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6301. CPM a push to remove DMG Mods - in General Discussions [original thread]
IRON PATRIOT 1 wrote: Cat Merc wrote: IRON PATRIOT 1 wrote: Cat Merc wrote: No, precision enhancers are neglected because of the **** base range on suits. You need TWO range amps to get 30m of range, and then you need precision enhanc...
- by Cat Merc - at 2014.02.09 19:02:00
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6302. CPM a push to remove DMG Mods - in General Discussions [original thread]
Zeylon Rho wrote: Knight Solitaire wrote: Damage mods need a penalty, I think they should increase the CPU of the weapons they effect, much like how it works in EVE. This is the closest thing to a sensible suggestion, considering they're ...
- by Cat Merc - at 2014.02.09 18:55:00
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6303. CPM a push to remove DMG Mods - in General Discussions [original thread]
IRON PATRIOT 1 wrote: DeadlyAztec11 wrote: IRON PATRIOT 1 wrote: Cat Merc wrote: No, precision enhancers are neglected because of the **** base range on suits. You need TWO range amps to get 30m of range, and then you need precision e...
- by Cat Merc - at 2014.02.09 18:54:00
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6304. CPM a push to remove DMG Mods - in General Discussions [original thread]
Knight Solitaire wrote: While we're on the topic of moving / removing modules, should Codebreakers not be a high-slot module? Caldari master race says no. Here's a module I would use, codebreaker! I die most often from hacking.
- by Cat Merc - at 2014.02.09 18:53:00
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6305. CPM a push to remove DMG Mods - in General Discussions [original thread]
Knight Solitaire wrote: Damage mods need a penalty, I think they should increase the CPU of the weapons they effect, much like how it works in EVE. Actually they have no penalty EVE. They increase both damage and fire rate. https://wiki.eveo...
- by Cat Merc - at 2014.02.09 18:52:00
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6306. CPM a push to remove DMG Mods - in General Discussions [original thread]
Sinboto Simmons wrote: Or we can move um to the lowslot. And when you do that, move ALL the utility modules shields have to high slots. CPU/PG mods, kin cats, cardiac regs, profile dampeners, range amps, etc' Can't have the cake and eat it too.
- by Cat Merc - at 2014.02.09 18:47:00
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6307. CPM a push to remove DMG Mods - in General Discussions [original thread]
IRON PATRIOT 1 wrote: Cat Merc wrote: No, precision enhancers are neglected because of the **** base range on suits. You need TWO range amps to get 30m of range, and then you need precision enhancers to actually see anything. That's 3-4 mod...
- by Cat Merc - at 2014.02.09 18:46:00
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6308. why dont the best corps fight eachother? - in General Discussions [original thread]
Why do the US, Russia and China not fight each other?
- by Cat Merc - at 2014.02.09 18:39:00
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6309. CPM a push to remove DMG Mods - in General Discussions [original thread]
No, precision enhancers are neglected because of the **** base range on suits. You need TWO range amps to get 30m of range, and then you need precision enhancers to actually see anything. That's 3-4 modules on a suit that has 7 at prototype level...
- by Cat Merc - at 2014.02.09 18:36:00
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6310. just to let u down... - in General Discussions [original thread]
25mil SP, gonna throw it all on maxing out Gallente.
- by Cat Merc - at 2014.02.09 18:33:00
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6311. CCP READ - in General Discussions [original thread]
Gotta be honest, heavy has become a real problem to deal with sometimes. Assaults and Logis be damned, the heavy is more threatening to me than both.
- by Cat Merc - at 2014.02.09 18:29:00
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6312. How to run shotguns on the Gallante Assault - in General Discussions [original thread]
So... How do you expect to catch up on enemies, and how do you expect to regenerate at 2hp/s? And how do you expect to not have your face melted trying to flank, because everyone and their mother have a scanner?
- by Cat Merc - at 2014.02.09 18:06:00
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6313. let's talk dust: full auto shotgun? - in General Discussions [original thread]
DeadlyAztec11 wrote: Actually we are not known for our higher Rate of Fire, the Minmatar are. We are known for close range high fire rate and high damage goodness. Minmatar are known for their fire rate and duct tape.
- by Cat Merc - at 2014.02.09 18:05:00
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6314. Please Non Caldari let the Caldari decide on their own bonuses - in General Discussions [original thread]
Yeah well, I want my Gallente assault bonus to be +10,000% damage per level. You can't argue with that because you're not a Gallente assault.
- by Cat Merc - at 2014.02.09 18:04:00
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6315. Why is CCP trying to destroy Dust514? - in General Discussions [original thread]
Lea Silencio wrote: How long have you played for? Gameplay was MUCH worse when it first started. Yeah, but arguably much more fun. Everything was absurdly overpowered, which in a way made everything fun.
- by Cat Merc - at 2014.02.09 17:47:00
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6316. Caldari Assault Suit Bonus - in General Discussions [original thread]
Caldari Assaults in 1.8 are going to have a base recharge of 40hp/s. You may now foam your mouths.
- by Cat Merc - at 2014.02.09 17:15:00
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6317. CCP, why do you hate Gallente so much... - in General Discussions [original thread]
Nocturnal Soul wrote: List of worst bonuses from least to greatest: Caldari assault Amarr scout Gallente Assault Amarr heavy ( it needs resistance to both armor killing weapons ) Really? Resistance is a bad bonus? Yeah, sure, it's on both...
- by Cat Merc - at 2014.02.09 15:58:00
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6318. CCP, why do you hate Gallente so much... - in General Discussions [original thread]
BL4CKST4R wrote: I don't think CCP internal testing = real battle. It's probably two dudes just messing around... and the AR should dominate even without the bonus since you know it's not the Gallente Assaults only who use the AR. Actually ...
- by Cat Merc - at 2014.02.09 15:27:00
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6319. CCP, why do you hate Gallente so much... - in General Discussions [original thread]
Django Quik wrote: Cat Merc wrote: Django Quik wrote: All weapons and TTK are being readjusted in 1.8 - who knows, the AR might become the highest DPS rifles afterall. And a nerf to SMGs is coming too, so your shotgun might out damage the...
- by Cat Merc - at 2014.02.09 15:08:00
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6320. Why cant we paint targets with L2 yet? - in General Discussions [original thread]
I don't think it should work like in Battlefield. Would make scanners rather pointless. Instead you should be able to mark the ground or walls and say "Enemy in this area". It won't leave a mark on the enemy itself like in BF.
- by Cat Merc - at 2014.02.09 14:40:00
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