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2281. Corporation Suit 'Skin' Design - in Feedback/Requests [original thread]
Mine would be pink and fluffy.
- by Charlotte O'Dell - at 2013.04.06 22:04:00
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2282. are tanks worth it? - in General Discussions [original thread]
You can get 400,000-700,000 isk payouts if your infantry is doing their job and killing AV guys while u kill everything else. If not, youll lose more than you make. Also, only bring out good tanks in Corp matches. In pub, anything more than 800,0...
- by Charlotte O'Dell - at 2013.04.04 23:19:00
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2283. LeCuch is a teamkiller - in The Locker Room [original thread]
That is all. Ram LAVs into him the whole time. Also, I challenge you to a duel.
- by Charlotte O'Dell - at 2013.04.04 19:44:00
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2284. Bring back the proto breach forge - in Feedback/Requests [original thread]
ONLY IF YOU MAKE THE COMPRESSED PROTO RAIL GUN'S DAMAGE 2700.
- by Charlotte O'Dell - at 2013.04.04 19:17:00
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2285. Dust is pointless to play if you fall behind the curve - in General Discussions [original thread]
You're forgetting about planetary conquest mode. serious players will flock there bc of higher payouts, and noobs will play pub matches. itll balance itself.
- by Charlotte O'Dell - at 2013.04.01 15:59:00
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2286. (suggestion) jamming system - in Feedback/Requests [original thread]
Bad Bandage wrote: Hi peeps now i thought of a suggestion for creating a simple ecm system that could be open for discussion, i thought of possibly adding a tool to lav's possibly the logistic ones that activated can send out a circular pulse c...
- by Charlotte O'Dell - at 2013.04.01 14:09:00
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2287. [Request] HAV Module: Guided Airburst Anti-Infantry Plasma Missiles - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Casius Hakoke wrote: Basically to stop so many swarms/AV nads. Say six missiles from a swarm launcher gets fired at you, with level 5 skill best meta item, would stop 60% of the missiles from hitting. Just throwing t...
- by Charlotte O'Dell - at 2013.04.01 14:08:00
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2288. [Submission] MCC Orbita/Clone Disabler: The solution to redlining in Skirmish - in Feedback/Requests [original thread]
+1
- by Charlotte O'Dell - at 2013.04.01 14:06:00
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2289. Forge Gun Range too short? - in Feedback/Requests [original thread]
Dusters Blog wrote: Doesn't the forge fire railgun type weaponry? It seems like the weapons range is very limited. frequently now there are occurences where rail tanks can park on the edges of the map out of the range of AV weaponry and fire aw...
- by Charlotte O'Dell - at 2013.04.01 14:03:00
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2290. [Feedback] - Buff the AR - in Feedback/Requests [original thread]
slypie11 wrote: Standered ARs need to have recoil. I have almost no skills into AR yet I still land close to 90% of my shots. Something that fires that fast should have recoil. +1
- by Charlotte O'Dell - at 2013.04.01 14:01:00
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2291. Large Turrets - in Feedback/Requests [original thread]
I can't argue when someone wants to buff my railgun. +1
- by Charlotte O'Dell - at 2013.04.01 13:59:00
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2292. [Request] HAV Module: Guided Airburst Anti-Infantry Plasma Missiles - in Feedback/Requests [original thread]
Casius Hakoke wrote: Honestly some type of counter measures would be nice. Maybe a 'flare' launcher of sorts, maybe with its own skill, say 5% effectiveness per level, with the base effectiveness of the module being 25% - 35% based on meta leve...
- by Charlotte O'Dell - at 2013.04.01 04:33:00
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2293. [Request] HAV Module: Guided Airburst Anti-Infantry Plasma Missiles - in Feedback/Requests [original thread]
ladwar wrote: i have to say no to this idea but your thinking in the right area. maybe it could be a small turret type for missiles. i think a active module that work similar to the active scanner but it jams radar and swarm launcher lock, same...
- by Charlotte O'Dell - at 2013.04.01 04:03:00
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2294. [Request] HAV Module: Guided Airburst Anti-Infantry Plasma Missiles - in Feedback/Requests [original thread]
I want kinetic defense systems. passive = automatically neutralizes ONE type of AV weapon active = for a short time, neutralizes all AV weapons Both, of course, we have high PG/CPU costs, as well as being expensive (ISK and SP), to equip, to ne...
- by Charlotte O'Dell - at 2013.04.01 03:46:00
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2295. MAG Based Leader comms - in Feedback/Requests [original thread]
+1
- by Charlotte O'Dell - at 2013.04.01 03:30:00
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2296. [Request] Prone - in Feedback/Requests [original thread]
This is an excellent point, actually. +1
- by Charlotte O'Dell - at 2013.04.01 03:28:00
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2297. Dear PRO friends/former PRO members, - in General Discussions [original thread]
I can vouch for general grodd being a very good tanker. Hopefully, a corp out there will take him in. I swear, he, like, never loses tanks. I don't know how, or why, but he's very good at knowing exactly when to run away.
- by Charlotte O'Dell - at 2013.04.01 03:20:00
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2298. people say if they add artillary - in General Discussions [original thread]
yes we do or railgun snipers will be the top of the food chain forever.
- by Charlotte O'Dell - at 2013.04.01 00:34:00
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2299. Proto Tanks - in General Discussions [original thread]
Level 5 HAVs...omg I'm gonna gill so many geks...
- by Charlotte O'Dell - at 2013.03.31 04:33:00
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2300. Pink Fluffy Bounty Hunterz [PFBHz] - in Corporation Recruitment [original thread]
slap26 wrote: Always looking for more tankers, be good and apply Hmmm...I sure do like the idea of being pink and fluffy... I'm an experienced tanker (4 mil SP solely into tanks) and am a newly free agent looking for employment. I have sent...
- by Charlotte O'Dell - at 2013.03.30 16:14:00
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