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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
169
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Posted - 2014.02.09 17:47:00 -
[31] - Quote
Neo Rinzler wrote:I'm starting to get the impression that alot of the Non Caldari are trying to force a useless Reload bonus onto the Caldari Assault suit to make sure the RR dies a very painful death in 1.8 Look people we already know the RR is going to be nerfed into the ground (CCP have a horrible track record of 'balance' just look at Tanks and AV in 1.7) so stop trying to ruin the Caldari Assault suit as well !!! I've seen silly reload bonuses, ammo capacity bonuses and the reason No Caldari is happy with either of them being a factor in the Assault bonus is because out of experience of playing with the suits and weapons .. they really aren't needed or wanted and seeing as very few people skill into those skills on the weapons themselves surely that'd be a big enough hint that really Ammo and Reload is just an afterthought when you have more SP than sense So please stop trying to force useless bonuses on our suits .. now that you've got the bonuses you wanted let us get a bonus that we want Be Merciful My alternative idea here https://forums.dust514.com/default.aspx?g=posts&m=1818451#post1818451 I am Gallente and i feel for you that bonuses is crap just crap i hope they change it for you and hope we change are Gallente crap bonuses as well.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Cat Merc
Ahrendee Mercenaries EoN.
6319
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Posted - 2014.02.09 18:04:00 -
[32] - Quote
Yeah well, I want my Gallente assault bonus to be +10,000% damage per level.
You can't argue with that because you're not a Gallente assault.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Oswald Rehnquist
1233
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Posted - 2014.02.09 18:24:00 -
[33] - Quote
that's a little pretentious just to throw out your thread,
here is a better thread on caldari bonuses which had more input from more people
https://forums.dust514.com/default.aspx?g=posts&m=1816622#post1816622
Below 28 dB
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George Moros
Area 514
306
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Posted - 2014.02.09 18:37:00 -
[34] - Quote
Cat Merc wrote:Yeah well, I want my Gallente assault bonus to be +10,000% damage per level.
Actually, Gallente assault is the only one I wouldn't mind having a bonus to damage (although, I would reduce your proposal by a factor of say, 5000). Gallente are well known in EVE as a race with highest raw DPS. Also, a damage bonus affects all Gallente weapons equally good.
As for Caldari... reload speed bonus does feel sucky. ADS bonus seems like a good idea, but it wouldn't affect swarms at all. Dunno...
Pulvereus ergo queritor.
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Shokhann Echo
Chatelain Rapid Response Gallente Federation
177
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Posted - 2014.02.09 19:09:00 -
[35] - Quote
Neo Rinzler wrote:I'm starting to get the impression that alot of the Non Caldari are trying to force a useless Reload bonus onto the Caldari Assault suit to make sure the RR dies a very painful death in 1.8 Look people we already know the RR is going to be nerfed into the ground (CCP have a horrible track record of 'balance' just look at Tanks and AV Pre-1.7) so stop trying to ruin the Caldari Assault suit as well !!! I've seen silly reload bonuses, ammo capacity bonuses and the reason No Caldari is happy with either of them being a factor in the Assault bonus is because out of experience of playing with the suits and weapons .. they really aren't needed or wanted and seeing as very few people skill into those skills on the weapons themselves surely that'd be a big enough hint that really Ammo and Reload is just an afterthought when you have more SP than sense So please stop trying to force useless bonuses on our suits .. now that you've got the bonuses you wanted let us get a bonus that we want Be Merciful My alternative idea here https://forums.dust514.com/default.aspx?g=posts&m=1818451#post1818451
fixed it for you
Void Echo Alt #1
Back on main 3-31-14
Il be back in game within the next month or so.
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Squagga
The State Protectorate
195
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Posted - 2014.02.09 19:09:00 -
[36] - Quote
Disagreeing with this thread is actually just the proof that this thread is correct. If you're upset about your bonuses then ***** about them. We're talking about yet another nerf to the Caldari technology. Not how you can't aim your shitbox weapon
Reloading, the silent killer.
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Corrupted Files
Seykal Expeditionary Group Minmatar Republic
14
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Posted - 2014.02.09 19:52:00 -
[37] - Quote
Neo Rinzler wrote:John Demonsbane wrote:Pretty sure the reload bonus was a CCP, not community, idea. With that out of the way, please suggest what type of non-OP bonus you would like for your suits. I see nothing wrong with the regulator bonus checkmate proposed recently here. So 5% heat build up reduction for the Amarrians isn't an OP bonus ?? Being able to put out 25% more DPS before overheating is huge Larger Clip sizes on Minmatar Weapons isn't an OP bonus ?? Being able to put out more damage before reloading eg a few extra Mass Driver/Flaylock shots, a 25% larger clip size on the CR and SMG is also huge Regulator bonus would be good if Regulators weren't so UP and for that bonus to really be useful then Regulators themselves need to be buffed Frankly your opinion means nothing because it wont be a bonus that affects you so why are you chipping in with your 2 cents ?? How exactly do you know what would be 'beneficial' on a suit that you don't even use ??? Maybe I should start proposing different Sentinel Bonuses seeing as I have very little experience with them .. Anything that is along the lines of the Minmatar and Amarrian bonuses like 2% ROF per level bonus or effective range increased is instantly quashed and is called OP when in actual fact it would be no different to the other bonuses The initial proposed bonuses of ROF for all the races was removed because of 1 Amarrian Weapon not benefitting from it (The Semi Auto SCR) pretty much everyone else was actually quite happy with the bonus for the Assault suits .. honestly they should have given everyone else ROF and Amarrians Heat build up reduction and everyone would've been happy
I'm happy that we don't get a ROF bonus. Think how OP the ACR would be if I could dish out the same RPM as a HMG, with longer range, higher accuracy, and damage per shot. I might have to reload more, but if I see you, you're dead. Period. I can unload the whole mag before you even get 1/4 the way through yours.
As I ran Caldari assault since closed beta, I welcome the shield regulator bonus again, especially since the RR is meant to be a longer range weapon. This allows me to get in, do some stuff with the mag sec SMG, get out while my shields recharge, and sit back at a safer distance plinking away with my RR until the enemy that I just bated into coming out into my optimal has fallen for the trap I've been able to set due to being able to get away and have my shields back at full in the few sec that it takes me to get away.
What you are doing in this post is comparing the Caldari (Typically a longer range, eliminate the threat before it becomes a threat lore and descriptive play-style to the hit and run (Get in, do massive damage, get out) style of the Minmatar, and the juggernaut (slower moving, ever advancing, take no prisoners for our faith) style of the Aamar, and stating that you should have a suit bonus designed to give you the best of both worlds.
I still use my CK.0 to great effect being shield tanked, on the highs, and having complex regs on the lows. I duck out of a fight for 3 sec just before I lose shields, and they are basically full. 8 sec if they are fully depleted. With 150 armor, and higher speed.
It wasn't just the SCR that didnt benifit from the ROF bonus. The standard variant of the CR, TAC AR, Burst AR, PLC, |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
737
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Posted - 2014.02.10 03:06:00 -
[38] - Quote
Neo Rinzler,
I appreciate your passion on this but, as several folks pointed out, there are some more constructive ways to have the conversation.
My recommendations for the CalAssault bonus are in floating in around in several threads but basically they are a as follows: 1) % decrease in rail tech spool and swarm lock time per level. Roughly at level V rail spool time should be a bit lower than it is now (assumes spool time increase in 1.8).
This gives an SP offset to the rail spool time...that's the only weapon based drawback that you currently can't mitigate with suit perk or weapon skill SP investment. It's also inline with the Amarr and Minmatar assault perks that directly address their primary racial weapon drawbacks.
"Endless money forms the sinews of War." - Cicero
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straya fox
Sad Panda Solutions
196
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Posted - 2014.02.10 03:55:00 -
[39] - Quote
I can't really see a weapon bonus for the Caldari suit that everyone can agree on, i was thinking a ROF bonus would be the only one to be on par with the Amarr and Minmatar.
Now i am leaning towards recharge/ regulation, this would help in a real way and fit in with lore.
Still not sure, but like every other Caldari assault user i believe a reload bonus is not the way forward. |
Joel II X
Dah Gods O Bacon
914
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Posted - 2014.02.10 03:58:00 -
[40] - Quote
ResistanceGTA wrote:John Demonsbane wrote:Pretty sure the reload bonus was a CCP, not community, idea. With that out of the way, please suggest what type of non-OP bonus you would like for your suits. I see nothing wrong with the regulator bonus checkmate proposed recently here. There's this weird pattern that has emerged, let's see if we can find it... Amarr Assault Bonus effects Amarr weapons. Minmatar Assault Bonus effects Minmatar weapons. Gallente Assault Bonus effects Gallente weapons. Caldari Assault Bonus effects... Shield Regulators? One of these things is not like the others. And one of these things is not the direction CCP is going. If we drop weapon based bonuses, then the Amarr are upset. If we drop module bonuses, apparently the Caldari are upset... Actually, the Gallente bonus is crap since it only affects Blaster weapons (assault rifle and maybe Ion Pistol). |
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