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141. Where was all the DS QQ last build??? - in General Discussions [original thread]
Bring back dumbfire on Swarmers... It'll be tricky but they'll start hitting dropships and the DS pilots will have to fly at higher altitude and be more careful about their movements over swarms of infantry.
- by Chankk Saotome - at 2012.11.01 12:33:00
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142. Apparently the E.U players have invaded our servers. - in General Discussions [original thread]
You tell 'em Talruum! You doin' alright over there? Asian servers are deadder than ever, and god-forbid you go up against a squad corp of 3-4... The blue dots will just sit at the spawn even after I lure away the whole opposing squad to free up h...
- by Chankk Saotome - at 2012.11.01 11:54:00
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143. Cap raised for double SP? - in General Discussions [original thread]
Already like 3 other posts on this... I understand people not using the SEARCH button up there but seriously, not even looking at the first page of posts!? Come on... You're just trying to make a mess of the forums.
- by Chankk Saotome - at 2012.10.31 14:46:00
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144. Active plus passive SP capped at 500k per week?? - in General Discussions [original thread]
The passive definitely seems to be on TOP of active gain at 500. I was able to earn nearly 620k this last week before reset so... yeah... I'm still calculating exact numbers myself. This week (depending on what the SP deal actually is) is probab...
- by Chankk Saotome - at 2012.10.31 14:45:00
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145. Napalm Grenade and Flamethrower - in General Discussions [original thread]
This belongs in Feedback/Requests... Just wanted to point that out to help OP do his bit in keeping forums clean. They're a nightmare currently and need a huge sweep of backlog posts just outright removed.
- by Chankk Saotome - at 2012.10.31 14:34:00
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146. Wow, double SP!!! - in General Discussions [original thread]
AsusanXT wrote: Mind sharing the cap number? Currently it sits somewhere around 500,000SP you can gain in combat in the space of a week. 1,000SP gained per hour with Passive SP activated which does not affect the active SP gains cap... pro...
- by Chankk Saotome - at 2012.10.31 14:25:00
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147. To Devs : About SP Cap and Double Sp Week ! - in General Discussions [original thread]
Double SP would be an obvious reward for just being here.... A double SP cap might actually be a test of whether to raise the cap or keep it down where it is. A lot of hardcore players often cap out in about 3 days, before even really getting into...
- by Chankk Saotome - at 2012.10.31 14:15:00
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148. To Devs : About SP Cap and Double Sp Week ! - in General Discussions [original thread]
Just ran a couple good matches but seemed to get standard SP.... I'm wondering if they didn't just extend the cap to 1,000,000 vs the 500,000 [close estimate] it has been.
- by Chankk Saotome - at 2012.10.31 13:41:00
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149. AU Timezone dead - in General Discussions [original thread]
Skirmish, free 1000ish WP and related SP and ISK for victory while just relaxing. Best match (gain-wise) was 1v2 though... 28kSP, 361ISK, 5 Prometheuses and 5 Proto SMGs with a solo orb-strike gained. All for running in circles while one of their...
- by Chankk Saotome - at 2012.10.31 12:02:00
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150. AU Timezone dead - in General Discussions [original thread]
While I play on Asian servers most of the time I am totally against being forced to play on AU servers. Even with patches and fixes the lag whenever I find myself on an AU server is atrocious, even when it's only 4v4. I'd rather play 1v0 matches...
- by Chankk Saotome - at 2012.10.31 11:45:00
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151. Nova Knives - in General Discussions [original thread]
With the charge time on them they're worthless as it stands. While silent, it doesn't matter as the animation is so long that if you don't 1-hit kill someone they'll start running away before you can fire off a melee animation to finish the job an...
- by Chankk Saotome - at 2012.10.30 22:19:00
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152. How do you name your fittings? - in General Discussions [original thread]
Saboteur Engineer Mechanic I know what's in these suits already without looking so I just want to have a fun name for them. I have thought of changing them to various characters of those roles in movies, shows, or games I like though... Perhaps: ...
- by Chankk Saotome - at 2012.10.30 10:09:00
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153. Sniper distance - in General Discussions [original thread]
Beld Errmon wrote: never underestimate CCP's hatred of Amarr. Never underestimate ALL non-Amarr's hatred of the Amarr.
- by Chankk Saotome - at 2012.10.29 11:59:00
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154. Spawn safety timers - in General Discussions [original thread]
I like the idea, but this belongs in Feedback/Suggestions.
- by Chankk Saotome - at 2012.10.28 11:44:00
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155. Nanite Injectors, Triage Units, Revive Guns: USE THEM - in General Discussions [original thread]
One of the big problems here is asking people to rely on others. Something I require as I run a frontline logi, as I think many others posting do as well. We're dealing with re-teaching other gamers how to play as a team and depend on their teamm...
- by Chankk Saotome - at 2012.10.27 07:47:00
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156. The Old Dust - in General Discussions [original thread]
Read NDA much? Doesn't seem the video uploader has...
- by Chankk Saotome - at 2012.10.21 17:24:00
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157. Whoa whoa whoa whoa, chief! +5% swarm missle daage radius per level? Worthless.... - in General Discussions [original thread]
It meant something back when we could dumb-fire swarmers. Now it means absolutely nothing and either the weapons or the skill needs to be changed to compensate for that fact. Perhaps tracking ability, or speed boost... something. Or re-allow dumb...
- by Chankk Saotome - at 2012.10.20 13:30:00
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158. Swarms aren't the problem - in General Discussions [original thread]
Normally wouldn't like another comment like this but you're so right Martin. Honestly, everyone complaining about this being OP, or that being OP, are all running militia gear trying to play Deathmatch and have no interest in the future of the ga...
- by Chankk Saotome - at 2012.10.20 11:52:00
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159. Logistics Dropsuit Deficiencies - in General Discussions [original thread]
While I concur that there's a lack of balance for speed and armor/shields being so low (ONE of these should be on par with Assaults, c'mon CCP), I still top boards with my team when we run by reviving, resupplying, recloning, and hacks (logi seems...
- by Chankk Saotome - at 2012.10.20 09:34:00
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160. Swarms aren't the problem - in General Discussions [original thread]
Even as someone who wants to pilot ships I'll agree with pathing being an issue but you should also concur that 2 swarms should not be able to kill a dropship or flip it on it's head, nor should they be able to track and turn full 180 mid-air. Gr...
- by Chankk Saotome - at 2012.10.20 09:08:00
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