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561. 20mil SP Vehicle Player seeking Corp - in Corporation Recruitment [original thread]
Jason, you are OP. Join FA. We have 0 P, Ninjapiratezombie, Hellsung Deathsong, and myself. The only tank teams who even challenge us are AE. Join
- by Charlotte O'Dell - at 2014.01.14 19:18:00
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562. Tanker training - in The Locker Room [original thread]
OMG I played with you last night! You're good. Want to join Fatal Absolution?
- by Charlotte O'Dell - at 2014.01.14 19:13:00
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563. BEST PONY. - in General Discussions [original thread]
Ulysses Knapse wrote: D afuq? You J acked up bronies need to stop posting. P lease, no one cares W ho the "best pony" is. N ow, please stop, or in 3 days I will explode. By the way, don't try to read this post vertically. T...
- by Charlotte O'Dell - at 2014.01.14 19:12:00
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564. Tanks are not OP - in General Discussions [original thread]
Awesome Pantaloons wrote: Tanks are only good in the hands of those who know what the hell they are doing I call bullsh8t. There is no way that every single blueberry is suddenly able to go 25:0 in a tank. The people who know how to pilot ...
- by Charlotte O'Dell - at 2014.01.14 01:35:00
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565. Respec looking rather obvious - in General Discussions [original thread]
Well, vehicle skills were refunded BC EVERYTHING changed. Drop suits aren't going to be anything like what they used to be. At the very least, light and heavy drop suit skills should be refunded. Even better, all drop suit skills Better than t...
- by Charlotte O'Dell - at 2014.01.13 20:47:00
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566. Cloaks should be scout only - in General Discussions [original thread]
Best way is to make cloak have obscene CPU/PG reqs so NOTHING except a logi can fit it without sacrificing everything except a basic module and a std weapon on a proto suit. Scout skill: Reduce cloak fitting by 80%/lvl for whatever. I'll do math ...
- by Charlotte O'Dell - at 2014.01.13 20:45:00
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567. Operation Shinobi Thoughts - in General Discussions [original thread]
I am ready: M1-Series Scout Ishukone Nova Knives 2 complex kin kats Be afraid. Be very afraid. I will befriend passive scanning GK.0s and get so much butt; all of the butt, in fact.
- by Charlotte O'Dell - at 2014.01.13 20:42:00
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568. Melee damage MN skill worthless - in General Discussions [original thread]
Why give a bonus to 2 close range attacks!? Nobody with knives will melee. Nobody without knives will melee unless it becomes a 100%/lvl improvement so we can ohk medium suits.
- by Charlotte O'Dell - at 2014.01.13 19:47:00
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569. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
No to mn changes but yes to everythkng else +5% move/sprint speed +5% DMG to knova knives
- by Charlotte O'Dell - at 2014.01.13 19:44:00
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570. Minmatar Scout: Racial Bonus - in General Discussions [original thread]
This is what it should be: 5%/lvl DMG bonus to knives 5%/lvl bonus to biotics effectiveness The melee bonus is garbage. WHO EQUIPS KNiVES AND then melees!?
- by Charlotte O'Dell - at 2014.01.13 19:38:00
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571. CCP Remnant confirms scouts will lose a sidearm but gain an equipment - in General Discussions [original thread]
At first, I thought, "oh no! I can't have a CR/KN fit anymore!" But then I thought: I can have a cloak/knife/RE fit. That is going to be the best objective defense **** ever. EVER. I approve. As long as scouts get a PG/CPU buff.
- by Charlotte O'Dell - at 2014.01.13 19:26:00
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572. Do You Believe That AV is Working As Intended? - in General Discussions [original thread]
8213 wrote: No. CCP stated that AV would windows of oppurtunity to take out tanks. That was simply a lie because modules can be stacked and activated in overlapping duration. Not to mention you need prototype AV to be competitive. Now, CCP wan...
- by Charlotte O'Dell - at 2014.01.13 19:23:00
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573. Do You Believe That AV is Working As Intended? - in General Discussions [original thread]
Leadfoot10 wrote: Swarms are too weak, tanks (hardeners, in particular) are too strong, and militia tanks are too inexpensive. AV nades and forges are about right. IMO, of course. :) Hardeners are fine. The problem is that AV is too weak, ...
- by Charlotte O'Dell - at 2014.01.13 19:22:00
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574. R.I.P. Mass Driver ++++++ - in Feedback/Requests [original thread]
It needs a 10% DMG buff. A boundless with a complex DMG mod isn't nearly as OP as it was in 1.4, but it does inspire fear and people don't just walk through the boom. 10%. That would be perfect. Also, it needs to have more ammo, BC since logi c...
- by Charlotte O'Dell - at 2014.01.13 17:29:00
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575. [Request] missile turrets requirement - in Feedback/Requests [original thread]
How about 1 like everything else. It isn't particularly better than the others.
- by Charlotte O'Dell - at 2014.01.13 17:22:00
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576. Scoutz n Knivez - in General Discussions [original thread]
lol. PLEASE try and out tank me. you can bring 6 friends in tanks and ill still wipe the floor with you...or ill just kill you with proto knives.
- by Charlotte O'Dell - at 2014.01.13 05:45:00
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577. what race will you be commiting to in 1.8 - in Intergalactic Summit [original thread]
#caldarigirlsdoitbetter
- by Charlotte O'Dell - at 2014.01.13 03:53:00
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578. Shield regulators need a buff - in General Discussions [original thread]
50% 40% 30% yp. they need it badly.
- by Charlotte O'Dell - at 2014.01.13 03:52:00
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579. I'm kinda new here - in General Discussions [original thread]
6 million SP. u want core skills up to lvl 3 at least, complex tank modules, complex dmg mods, and an adv tier 2 suit and and lvl 4 in your weapon of choice. having nanocircuitry to lvl 3 is also a good idea so you can get the k-2 hives or a kin02...
- by Charlotte O'Dell - at 2014.01.13 03:49:00
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580. Forge gun Buff - in General Discussions [original thread]
i agree. a wiki breach should be OHKing sicas. seriously. WHY is this not happening. I'd also like if the assault forge DMG was reduced a lot, but charge time reduced to 1.8 seconds so it's more of an assault weapon.
- by Charlotte O'Dell - at 2014.01.13 03:45:00
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