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21. Do you HAV pilots really want... - in General Discussions [original thread]
Billi Gene wrote: Good Stuff. I've had a few games with good gunners. Is always awesome, I loves me some useful gunners. While I do hate the random blueberry who jumps in and spends the match shooting the at the MCC or not hacking objective...
- by Casius Hakoke - at 2013.08.30 00:50:00
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22. Why haven't the amarr and minimatar dropsuits and vehicles been finshed yet - in General Discussions [original thread]
TheAmazing FlyingPig wrote: This thread is now a petition to make walls of text a bannable offense. Sign here to show your support. Signed
- by Casius Hakoke - at 2013.08.30 00:42:00
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23. CCP - in General Discussions [original thread]
Tank Gorillarape wrote: Why is my name Gallente Mercenary??? Was Tank Gorillarape Someone reported you.
- by Casius Hakoke - at 2013.08.30 00:41:00
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24. Do you HAV pilots really want... - in General Discussions [original thread]
Pandora Mars wrote: ...to just drive your tank and have another person doing your job with the large turret? I read this more than once, from either AV players and HAV drivers. I can't believe HAV drivers want this. Personally, if that would...
- by Casius Hakoke - at 2013.08.29 23:24:00
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25. The Reasons we use tanks. - in General Discussions [original thread]
My number 1 reason for skilling into tanks has to be for the tank on tank fights. Best part of the game, trying to get an advantages position on an other tank and then unleashing hell with a blaster is just as great as a slug fest head on with ano...
- by Casius Hakoke - at 2013.08.29 21:21:00
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26. CCP.....what have you done? - in General Discussions [original thread]
I know what you all mean. I've never played a game where I get so pissed over dieing and so excited over success as I do in both dust and eve. It may just be us happy/angry few right now but eventually there will be so many more here to share in o...
- by Casius Hakoke - at 2013.08.29 20:41:00
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27. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Obodiah Garro wrote: balance HAV is easy, make the driver and gunner seperate operators then you can buff the standard hull hp in line with what it would take for 2 standard AV weilding infrantry to destroy it. HAV being a 1 man army is the bi...
- by Casius Hakoke - at 2013.08.28 03:57:00
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28. 1.5 AV v Vehicles - in General Discussions [original thread]
Iron Wolf Saber wrote: Latest Dev replied basically states that the Prototype modules will be a matching expectancy counterpart against incoming prototype levels of damage. https://forums.dust514.com/default.aspx?g=posts&m=1230146#post12...
- by Casius Hakoke - at 2013.08.28 03:55:00
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29. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
CCP Wolfman wrote: Buried in replies! Thanks for the comments guys. Remnant and I are reading and itGÇÖs given us things stuff to think about. I donGÇÖt have time to respond to everything right now but IGÇÖll quickly throw a few more details ...
- by Casius Hakoke - at 2013.08.28 03:54:00
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30. Vehicle Weaponry (Removing Advanced and Prototype Turrets) - in General Discussions [original thread]
Lillica Deathdealer wrote: The short story: LAV and MAV kill infantry, infantry AV kill LAV and MAV. HAV kill all vehicles, large coordinated infantry effort and HAV kills HAV. Ammo count balances HAV use against infantry. Wow. Well put, I a...
- by Casius Hakoke - at 2013.08.28 03:51:00
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31. Vehicle Weaponry (Removing Advanced and Prototype Turrets) - in General Discussions [original thread]
Interesting take. I am a big supporter of the concept of tiericide for everything and it seems as though CCP does not want to use/introduce tiers for vehicles. I like some of your ideas, I don't know what it is but a shotgun blaster sounds awesom...
- by Casius Hakoke - at 2013.08.28 03:02:00
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32. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Mobius Wyvern wrote: Lurchasaurus wrote: i just jizzed my pants FINALLY I CAN HAVE no small turrets unstupid shield regen ammo in turrets (meaningful engagements) balanced modules between shields/armor Where does it say you can remove yo...
- by Casius Hakoke - at 2013.08.28 01:52:00
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33. Why prototype Tanks are a bad idea! - in General Discussions [original thread]
Iron Wolf Saber wrote: Casius Hakoke wrote: OK I didn't read the hole thread, but after the first two pages I have a question and a suggestion. First for vehicles why does the definition of proto have to be slot layout? Why can't we give eac...
- by Casius Hakoke - at 2013.08.27 22:18:00
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34. Finite ammo. It will be fine. - in General Discussions [original thread]
Bittersteel the Bastard wrote: Casius Hakoke wrote: Jake Bloodworth wrote: Maybe tankers will stop blowing up supply depots now? It will actually be even more important to blow them up. Not just to deny the enemy easy AV changes but ...
- by Casius Hakoke - at 2013.08.27 22:08:00
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35. Finite ammo. It will be fine. - in General Discussions [original thread]
Jake Bloodworth wrote: Maybe tankers will stop blowing up supply depots now? It will actually be even more important to blow them up. Not just to deny the enemy easy AV changes but tot deny enemy havs easy restock.
- by Casius Hakoke - at 2013.08.27 21:45:00
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36. Finite ammo. It will be fine. - in General Discussions [original thread]
0bi wan-jacobi wrote: LOL you can fken forget about blasters with rails doing more damage.... I'll reserve judgment on that until we see how much ammo. But you are probably right that it would be best to fit rails to be ready for other havs,...
- by Casius Hakoke - at 2013.08.27 21:27:00
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37. Finite ammo. It will be fine. - in General Discussions [original thread]
N1ck Comeau wrote: Quote: Turrets will now have finite ammunition. Vehicle vs. vehicle combat generally boils down to two vehicles parked opposite one another firing until someone pops. This is not fun. Finite ammunition allows us to make tu...
- by Casius Hakoke - at 2013.08.27 21:16:00
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38. Why prototype Tanks are a bad idea! - in General Discussions [original thread]
OK I didn't read the hole thread, but after the first two pages I have a question and a suggestion. First for vehicles why does the definition of proto have to be slot layout? Why can't we give each HAV hull a bonus based on skill leave, plus a sm...
- by Casius Hakoke - at 2013.08.27 20:51:00
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39. Tower Forge w/o Squad Support [Informational] - in General Discussions [original thread]
I can honestly say I thought that was what every solo forge gunner did. Was the first thing to pop into my mind when wondering what they did to resupply.
- by Casius Hakoke - at 2013.08.26 21:36:00
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40. Final Fantasy XIV " A Realm Reborn" - in General Discussions [original thread]
I played for a few hours today. Made the mistake of logging off and can't log back on. Took all day yesterday to be able to play for a few hours today. Seemed fun, I've been a fan of FF games in the past and wanted to try this one as well. Just a ...
- by Casius Hakoke - at 2013.08.26 03:39:00
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