militia gear without getting destroyed easily, we're bad? In that case, it's still going to be at least ADV-level AV against a militia hull. You just want it to be easier to destroy tanks, so now you're challenging our manhood saying we shouldn't need our ~1.3 mil ISK tanks to do well.
I'd like to see you pilot a standard-fit Madrugar against just one guy with CBR7 swarms. You'll change your attitude pretty fast. |
Spkr4theDead
Namtar Elite Gallente Federation
211
|
Posted - 2013.06.27 16:49:00 -
[55] - Quote
I'd hardly say that untrained civs running around in gowns and flip-flops carrying 60 year old rifles can stand up against US main battle tanks with ground and air support. I'm talking modern militaries here - not exactly on par with US tech, but somewhat close. Give them an anti-tank rifle, or a javalin, and it'll be a different story.
EDIT: I saw this and thought of you :-) http://www.youtube.com/watch?NR=1&v=CqYiwao_WTg&feature=fvwp Check out around 1:27 lol.[/quote] Anti tank rifle? The Lahti and Solothurn were made immediately useless when tank armor got thicker. |
gbh08
74656d70
40
|
Posted - 2013.06.27 17:10:00 -
[56] - Quote
Tanks on my alt is the only thing keeping me here at the moment, i've only about 5-6 weeks experiance in shield tanks, gunlogi with all passive stats at 4 now and everything unlocked except proto turrets
at first i was all "wtf" these things dont last long, but as already said in here, you just need to play them carefully, i rarely get popped by av now, but i play quite defensive with missile turrets at range, if i do get popped by av, then its generally my fault for hanging around in one spot too long or me getting stuck i dont really get many kills 10-20ish but can defend capture points from a distance well
and naturally if you manage to be on the good side with good infantry it makes life much easier (props to maphia clan! my tanks always lasts when im on your team ) and i'll push forward more while on a good team
my only problem with my shield tank really , is them damn madrugers, i check the kill feed so i know if ones out, but i get snuck up on quite a bit and it always ends in me looseing, i have killed a few, but generally because they dont see me or they panic, and sometimes even if i have got the maddy in good range he will just floor it right up to me even as im backing up fireing at him and he will still tank my missiles and **** me over
tl:dr
Tanks may need some love, but are no where near as bad as some would have you belive Its rather funny seeing all these supposedly "BADASS" tankers cry |
HyperionsThunder
Onslaught Initiative
13
|
Posted - 2013.06.27 18:30:00 -
[57] - Quote
Spkr4theDead wrote:I'd hardly say that untrained civs running around in gowns and flip-flops carrying 60 year old rifles can stand up against US main battle tanks with ground and air support. I'm talking modern militaries here - not exactly on par with US tech, but somewhat close. Give them an anti-tank rifle, or a javalin, and it'll be a different story. EDIT: I saw this and thought of you :-) http://www.youtube.com/watch?NR=1&v=CqYiwao_WTg&feature=fvwpCheck out around 1:27 lol. Anti tank rifle? The Lahti and Solothurn were made immediately useless when tank armor got thicker.[/quote]
True dat, but it'd still be better than an AK.
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Scheneighnay McBob
Bojo's School of the Trades
1795
|
Posted - 2013.06.27 18:31:00 -
[58] - Quote
Fox Gaden wrote:Kevlar Waffles wrote:Thats right take out all proto anti vehicle items until proto tanks are introduced to the game, let the hate begin As a Proto Swarm Launcher user I have to say... that actual makes some sense. Granted the LLAV is a proto level LAV, but I canGÇÖt seem to kill one with my Proto Swarm Launcher anyway, so whatGÇÖs the difference? LLAVs are standard, tech 2 LAVs. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
211
|
Posted - 2013.06.27 18:40:00 -
[59] - Quote
Scheneighnay McBob wrote:Fox Gaden wrote:Kevlar Waffles wrote:Thats right take out all proto anti vehicle items until proto tanks are introduced to the game, let the hate begin As a Proto Swarm Launcher user I have to say... that actual makes some sense. Granted the LLAV is a proto level LAV, but I canGÇÖt seem to kill one with my Proto Swarm Launcher anyway, so whatGÇÖs the difference? LLAVs are standard, tech 2 LAVs.
non-pilots don't ******* get it...... they just don't......
Peace, Godin |
Scheneighnay McBob
Bojo's School of the Trades
1796
|
Posted - 2013.06.27 18:48:00 -
[60] - Quote
Godin Thekiller wrote:Scheneighnay McBob wrote:Fox Gaden wrote:Kevlar Waffles wrote:Thats right take out all proto anti vehicle items until proto tanks are introduced to the game, let the hate begin As a Proto Swarm Launcher user I have to say... that actual makes some sense. Granted the LLAV is a proto level LAV, but I canGÇÖt seem to kill one with my Proto Swarm Launcher anyway, so whatGÇÖs the difference? LLAVs are standard, tech 2 LAVs. non-pilots don't ******* get it...... they just don't...... Peace, Godin It's really easy to tell from the skill tree. All the basic stuff is tech 1 (medium frame suits); everything that branches off of tech 1 stuff is tech 2 (assaults, logis), and so on. |
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