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21. Framerate issues in Chromosome - in Feedback/Requests [original thread]
I can't believe no-one started this thread already, maybe my search-fu has let me down? Anyway, here are my observations after a few days of (fairly hard-core) Chromosome playing... The big framerate drop problems (where my screen would freeze...
- by Cal Predine - at 2012.12.22 21:58:00
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22. [Suggestion] Regards to MTACs - in Feedback/Requests [original thread]
Some great pictures there - thanks for sharing the link! But I'll confess to being rather surprised - that's certainly not the impression of MTACs I picked up from EVE fiction!
- by Cal Predine - at 2012.12.22 21:00:00
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23. [Request] Vehicle locking system - in Feedback/Requests [original thread]
Agreed. Given how easy it is to just call in a free LAV, I'm constantly amazed at the rush to hijack team-mate's vehicles the second they hit the ground, or the second the driver gets out. Not that I object to assisting team mates with assets, bu...
- by Cal Predine - at 2012.12.22 20:55:00
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24. [Feedback] submachineguns are now broken - in Feedback/Requests [original thread]
I think you hit the proverbial nail on the head in your original post... Higgs flagrantfool wrote: ...I don't know what the heck you guys did to the submachinegun hit detection mechanics since this last build... Hit detection problems have ...
- by Cal Predine - at 2012.12.22 20:46:00
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25. Request - Cool Sniper Request- Stutter Sniper - in Feedback/Requests [original thread]
I'm curious, how would this weapon differ from a high-damage burst assault rifle with longer range and a scope? Or possibly we could think of it as a bit like a tactical assault rifle with higher damage, longer range, burst-fire (rather than semi-...
- by Cal Predine - at 2012.12.20 13:03:00
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26. This Build Is Almost as Disappointing as playing Killzone 3 for the First Time Was - in Feedback/Requests [original thread]
Although the original poster wrote for humour/ irony (and maybe just a touch of anger) rather than a straight analysis, I have to agree with many of his points. It's only fair to first acknowledge that there's some pretty nice stuff in this build:...
- by Cal Predine - at 2012.12.20 12:14:00
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27. Some sort of Auto balance - in Feedback/Requests [original thread]
NovaShadowStorm wrote: I'm frankly not quite sure how you'd manage to pull this off but really in the matches I play in there are always the same group of people since regions don't cross over except for events and such. Agreed. This has be...
- by Cal Predine - at 2012.12.20 11:41:00
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28. [request/feedback] new iron sight for assult rifles, current is too fat - in Feedback/Requests [original thread]
Agreed - while I appreciate that there's now a better division between semi- and fully-automatic assault rifles, the iron sight could really use some work. All the reasons stated above, about the sight largely (or even completely) obscuring your t...
- by Cal Predine - at 2012.12.20 11:00:00
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29. Ambush map changes 31st Oct - in Feedback/Requests [original thread]
Noc Tempre wrote: Purchase SSD
Install SSD
???
No more map issues!
Well, yes - that certainly seems to be cutting away the root of the problem, and don't think I've not considered doing exactly that, but I can't help think...
- by Cal Predine - at 2012.11.06 18:14:00
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30. Ambush map changes 31st Oct - in Feedback/Requests [original thread]
Reimus Klinsman wrote: Out of all the time I've played this Patch I've only encountered crippling lag twice.. So yeah, its not bad on all machines and that could present a problem for CCPs QA team. I wouldn't be surprised if they had to buy all...
- by Cal Predine - at 2012.11.06 17:48:00
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31. Ambush map changes 31st Oct - in Feedback/Requests [original thread]
I've been one of the many long-term posters about the framerate/ lag problems which are quite clearly killing the game for most testers, so (although I just don't find Ambush an entertaining game mode) I thought I'd check out the new streaming cha...
- by Cal Predine - at 2012.11.02 10:57:00
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32. Hotfix 23-10-2012 - in Feedback/Requests [original thread]
Mobius Wyvern wrote: The framerate issues have already been clarified as a memory leak in the blowing dust texture, and CCP has already said in IRC that they're currently working on it. Absolutely, Mobius, I am indeed aware that CCP have di...
- by Cal Predine - at 2012.10.25 12:14:00
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33. Hotfix 23-10-2012 - in Feedback/Requests [original thread]
Korio Jin wrote: ***Quotes pruned...*** Out of curiosity, is your PS3 connected through ethernet cable or wireless? In the last build I had a fair few lag problems, getting dropped out of games and such. I played over wireless, then when up...
- by Cal Predine - at 2012.10.25 11:56:00
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34. Hotfix 23-10-2012 - in Feedback/Requests [original thread]
Dewie Cheecham wrote: Regarding FPS drops/crashes. Initially I solved it by deleting the saved game file for DUST, and then performing the system restore, option #3 from the Safe Mode Menu. It helped for a while. In the end I decided to compl...
- by Cal Predine - at 2012.10.23 20:29:00
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35. Hotfix 23-10-2012 - in Feedback/Requests [original thread]
Sorry guys, but I wouldn't be doing my job as a tester if I didn't point out that this update appears to have made things a great deal worse. Can't speak for the change in ISK reward, as I've only been able to bear to complete 2 matches since the ...
- by Cal Predine - at 2012.10.23 17:54:00
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36. dear CCP, about the nerfs - in Feedback/Requests [original thread]
Darth Tyrannnus wrote: heavy and HMG? assault starter kit kills it every time. Sorry Darth, but this is simply not an accurate statement. Every game I've played in the last few days, despite getting the complete drop on several HMG gunners ...
- by Cal Predine - at 2012.10.23 16:22:00
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37. [Request] Cover system implemented - in Feedback/Requests [original thread]
I think it warrants investigation, rather than dismissing out-of-hand without reason. In current-day military actions, cover usage represents the difference between tactical movement such as Fire and Movement , and throwing yourself headlong acro...
- by Cal Predine - at 2012.10.19 17:13:00
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38. Official Codex feedback thread - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: the swarm launcher missiles are often way too slow to ever hit dropships, but increasing the missile speed would make them way too effective against dropships. I propose that higher tier swarm launchers (advanced an...
- by Cal Predine - at 2012.10.14 13:41:00
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39. Official Codex feedback thread - in Feedback/Requests [original thread]
Lots of good stuff in here guys... New maps are great,
I love the new lighting and atmospheric effects you've added to represent different stars and planetary types.
The greater use of vertical space with the long ladders is great for sn...
- by Cal Predine - at 2012.10.07 21:01:00
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40. Request: Space battles - in Feedback/Requests [original thread]
Brumae Verres wrote: Ooo, interesting. In EVE fighters are considered a large unmanned combat drone. What if fighters were piloted by dust mercs? Would make carriers in general more popular in fleets EVE Fighters are in fact manned - you ca...
- by Cal Predine - at 2012.09.21 18:48:00
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