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21. Simple solution to balancing logistic suits - in General Discussions [original thread]
Skywalker83 wrote: Card Drunook wrote: Skywalker83 wrote: I vote no. I need my cpu and pg for proto hives, injectors, and repair tools. Most logi's run three equipments and the high pg and cpu is needed. And we need the high level modules...
- by Card Drunook - at 2013.05.11 06:26:00
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22. Simple solution to balancing logistic suits - in General Discussions [original thread]
P14GU3, right click on the number next to the post and there should be an option like "copy link address." That should copy the URL for the post and allow you to paste it into a reply. NeoWraith Acedia, I'm aware that how most suits are used is t...
- by Card Drunook - at 2013.05.11 06:24:00
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23. A desperate message to CCP, from a veteran dropship pilot. - in General Discussions [original thread]
I just wanted to add another voice to the fact that right now dropships simply CANNOT pay for themselves. A good dropship pilot flying it as a gunship (which isn't really the role it's built for but that's a whole different discussion) can make a ...
- by Card Drunook - at 2013.05.11 06:17:00
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24. Simple solution to balancing logistic suits - in General Discussions [original thread]
Skywalker83 wrote: I vote no. I need my cpu and pg for proto hives, injectors, and repair tools. Most logi's run three equipments and the high pg and cpu is needed. And we need the high level modules for shields and armor so we can last on the ...
- by Card Drunook - at 2013.05.11 06:00:00
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25. Simple solution to balancing logistic suits - in General Discussions [original thread]
Summary: Cut CPU/PG by a lot, give a drastic bonus to fitting equipment. I've seen a number of threads discussing trying to get logistic suits out of the combat role. I see people suggesting a number of rather extreme changes but nobody seems t...
- by Card Drunook - at 2013.05.11 05:49:00
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26. Possible idea to a voting process without AUR transaction - in General Discussions [original thread]
I wish I'd spotted this topic when I put these up, but here's a pair of topics to discuss voting systems: For using credit cards to identify people- [Voting Discussion] Credit Card Identification For using things like IP addresses and such- [...
- by Card Drunook - at 2013.03.22 22:31:00
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27. Announcement:DUST 514 War Council - Beta - in Announcement and Events [original thread]
Laurent, if you look through the threads I posted you'd see the first thing I did when I began discussing an idea was link to the post that brought it up. I'd rather continue discussing this in the thread I made for it so we don't clutter this th...
- by Card Drunook - at 2013.03.22 13:43:00
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28. [Voting Discussion] Weighted Voting System - in General Discussions [original thread]
A person could have three accounts and vote on all three, but the idea of the weighting system is it wouldn't matter as much . And a little tweaking can greatly minimize the effect. For example: Person A has one account that is 90 days old and ...
- by Card Drunook - at 2013.03.22 00:55:00
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29. Announcement:DUST 514 War Council - Beta - in Announcement and Events [original thread]
I've spent a little while setting up a couple topic for us to discuss the ideas put forth in this thread. Assuming anyone's interested in actually trying to discuss and work them out that is. I've got links in the threads to the other topics. [V...
- by Card Drunook - at 2013.03.22 00:06:00
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30. [Voting Discussion] Weighted Voting System - in General Discussions [original thread]
Reserved for linking to the other topics
- by Card Drunook - at 2013.03.21 23:58:00
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31. [Voting Discussion] Weighted Voting System - in General Discussions [original thread]
I think it might be good to spend some time discussing in detail the ideas about how voting for the DUST 514 CSM equivalent will work outside the topic that announces more or less that there will be one. So I'm going to make a separate topic for...
- by Card Drunook - at 2013.03.21 23:57:00
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32. [Voting Discussion] Technical Identifiers (IPs, MAC addresses, PS3 serial number... - in General Discussions [original thread]
Reserved for linking to the other topics
- by Card Drunook - at 2013.03.21 23:26:00
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33. [Voting Discussion] Technical Identifiers (IPs, MAC addresses, PS3 serial number... - in General Discussions [original thread]
I think it might be good to spend some time discussing in detail the ideas about how voting for the DUST 514 CSM equivalent will work outside the topic that announces more or less that there will be one. So I'm going to make a separate topic for...
- by Card Drunook - at 2013.03.21 23:25:00
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34. [Voting Discussion] Credit Card Identification - in General Discussions [original thread]
Reserved for linking to the other topics
- by Card Drunook - at 2013.03.21 23:11:00
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35. [Voting Discussion] Credit Card Identification - in General Discussions [original thread]
I think it might be good to spend some time discussing in detail the ideas about how voting for the DUST 514 CSM equivalent will work outside the topic that announces more or less that there will be one. So I'm going to make a separate topic for...
- by Card Drunook - at 2013.03.21 23:10:00
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36. Announcement:DUST 514 War Council - Beta - in Announcement and Events [original thread]
I've been considering the issue of voting in a free to play game off and on since I first heard about DUST and wanted to chip in something. The best concept I've come up with would be some version of a weighted voting system using both time since ...
- by Card Drunook - at 2013.03.18 22:15:00
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37. This should not happen - in Manus Peak [original thread]
I just played an Ambush round during which I was shot within a few seconds of spawning EVERY SINGLE SPAWN. Not most of the time, not often, without exception I spawned in front of the enemy team. I know this is an issue you've got to be aware of....
- by Card Drunook - at 2013.01.11 21:53:00
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38. Discussion: Gameplay types - in General Discussions [original thread]
Since it's my day off and I'm waiting for the update to download I figured it's a good time to finally post this. I've noticed that one of the persistent issues when people discuss things in DUST is that not everyone recognizes that there are a...
- by Card Drunook - at 2012.12.18 20:54:00
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39. Could there be some drop ship love in the future. :) - in General Discussions [original thread]
For those that think the whole "randoms don't get out" is because of flying I've repeatedly LANDED next to objectives and watched as people just sit in the dropship. It's part of the reason you'll rarely see me use a dropship anymore unless I'm ...
- by Card Drunook - at 2012.12.09 11:43:00
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40. Sticky:Gribakir South Ward - Map Feedback - in Gribakir South Ward (Deactivated) [original thread]
I find this new setup fun but a fix needs to be made to prevent LAVs from being driven into the hack point. The defending team can drive a starter LAV into the point and any attackers are unable to hack until they either hack the LAV or blow up ...
- by Card Drunook - at 2012.12.09 11:13:00
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