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41. Looking for people able to use Assault Mass Drivers - in General Discussions [original thread]
While I'm probably going to be on much of tomorrow I'm designating from 6:00pm-10:00pm UTC (that's from 1-5pm for those on the US east coast) as the window for testing. If you want to help see if this concept can work drop into the chat channel du...
- by Card Drunook - at 2012.12.02 06:04:00
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42. Looking for people able to use Assault Mass Drivers - in General Discussions [original thread]
Due to very few people showing up in the chat channel today I'm ending the testing for today. I'll ask around and set a more specific time window for when to meet up tomorrow. Again the chat channel for this is : Experiment Group As to sharp...
- by Card Drunook - at 2012.12.02 00:38:00
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43. Looking for people able to use Assault Mass Drivers - in General Discussions [original thread]
This weekend I'm looking for a people that have the skills to equip Assault Mass Drivers to help me test out a concept within the game. If you don't have the skills (or can't get them quickly) don't bother reading the rest of this post. The conc...
- by Card Drunook - at 2012.12.01 17:07:00
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44. Automatic Replenishment - in Feedback/Requests [original thread]
This has already been suggested before, and the reason why it is a bad idea is that eventually most of the things you'll be buying would be bought from other players. The first problem with that is how do you determine who you buy what from? Th...
- by Card Drunook - at 2012.07.24 00:08:00
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45. [Petition] Orbital Bombard a lamp post! - in Feedback/Requests [original thread]
I don't care if you fix the lamp posts. I just want to see some payback. And you have to admit, this would be a fun way for you to show off the orbital bombardments. Also, why aren't you on IRC with us Frame?
- by Card Drunook - at 2012.07.11 02:14:00
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46. [Petition] Orbital Bombard a lamp post! - in Feedback/Requests [original thread]
This came from some chatting the other night on the IRC channel. I'd like to ask a favor of CCP, when you do open up orbital bombardments I have a odd request. I'd like you to make a map with a single lamp post in the middle of it. And I'd like...
- by Card Drunook - at 2012.07.11 01:46:00
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47. Nerf Lamppost - in Feedback/Requests [original thread]
Awhile back I clipped one in a dropship and did a barrel roll while on fire. That's how you know they're just playing with you....
- by Card Drunook - at 2012.07.11 01:39:00
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48. Sticky:DUST 514 IRC channel - in General Discussions [original thread]
I should have done this yesterday. IRC name: Card
- by Card Drunook - at 2012.07.06 15:37:00
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49. *Important Please Read* Map Design - in General Discussions [original thread]
I think the biggest playstyle left out right now are more slow paced ones (not counting when once side is pushed back to it's starting spawn. If you're configured for slow steady movement around the map, right now you'll spend half the game with n...
- by Card Drunook - at 2012.07.06 00:16:00
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50. [Positive Feedback] One thing I love about this game that other FPS games should... - in Feedback/Requests [original thread]
I enjoy being able to know just what I'm going to actually be using two million skill points from now. And I agree, if they don't return being able to see slots on the suit buying screen we're going to have to mutiny. Maybe a beta-wide sit-in? I...
- by Card Drunook - at 2012.07.05 06:47:00
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51. Direction of the game: Individual player skill vs. co-ordination and teamwork. - in Feedback/Requests [original thread]
Lilianna Sentinel wrote: SILENTSAM 69 wrote: I agree and disagree at the same time. Yes the game should be about team work and rewarding team work. The thing is I feel it is already this way. The Scout has a particular role and sometimes t...
- by Card Drunook - at 2012.07.02 21:59:00
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52. Direction of the game: Individual player skill vs. co-ordination and teamwork. - in Feedback/Requests [original thread]
In reply to the original post, I agree that this team should encourage the use of teamwork. But you've focused on a tactic that is strongly geared towards one on one fights. I play a scout and I usually can kill people in a one on one fight throug...
- by Card Drunook - at 2012.07.02 21:07:00
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53. Forum Author Listing Wrong? - in Technical Support/Bugs [original thread]
What is listed is the Corp you're in, which is randomly assigned to you by region. You can't actually select it.
- by Card Drunook - at 2012.07.02 12:25:00
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54. We need the ability to form parties. - in Feedback/Requests [original thread]
I've previously commented on this but can't find the post to link to. While I'd love to be able to play in organized groups, for right now the beta is better served if we can't easily group up. Let me explain: When it comes to looking for the un...
- by Card Drunook - at 2012.07.02 05:19:00
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55. ZionTCD Recrutment Thread (CCP this thread no longer needed) - in General Discussions [original thread]
I'm interested in any get together for people who plan on more organized play. Just post when you're going to have it and I'll send you a friend request on PSN.
- by Card Drunook - at 2012.06.28 02:38:00
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56. [Feedback] Tank Collisions - in Feedback/Requests [original thread]
I'd just like to say that you CAN run people over with the tank. And I know this sounds odd but I seem to take less collision damage when I'm moving at a high speed compared to a medium-low speed. Anyone else get that impression?
- by Card Drunook - at 2012.06.27 15:25:00
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57. [Feedback] Jumping off a Dropship is great. - in Feedback/Requests [original thread]
I never thought about whether it might do damage. Quick, everyone throw yourselves at the enemy!! I already had a cool moment jumping off the biomass tower to help a teammate below. The dampener combined with the new atmospheric graphics made it ...
- by Card Drunook - at 2012.06.27 15:23:00
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58. [bug] Starmap - Minor - in Technical Support/Bugs [original thread]
I haven't seen any posts about this so... When I load up the starmap the names of everything are perpetually up and to the left of the stars. No matter how I move the map the names remain in the correct shape but in the wrong place. Let me make ...
- by Card Drunook - at 2012.06.27 03:47:00
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