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2501. New Class of Tanks - in Feedback/Requests [original thread]
As an analogy, we have our LAV's which are like jeeps in wwii. then we have our HAV's (propsed to be MediumAV's) which are like a sherman in wwii, but we need SUPER HAV's which which would be like a KIng Tiger! something with a huge main gun, one ...
- by Charlotte O'Dell - at 2013.03.05 17:23:00
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2502. Marauders are not worth the extra 2million isk - in Feedback/Requests [original thread]
THe only difference between a 200,000 isk gunlogi and a 1,200,000 isk sagaris is a marginal (10-20) increase in PG, CPU, armour, and shields, as well as a 5%/lvl bonus to missiles (but who uses missiles anyway). The HP should be buffed a lot, and ...
- by Charlotte O'Dell - at 2013.03.05 17:20:00
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2503. Skill required to DRIVE a non-militia vehicles should be required - in Feedback/Requests [original thread]
I'm a LVL 5 vehicle driver. i earned my way up to the point where i can drive high lvl HAV's. Theoretically, one HAV pilot can call in 5 2million isk tanks in a corp battle. this is stupid. a vehicle that requires certain skills to use, should req...
- by Charlotte O'Dell - at 2013.03.05 17:16:00
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2504. [Proposal] Tank Balance - in Feedback/Requests [original thread]
Severus Smith wrote: Background There is a current imbalance on the battlefield. Tanks (current HAV's) can lay down serious damage, can redeploy rapidly across the battlefield, and are perfect for assaulting positions. They are the vehicle ve...
- by Charlotte O'Dell - at 2013.03.05 17:11:00
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2505. [Proposal] Tank Balance - in Feedback/Requests [original thread]
I love this idea. It'd be like the Panzer IV vs the King Tiger! We need to add a King Tiger class of tanks! but it needs to be REALLY slow and REALLY well armored with HUGE guns, or at least more than 1 slot for large turrets. However, it should s...
- by Charlotte O'Dell - at 2013.03.05 17:10:00
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2506. Tanks [feedback] - in Feedback/Requests [original thread]
stop nerfing tanks! the only ppl who complain about tanks being too strong are ppl that are not tankers or AV troopers. any AV tropper will tell you that a good swarm launcher kills tanks quickly for less cost than the tank itself
- by Charlotte O'Dell - at 2013.03.05 17:00:00
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2507. [Feedback] Fixing Tanks Part 4: The Marauder class - in Feedback/Requests [original thread]
+1
- by Charlotte O'Dell - at 2013.03.05 16:58:00
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2508. [Feedback] Fixing Tanks Part 4: The Marauder class - in Feedback/Requests [original thread]
Mavado V Noriega wrote: I have a serious problem with the current marauder class tanks atm and that problem is not enough bang for buck. Currently the differences between a standard and marauder tank is very minimal. One extra mod slot, slight...
- by Charlotte O'Dell - at 2013.03.05 16:57:00
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2509. [Feedback] Fixing Tanks Part 4: The Marauder class - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: Marauders, I'm guessing, are supposed to be analogous to a Tech 2 hull, in which case they're a highly specialized, technologically advanced system. That does not mean that they're better, certainly not that th...
- by Charlotte O'Dell - at 2013.03.05 16:55:00
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2510. [Feedback] Fixing Tanks Part 3: Buffing Shield Hardeners - in Feedback/Requests [original thread]
+1
- by Charlotte O'Dell - at 2013.03.05 16:53:00
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2511. [Feedback] Fixing Tanks Part 2: Broken Missiles and an easy Fix - in Feedback/Requests [original thread]
+1. Missile tanks are useless against anything except an amour tank at point blank range or when spawn camping at 30m. They need a range buff. Make all missiles have a range that is the median between the railgun and blaster and everyone will be ...
- by Charlotte O'Dell - at 2013.03.05 16:51:00
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2512. [Request] drop ship or orbitally seeded AV mine fields. - in Feedback/Requests [original thread]
butterfly bombs- i like it. +1
- by Charlotte O'Dell - at 2013.03.05 16:48:00
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2513. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
Buffing one kind of tank and leaving the other out is unfair, however, proto AV weapons DESTROY tanks even faster than the best railgun money can buy (damage mods aside). I have no problem with proto weapons doing a lot of damage, but how is the b...
- by Charlotte O'Dell - at 2013.03.05 16:47:00
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2514. Gives Missiles and Railgun tanks back their range! - in Feedback/Requests [original thread]
Rachoi wrote: Ulysses Knapse wrote: Rachoi wrote: Charlotte O'Dell wrote: There are railguns TODAY capable of shooting 220 miles with a muzzle velocity of mach 8. i want that on my tank! yes, but you also realize the railguns of tod...
- by Charlotte O'Dell - at 2013.03.04 22:55:00
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2515. Gives Missiles and Railgun tanks back their range! - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Rachoi wrote: Charlotte O'Dell wrote: There are railguns TODAY capable of shooting 220 miles with a muzzle velocity of mach 8. i want that on my tank! yes, but you also realize the railguns of today need the engin...
- by Charlotte O'Dell - at 2013.03.04 22:53:00
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2516. A way to solve the nerf-war - in Feedback/Requests [original thread]
Everyone gets mad when their favorite weapon gets nerfed, so about about we make militia versions weaker and proto versions equally stronger. that way, if you feel you're getting destroyed, it's bc that person paid for it, there's no reason a prot...
- by Charlotte O'Dell - at 2013.03.03 23:54:00
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2517. [request] How to PROPERLY balance/nurf the laser rifle - in Feedback/Requests [original thread]
Stop nerfing every weapon! unnerf railguns, unnerf missiles, unnerf EVERYTHING! And if you must nerf something, make it strong another way. All these POG ass boots think they should be able to take on a tank head on or shouldnt be able to be shot ...
- by Charlotte O'Dell - at 2013.03.03 23:51:00
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2518. [Request] Large Morter Turret - in Feedback/Requests [original thread]
I want a turret that is capable of lobbing shells miles away without line of sight; like a howitzer or morter. The only catch is that you'd need a spotter or your fire wouldn't be accurate. This would be really cool on a minmitar tank!
- by Charlotte O'Dell - at 2013.03.03 23:42:00
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2519. Gives Missiles and Railgun tanks back their range! - in Feedback/Requests [original thread]
There are railguns TODAY capable of shooting 220 miles with a muzzle velocity of mach 8. i want that on my tank!
- by Charlotte O'Dell - at 2013.03.03 23:40:00
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2520. Gives Missiles and Railgun tanks back their range! - in Feedback/Requests [original thread]
Someone explain to me how weapons designed to shoot targets from satellites and spaceships can't hit targets more than 50m (in the case of missiles) and 400m (in the case of railguns). Unnerf these things and make it fair,m immediatly. currently, ...
- by Charlotte O'Dell - at 2013.03.03 20:24:00
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