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1561. New maps bad for Snipers. - in General Discussions [original thread]
CCP FoxFour wrote: So, as someone who is not part of the level design team and definitely not a level designer: is that really a bad thing? Some maps are bad for HAV's, some specific maps and outposts no good for heavys. Personally while I hav...
- by Cass Caul - at 2013.09.11 16:24:00
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1562. New maps bad for Snipers. - in General Discussions [original thread]
Medic 1879 wrote: You have to admit the new maps are gorgeous though and they actually allow stealthy shotgun scouts to be useful, whereas say for example manus peak and its bowl surrounded by mountains gives snipers a nice advantage and CQC sp...
- by Cass Caul - at 2013.09.11 16:14:00
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1563. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
Reduce the Forge Gun's anti-infantry ability and none of this would be the problem you think it is. Hundreds of PC matches i've been in have been focused on who can get their forge gunners to the high point on the map first, not who can have a sni...
- by Cass Caul - at 2013.09.11 16:00:00
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1564. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
First off, I'd like to say I am tired of being booted from game while trying to drop an orbital. Second, due to the "graphical optimization" the Z-fighting within installations has been getting worse with every build. When people, nor the chevron...
- by Cass Caul - at 2013.09.11 15:52:00
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1565. New maps bad for Snipers. - in General Discussions [original thread]
Rynoceros wrote: The new maps actually look really good for snipers. Lots of good hiding spots. High and low. I think your problem might be that you can't watch over the entire map and now have to focus your attention on just 1 objective. Whi...
- by Cass Caul - at 2013.09.11 15:27:00
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1566. New maps bad for Snipers. - in General Discussions [original thread]
unassociated with the post above, has anyone seen the Research Lab on a Skirmish map? I've yet to, and I've seen how being on the upper level gives such dominance to one team while in Ambush, I've nary a clue as to where the null cannon console wo...
- by Cass Caul - at 2013.09.11 14:35:00
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1567. New maps bad for Snipers. - in General Discussions [original thread]
CCP Stiffneck wrote: It is really good to know snipe is not too powerful in the new maps. Here I have a suggest for sniping fan. In fracture road, let your pilot drop you on the long pipe in the middle of map. You should have better view and mo...
- by Cass Caul - at 2013.09.11 14:25:00
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1568. Prediction: Combat Rifle will change the game even more - in General Discussions [original thread]
Auto-Cannons have more range than Railguns :/ They have for the past 5-6 years now. I miss the days when people actually wanted to use hybrid turrets... not just felt like they were stuck with them after several million SP investment.
- by Cass Caul - at 2013.09.11 13:46:00
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1569. Sniping with the KB/M - in General Discussions [original thread]
Banning Hammer wrote: Banning Hammer wrote: calisk galern wrote: Banning Hammer wrote: Really ? my problem is the dead-zone. I have not problems getting to the target, but fine tuning my aim to shoot to head for example, is very annoyi...
- by Cass Caul - at 2013.09.11 13:41:00
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1570. [Feedback] Sniper Rifle headshot biomassing - in Feedback/Requests [original thread]
It's ok. It was 1.3 that did it. All head-shots were non-revival before, not just the sniper rifles. That changed recently. The Developers like to balance the game based on their own player-skill levels. They didn't like getting shot from afar, s...
- by Cass Caul - at 2013.09.10 16:39:00
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1571. Miltia Sniper Rifle - in General Discussions [original thread]
maths. Ishukone Sniper Rifle: 229.5 base damage. proficiency 5, +15%. 5 complex damage mods +31.34%, head-shot bonus +75% 229.5*1.15= 263.925 * 1.3134 = 346.369 * 1.75 = 606.6 damage In PC, the charge time on the Charged Sniper Rifle is just to...
- by Cass Caul - at 2013.09.10 16:13:00
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1572. Whats the CPM going to do about scouts - in The Council's Chamber [original thread]
Are they making any progress with those developments? Someone said "maybe 1.5 but probably later" for those changes... any changes made to give us hope it'll be out in 1.6? The scout players know what scouts need... though many people on the foru...
- by Cass Caul - at 2013.09.10 14:45:00
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1573. [Request] In-Game Range Graphs - in Feedback/Requests [original thread]
I've wanted ranges on the weapons for a year now... others a bit longer. WarRavens created a table back in the end of closed/beginning of open beta for weapons and ranges. So it is missing the new weapons, and ARs were adjusted slightly. but mos...
- by Cass Caul - at 2013.09.10 14:30:00
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1574. Curiosity: How do players qualify for "Top Corporations?" - in General Discussions [original thread]
Step 1. start game in NPC corp. step 2. demolish a CEO in a match Step 3. Get invite from CEO Step 4. Join top corp Step 5. Corp Battles, do them. have people annoyed when they see you on the other side. Step 6. Join PC... find out 8v8 your team i...
- by Cass Caul - at 2013.09.10 14:25:00
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1575. Miltia Sniper Rifle - in General Discussions [original thread]
obviously, every sniper rifle comes with 5 complex damage mods. Knight Soiaire wrote: What would be the point of getting Proto then? lol, proto sniper rifles can only kill scouts with a headshot... and even then, I've seen a Gallente Sco...
- by Cass Caul - at 2013.09.10 14:07:00
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1576. Introducing CCP Saberwing! - in General Discussions [original thread]
CCP Saberwing wrote: Emi Love wrote: Does each CCP employee choose their name? What's the back ground to some of their names? Haha, I get asked this a lot! It dates back to an old-school online paintball game I played as a kid (Paintbal...
- by Cass Caul - at 2013.09.10 13:54:00
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1577. Change the sniper rifle - in Feedback/Requests [original thread]
Perhaps if a head-shot could actually kill in 1 hit. Oh, wait, what am I thinking? Of course the only way to a play a sniper is to run a Caldari Assault or Caldari Logistics so I can stack Complex Damage Modifiers. Oops, even with that it takes mo...
- by Cass Caul - at 2013.09.09 11:59:00
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1578. OMG, I got my first Dev responce in 4 months! - in General Discussions [original thread]
KGB Sleep wrote: I got a like from a Dev once.. it made my day. I gave my cat a bath and said 'it's ok kitty, i'm forum approved." lol
- by Cass Caul - at 2013.09.09 11:48:00
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1579. OMG, I got my first Dev responce in 4 months! - in General Discussions [original thread]
woo hoo! https://forums.dust514.com/default.aspx?g=posts&find=unread&t=108950 See, someone for CCP can see the things I post... they might not take a joke well, but they can read! Hey LogiBro, maybe you could also take a look at this ...
- by Cass Caul - at 2013.09.09 11:39:00
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1580. Petition to get Aeon Amadi banned from creating new threads - in General Discussions [original thread]
seriously, the junk he posts needs to be reduced. Look at the number of topics per day, followed by the amount of junk and highly biased and usually incorrect information he puts in them.
- by Cass Caul - at 2013.09.09 11:25:00
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