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1. Suggestion: Shield Tanks and Barrel Depression - in Feedback/Requests [original thread]
One Eyed King wrote: What is barrel depression? Is that when they get sad and stay in bed eating chocolate all day? Nope, but that seems way better than the actual thing.
- by CallMeNoName - at 2015.12.30 07:44:00
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2. I have an idea everyone can agree with. - in Feedback/Requests [original thread]
Nah, I'm rather fine with finding Assault Rifles instead of Magsec SMGs in my labs.
- by CallMeNoName - at 2015.12.24 08:52:00
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3. Gallente Logistics, Scanners, and Warpoints. - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: I am a Gallente loyalist. Obviously. I almost have all gk.0, just trying to skill galsent from 4 to 5. My least Favorite Gallente suit is the logi for one reason. IT GETS NO REWARD! The Gallente Logi is a great...
- by CallMeNoName - at 2015.11.22 19:51:00
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4. So, people leaving games early... - in Feedback/Requests [original thread]
What I heard is: "If you leave a match where you are up against 80 Mil SP veterans in Basic gear, we'll penalize you heavily in ISK." "If that does not work, then we will start putting you against 100 Mil veterans in Prototype gear." You remove ...
- by CallMeNoName - at 2015.10.14 02:01:00
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5. PvE(vP) - How would it work? - in Feedback/Requests [original thread]
Hefnd Andans wrote: I like the idea of Player vs Environment. Maybe even with some added Player versus Player added to the mix. Something a little more relaxing than the constant competitiveness of what we currently have. What does everyone el...
- by CallMeNoName - at 2015.10.07 01:53:00
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6. AHMG is messed up! - in Feedback/Requests [original thread]
Anmol Singh wrote: Why is it giving such a huge bonus to destroying shield than armor?? Isn't HMG suppose to be -15 shield/ +15 armor? Than why is it doing over 100% efficiency to shield tanks? Hitting the weak spots, git gud skrub.
- by CallMeNoName - at 2015.10.03 01:08:00
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7. Gallante Sentinel needs to have base rep at 10/sec - in Feedback/Requests [original thread]
GENERAL FCF wrote: Caldari have 30/sec 1sec depleted delay. And that's without any mods. Stick some regulator mods and that sucker and your doing almost 100/sec?! But honestly people will just stack damage mods. Gallante Sentinel's currently ...
- by CallMeNoName - at 2015.09.28 23:08:00
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8. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Look, I know that Amarr is not all that good with shields and all, but a 10 Recharge rate on the Sentinel is just a load of BS.
- by CallMeNoName - at 2015.09.24 22:17:00
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9. [Request for Balancing] Bons Officer Shotgun - in Feedback/Requests [original thread]
>not complaining about Kubos PLC with a 100% increase in magazine size
- by CallMeNoName - at 2015.09.14 22:45:00
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10. Vehicles: Why Do Shield Modules - in Feedback/Requests [original thread]
Shields have much greater regenerative properties, and are more resilient against Swarms, AV nades, and Forge Guns. Also because Ratman hates shields.
- by CallMeNoName - at 2015.09.14 05:13:00
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11. I posted this in general discussion - in Feedback/Requests [original thread]
Quiet a good idea actually, finally put some use to the Flux nades, +1 Also, please just copy paste the info here from the original post, it just makes more sense.
- by CallMeNoName - at 2015.09.13 03:37:00
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12. Where Does My Cooked Grenade Go When I Die? - in Feedback/Requests [original thread]
It used to be that you can cook a 'nade on any speedy dropsuit and run up to people, going full Jihad. I may be wrong, but I remember this happening back a WHILE ago. No one wants Core nades shoved up their bums. It's no fun.
- by CallMeNoName - at 2015.09.11 05:35:00
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13. CPM Feedback request: Mass Driver variants - in Feedback/Requests [original thread]
Give the player the jump height of a Min Scout with 3 Comp Myos when equipping one. Also, increase the blast radius by 200%. Aiming is too hard when you jump up above someone and have to aim downwards.
- by CallMeNoName - at 2015.08.29 21:32:00
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14. Lackluster weapons that could easily be balanced - in Feedback/Requests [original thread]
DRT 99 wrote: CallMeNoName wrote: The BFG, on the other hand, SHOULD allow players to move, but at a slower ~50% of the original walk speed. Maybe just allow the players to move at 70%, but make them receive a minor movement speed after firi...
- by CallMeNoName - at 2015.08.11 17:45:00
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15. CAPTURE THE FLAG(ISH) GAMEMODE?!?! AWESOME!!! - in Feedback/Requests [original thread]
Kr1egsschm1ed Woelund wrote: Would not it be easier if it would order ammunition action? Both teams start at the MCC, in the middle is the ammunition that is on a mobile platform, which then needs to MCC. What about Gal Scouts with quad Comp...
- by CallMeNoName - at 2015.08.10 06:14:00
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16. [Suggestion] Some sound diversity, regarding gameplay. - in Feedback/Requests [original thread]
Being an ex Logi, hearing the sound of someone uncloaking made me feel extremely uneasy, as it meant impending doom/ instant spawn screen travel ticket 90% of the time. That is only made worse by the fact that shields reaching full recharge and pe...
- by CallMeNoName - at 2015.08.10 04:16:00
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17. Lackluster weapons that could easily be balanced - in Feedback/Requests [original thread]
(First post on the forums for me much?) Personally, I feel that Assault Rifles are in their place for the time being, but a change would be nice. It might actually need some rebalancing, along with other light weapons, because ARs are THE most pu...
- by CallMeNoName - at 2015.08.10 04:05:00
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