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21. Drastic Spawn Change - in Feedback/Requests [original thread]
Vexen Krios wrote: You know when you go into a skirmish match and you can choose to spawn on the ground infront of the MMC or inside the MCC itself? what they need to do is implement one of two things...an NPC dropship carrying the teams in at...
- by Carl Hauser - at 2012.12.07 13:10:00
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22. Drastic Spawn Change - in Feedback/Requests [original thread]
You have some valid points here. But the problems I see with limitet Spawn areas are: - the Ambush (random spawn systeem) is horrobly broken - a lot of blueberries do not revive (sometimes I ask myself if they carry a nanoinjector just to teas us...
- by Carl Hauser - at 2012.12.07 12:15:00
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23. [REQUEST] Display the distance to a fallen teammate. - in Feedback/Requests [original thread]
And not to forget let us revive the body not the place of death
- by Carl Hauser - at 2012.12.07 10:06:00
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24. [Suggestion] Hacked tanks as salvage - in Feedback/Requests [original thread]
I would like to see hacked tanks as salvage with all their modules they have equipped (of course only if you stay alive the whole game after capturing the tank). The same could be implementet for weapons if you ever can pick them up...
- by Carl Hauser - at 2012.12.07 09:14:00
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25. Corps armor painter/customization - in Feedback/Requests [original thread]
I hope some of the DEVs will leave a comment on this to let us know if they thinking about this feature.
- by Carl Hauser - at 2012.12.01 10:41:00
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26. [Reuqest] dropship Training - in Feedback/Requests [original thread]
It would be quite cool to have some kind of simulaor in your merc quarter where you can test out al the stuff, maybe even without the proper skills. So you can test and train your personal skill whilst keeping the need to skill up properly for the...
- by Carl Hauser - at 2012.11.10 14:22:00
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27. Corps armor painter/customization - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Carl Hauser wrote: This colour scheme should then automatically painted on all corpsmembers dropsuits. I disagree with this part. Corporation colour scheme? Yes. OPTION for a corporation to set their scheme as a ...
- by Carl Hauser - at 2012.11.10 14:15:00
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28. [Request ]climbing animation - in Feedback/Requests [original thread]
I know this is a rather unimportatnt request regarding the current state of the game but I would really love this to get implemented. It just look a bit silly to fly the ladders upwards.
- by Carl Hauser - at 2012.11.09 18:11:00
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29. SP grind hard cap ! - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: CandleJack more rope wrote: we need it a SP hard grind cap some thing like 150.000 exp then you dont get anymore sp in grinding battles. Pass SP gain should be buffed up to like 1-2mill a week. this keeps players at t...
- by Carl Hauser - at 2012.11.09 10:10:00
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30. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
stalyon99 wrote: Sniping and camping, has always been and will always be, a part of shooting games. I remember that Atari tank game and camping with perfectly lined up shots that bounced around the map. It's called a strategy. In most cases, a ...
- by Carl Hauser - at 2012.11.09 10:05:00
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31. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Coreola Prime wrote: Azraen Kador wrote: It should be a bit more realistic. We sould be able to hold our breath to prevent sway but only for a few seconds and depending on your adrenalin count like in the sniper: ghost warrior series If y...
- by Carl Hauser - at 2012.11.09 10:02:00
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32. [Request] Reloading amplification - in Feedback/Requests [original thread]
Interesting idea and quite unique for a fps. I like that +1. Just keep the possibility to manually reload.
- by Carl Hauser - at 2012.11.09 09:53:00
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33. Corps armor painter/customization - in Feedback/Requests [original thread]
So I have read somewhere that we will get access to the eve charatcer creator, which would be great and I am sure there will be some kind of armor customization as well. Aside frome these things I would love to see an option for Corps to create ...
- by Carl Hauser - at 2012.11.09 09:23:00
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34. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Scurvy Granger wrote: Fivetimes Infinity wrote: It would take longer to kill a full health heavy (or anyone) but that's the point. These suggestions aren't designed to keep snipers at the same level of power. They're nerfs. I want to see s...
- by Carl Hauser - at 2012.11.08 13:56:00
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35. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Rugman91 wrote: Azraen Kador wrote: It should be a bit more realistic. We sould be able to hold our breath to prevent sway but only for a few seconds and depending on your adrenalin count like in the sniper: ghost warrior series I like thi...
- by Carl Hauser - at 2012.11.07 08:24:00
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36. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Pranekt Tyrvoth wrote: I have nothing against snipers and propose no changes to them currently, I'll just say this: At least in skirmish, if the majority of any given team is sniping, they really aren't capturing objectives and it leads to an ...
- by Carl Hauser - at 2012.11.06 13:00:00
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37. [Request] Inactive Squad Leaders - in Feedback/Requests [original thread]
Moonracer2000 wrote: I really like this idea. What if pressing R2 R3 as a non squad leader initiates a "requesting orders" input that functions as you said. If there are no orders you can request them. If the squad leader doesn't set new orders...
- by Carl Hauser - at 2012.10.16 09:24:00
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38. [REQUEST] X and Y speed sensitivity for mouse - in Feedback/Requests [original thread]
I totally agree I have put the y sensitivity on my mouse to a ridiculus amount...the rifles must be pretty heavy that I cannot not rise them properly
- by Carl Hauser - at 2012.10.12 10:53:00
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39. armor and shield balancing - in Feedback/Requests [original thread]
Zero Harpuia wrote: Anything to make armor and shield a bit more even, I say. Especially those utterly useless dropsuit armor repairers. Small example just to show numbers. Amarr Heavy suit without modules has 680-odd armor. Prototype armor re...
- by Carl Hauser - at 2012.10.12 07:17:00
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40. Futuristic Space Age Weaponry - in Feedback/Requests [original thread]
Conraire wrote: Actually if you look at the description of the AR in Dust, and look at the description of ship blasters in EVE it's almost a cut and paste of how they work. Firing a bolt of plasma at the target... Which is why the shots glow. ...
- by Carl Hauser - at 2012.10.11 10:16:00
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