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61. Reduce Militia FG Range - in Feedback/Requests [original thread]
posting this here because i hope CCP sees it. and also militant AV is cheap and needs a nerf on it Caeli SineDeo wrote: First off I can tell half you guys are do not even understand what your talking about. Now on to Militant tanks vs militan...
- by Caeli SineDeo - at 2013.01.13 06:37:00
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62. MILITIA GEAR? HULK SMASH(RAGE) - in Feedback/Requests [original thread]
Caeli SineDeo wrote: First off I can tell half you guys are do not even understand what your talking about. Now on to Militant tanks vs militant AV there is no balance here. Militant AV by far has the advantage. First off most expensive milita...
- by Caeli SineDeo - at 2013.01.13 06:33:00
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63. [PETITION] Give us back voice in corp without use of UVT! - in Feedback/Requests [original thread]
Corp chat should not need UVT.
- by Caeli SineDeo - at 2013.01.13 01:55:00
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64. Expienced pilots thoughts on what dropships need. - in Feedback/Requests [original thread]
It is not collision damage anymore it is contact damage you touch something you are taking huge amounts of damage. Why the hell did ccp get the bright idea to change this on all vehicles i Have no idea but they should have left it how it was. An...
- by Caeli SineDeo - at 2013.01.09 14:51:00
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65. CCP's New SP Cap... - in Feedback/Requests [original thread]
Wow ccp a fail all the way around. First off 190k sp a week. What the hell. I get 380k active SP with out boosters. This is not counting passive. so your basically slowing down SP gains again. I also agree you should not have switched to a dai...
- by Caeli SineDeo - at 2013.01.08 13:25:00
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66. Expienced pilots thoughts on what dropships need. - in Feedback/Requests [original thread]
Additional comment on precursor controls. In ways precursor was very simular to codex and this build. How it differed was how responsive the controls where in precursor. They where very high in responsivity. Meaning little harder but also once mas...
- by Caeli SineDeo - at 2013.01.07 02:40:00
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67. Expienced pilots thoughts on what dropships need. - in Feedback/Requests [original thread]
No debating or support here we need to get ccp to see this is something that needs fixing.
- by Caeli SineDeo - at 2013.01.06 02:35:00
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68. Expienced pilots thoughts on what dropships need. - in Feedback/Requests [original thread]
1. Increase to flight ceiling. 2. Codex collision damage. Return to game right now collision damage is insane 3. Precursor flight mechanics. 4. Militant forge taken out of game. 5. Bonus to repair modules 15% passive would do wonders. 6. Proto dr...
- by Caeli SineDeo - at 2013.01.05 14:38:00
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69. K/B Mouse Vs PS3 controller Tanks/LAVs and speed related issues. - in Feedback/Requests [original thread]
Currently tanks and LAVs running of a KB mouse set up are able to reach much higher speeds then a PS3 controller. Acceleration turn speeds and turning well accelerating are at a big disadvantage. I really have noticed this recently while working...
- by Caeli SineDeo - at 2012.12.19 04:45:00
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70. Transition of sensitivity. - in Feedback/Requests [original thread]
One thing that is failed when using a joystick pads on controler CCp needs to work on the bell curve transition of sensitivity as you Currently once you move your joystick a little the game is very jumpie if you have your sensitivity on high. You...
- by Caeli SineDeo - at 2012.12.19 04:37:00
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71. Little Love for Proto heavy suits. - in Feedback/Requests [original thread]
After the HP nerf hit suits I always believed the Heavy Suits needed there slots re located. They VK0 needs to have 2 high and 4 low. Where the VK1 should be 3 high 3 low. That has always been my thoughts on heavy suits. Hopefully CCP gives th...
- by Caeli SineDeo - at 2012.12.19 04:31:00
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72. HMG after update. - in Feedback/Requests [original thread]
Quick question how does the burst work in doom mode? Is it effective if you can hold the sights on someone? I am curious if I can one shot burst a proto suit by holding the sights with good aim it could be a awesome new gun in the HMG world. Not...
- by Caeli SineDeo - at 2012.12.19 04:29:00
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73. Sticky:Weekly CEO Community Spotlight - in Feedback/Requests [original thread]
Looks like we missed the spot light CEO of this week. :0 Would like to see who is next here. Keeps a little intrest in dust. :)
- by Caeli SineDeo - at 2012.12.16 08:43:00
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74. Squad lock/Full Lock on vehicles - in Feedback/Requests [original thread]
You really need to give the ability to toggle squad lock on vehicles. So If I want I can lock my vehicle to squad only members meaning that no blue dots are able to get in even when I leave the vehicle it should stay locked to squad only also. It ...
- by Caeli SineDeo - at 2012.12.10 22:40:00
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75. Team Skirmish - in Feedback/Requests [original thread]
I would like to see a skirmish mode that allowed you to fill full teams with friends. This would allow people who want to pull foll 16 man teams into the skirmish mode. Only way you can join is if you have a 4 man squad or 8 man/12 man/16 man tea...
- by Caeli SineDeo - at 2012.12.10 17:47:00
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76. Damage Mods for tank turrets. - in Feedback/Requests [original thread]
You two clearly do not know much about the current system. so you are saying with my sagaris and the current system giving me something around 34% extra damage with my rail after mods stack with current system is better then my sagaris gaining 1...
- by Caeli SineDeo - at 2012.12.08 05:03:00
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77. Damage Mods for tank turrets. - in Feedback/Requests [original thread]
DarkShadowFox wrote: Caeli SineDeo wrote: Right now i think damage mods need some rework. But I do not believe in diminishing returns each time you add a mod. I would like to see them give less to begin with this is what makes tank battles ...
- by Caeli SineDeo - at 2012.12.07 20:13:00
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78. Damage Mods for tank turrets. - in Feedback/Requests [original thread]
Right now i think damage mods need some rework. But I do not believe in diminishing returns each time you add a mod. I would like to see them give less to begin with this is what makes tank battles go so quickly If you diminish return on damage ...
- by Caeli SineDeo - at 2012.12.07 17:32:00
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79. My Take on missile turrets. Or direction I feel they need to go. - in Feedback/Requests [original thread]
Free Beers wrote: Caeli SineDeo wrote: Free Beers wrote: While I share the belief missiles need to be looked at still I don't they they need a infantry or vehicle option. Thinks blasters or rails for moment they have certain things they a...
- by Caeli SineDeo - at 2012.12.06 18:03:00
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80. Turret skills. Feed back. - in Feedback/Requests [original thread]
Turret skills being damage oriented. I feel this is a bad thing currently and would not mind if they went to different skill sets AKA For Hybrids Large Operations should give the hybrid turrets a faster cool down rate 5% faster per lvl Large ...
- by Caeli SineDeo - at 2012.12.06 16:36:00
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