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6281. any forge gun buffs for 1.8? - in General Discussions [original thread]
Don't you dare touch forge gun fire rate. It's much harder to snipe infantry, because if you miss, that infantry has all the time in the world now to get into cover. I like that.
- by Cat Merc - at 2014.02.09 20:44:00
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6282. CPM a push to remove DMG Mods - in General Discussions [original thread]
IRON PATRIOT 1 wrote: Logi Bro wrote: IRON PATRIOT 1 wrote: Logi Bro wrote: IRON PATRIOT 1 wrote: Thankyou like I said math means nothing in this game. Lol, I like that you haven't directly responded to any of my posts yet. Are...
- by Cat Merc - at 2014.02.09 20:35:00
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6283. CPM a push to remove DMG Mods - in General Discussions [original thread]
IRON PATRIOT 1 wrote: Cat Merc wrote: IRON PATRIOT 1 wrote: CCP can either do three things -Remove damage mods or nerf them -Buff Shield Extenders -Or nerf armor plates Or none of those. Call back to me when plates self regenerate at ...
- by Cat Merc - at 2014.02.09 20:34:00
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6284. CPM a push to remove DMG Mods - in General Discussions [original thread]
IRON PATRIOT 1 wrote: CCP can either do three things -Remove damage mods or nerf them -Buff Shield Extenders -Or nerf armor plates Or none of those. Call back to me when plates self regenerate at 40hp/s. (Coming in 1.8)
- by Cat Merc - at 2014.02.09 20:11:00
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6285. CPM a push to remove DMG Mods - in General Discussions [original thread]
True Adamance wrote: Iron Wolf Saber wrote: Removing damage mods would only buff armor tankers even more. Hardly. Damage buffs are currently ruining this game. No FPS shooter should allow a player to have a more powerful gun in terms of ...
- by Cat Merc - at 2014.02.09 20:00:00
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6286. CPM a push to remove DMG Mods - in General Discussions [original thread]
Lynn Beck wrote: Cat Merc wrote: Lynn Beck wrote: Replace them with: Heat sink- increases RoF of Laser weaponry- high slot Gyrostabilazer-increases RoF and effective range of Projectile weaponry- low slot Magnetic Field Stabilizer- increa...
- by Cat Merc - at 2014.02.09 19:59:00
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6287. CPM a push to remove DMG Mods - in General Discussions [original thread]
IRON PATRIOT 1 wrote: Cat Merc wrote: Logi Bro wrote: Here's a scenario. Let's say there are two players: Player A and Player B. Both players have the same weapon, and we will assume that weapon does 100 DPS for the sake of round numbers....
- by Cat Merc - at 2014.02.09 19:56:00
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6288. CPM a push to remove DMG Mods - in General Discussions [original thread]
Iron Wolf Saber wrote: Removing damage mods would only buff armor tankers even more. Wait wat
- by Cat Merc - at 2014.02.09 19:55:00
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6289. CPM a push to remove DMG Mods - in General Discussions [original thread]
Logi Bro wrote: Cat Merc wrote: And that's assuming perfect accuracy. Damage mods can miss, shield extenders cannot. That logic is a little confusing to me. Let's put it this way: we assume that both players are of equal skill, so they ...
- by Cat Merc - at 2014.02.09 19:54:00
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6290. CPM a push to remove DMG Mods - in General Discussions [original thread]
Lynn Beck wrote: Replace them with: Heat sink- increases RoF of Laser weaponry- high slot Gyrostabilazer-increases RoF and effective range of Projectile weaponry- low slot Magnetic Field Stabilizer- increases RoF and damage of Hybrid weaponry- ...
- by Cat Merc - at 2014.02.09 19:53:00
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6291. CPM a push to remove DMG Mods - in General Discussions [original thread]
IRON PATRIOT 1 wrote: Cat Merc wrote: Someone wrote: IRON PATRIOT 1 wrote: No it gives you exactly 26.4% damage increase from 3 complex damage mods. Plus the 15% you get from proficiency lvl 5 duh. So that's 41.4% dmg increase. T...
- by Cat Merc - at 2014.02.09 19:51:00
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6292. CPM a push to remove DMG Mods - in General Discussions [original thread]
Knight Solitaire wrote: Spectral Clone wrote: MLT dmg mod: 2% STD dmg mod: 2% Adv dmg mod: 4% Pro dmg mod 6% No. STD / MLT Damage Mod: 3% Damage Increase, 5% Increase in CPU Usage of effected weapon ADV Damage Mod: 5%, 6% Increase in CPU...
- by Cat Merc - at 2014.02.09 19:49:00
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6293. CPM a push to remove DMG Mods - in General Discussions [original thread]
Logi Bro wrote: Here's a scenario. Let's say there are two players: Player A and Player B. Both players have the same weapon, and we will assume that weapon does 100 DPS for the sake of round numbers. The only difference between the two is that...
- by Cat Merc - at 2014.02.09 19:48:00
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6294. CPM a push to remove DMG Mods - in General Discussions [original thread]
IRON PATRIOT 1 wrote: No it gives you exactly 26.4% damage increase from 3 complex damage mods. Plus the 15% you get from proficiency lvl 5 duh. So that's 41.4% dmg increase.[/quote] Then it's not really the damage mods.
- by Cat Merc - at 2014.02.09 19:46:00
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6295. CPM a push to remove DMG Mods - in General Discussions [original thread]
IRON PATRIOT 1 wrote: Cat Merc wrote: IRON PATRIOT 1 wrote: I'm not trying to make the caldari the master do all race but I'm specced into code breakers and don't use them. I brick tank and use dampeners I'm not a support player I'm a sl...
- by Cat Merc - at 2014.02.09 19:45:00
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6296. It's time for Gallente freedoms and democracy and stuff - in General Discussions [original thread]
Squagga wrote: Cat Merc wrote: Squagga wrote: This isn't about democracy and other liberal commi ****. It's about how you frogs don't know how to fight and then complain about it later and then pretend you know how weapons work and then p...
- by Cat Merc - at 2014.02.09 19:27:00
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6297. CPM a push to remove DMG Mods - in General Discussions [original thread]
Spectral Clone wrote: 1: Fix TTK. 2: Remove/nerf dmg mods into the ground. 3: Buff utility mods. = WIN. Is the problem. Damage mods are just as valid as any HP mod, regen mod etc'.
- by Cat Merc - at 2014.02.09 19:24:00
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6298. CPM a push to remove DMG Mods - in General Discussions [original thread]
IRON PATRIOT 1 wrote: I'm not trying to make the caldari the master do all race but I'm specced into code breakers and don't use them. I brick tank and use dampeners I'm not a support player I'm a slayer. I agree if range and precision amps we...
- by Cat Merc - at 2014.02.09 19:23:00
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6299. It's time for Gallente freedoms and democracy and stuff - in General Discussions [original thread]
Squagga wrote: This isn't about democracy and other liberal commi ****. It's about how you frogs don't know how to fight and then complain about it later and then pretend you know how weapons work and then pretend you know how Caldari loadouts ...
- by Cat Merc - at 2014.02.09 19:04:00
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6300. CPM a push to remove DMG Mods - in General Discussions [original thread]
DeadlyAztec11 wrote: Knight Solitaire wrote: While we're on the topic of moving / removing modules, should Codebreakers not be a high-slot module? No, the hacking skill to the Minmatar Logi now and.the Minmatar Scout in 1.8, as well as the...
- by Cat Merc - at 2014.02.09 19:03:00
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