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41. When IS CCP fixing the controller and KB/M gap. - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Sentient Archon wrote: That would explain why I see some tanks and dropships just flying like a concord. Nice insight. No, it's probably just afterburners/nitrous. Keyboard doesn't make your vehicle suddenly have...
- by Caeli SineDeo - at 2013.02.19 19:48:00
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42. When IS CCP fixing the controller and KB/M gap. - in Feedback/Requests [original thread]
I do not want it nerfed I want them to spend a little more time with the controller and make it operate smother and respond better to even it out with KB/M. :P Allowing controllers to do the same.
- by Caeli SineDeo - at 2013.02.19 19:19:00
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43. When IS CCP fixing the controller and KB/M gap. - in Feedback/Requests [original thread]
Right now KB/M has a huge advantage in both vehicle game play and ground game play. Because movement speeds are faster. Armor tanks can out run my caldari have with KB/M set ups. Straff speeds and change from one direction of straffing to the next...
- by Caeli SineDeo - at 2013.02.19 19:04:00
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44. [Request]Fix for AV Grenades - in Feedback/Requests [original thread]
See there is no defense there in your argument. What you are saying is with basic AV grenades you can not take out proto fit tanks. so no we should not fix AV grenades. 95% of LAVs can not survive through my first packed AV grenade I thow at them...
- by Caeli SineDeo - at 2013.02.19 18:44:00
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45. [Request]Fix for AV Grenades - in Feedback/Requests [original thread]
One major problem with AV nades is the ability to auto lock any vehicle. It takes away skill and adds the ease of spaming them. So I was talking to one of my corp mates on how to fix it without ruining them came up with the perfect fix I think. F...
- by Caeli SineDeo - at 2013.02.19 18:11:00
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46. Great Way to get back into dust and relize dust beta is actually pretty good. - in Feedback/Requests [original thread]
Go play crysis 3 a game alot bigger then dust and has a pretty decent following. The open beta hit detection and lag is horrible. You can even see it in the kill cams. I have been no where near a person and they can one hit melee. Hell you can be ...
- by Caeli SineDeo - at 2013.02.12 03:59:00
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47. [Request]Vehicle's Active Module quick tab rework. - in Feedback/Requests [original thread]
This is giving a rework of the active module quick tab to make it more customization. Right now the whole quick tab is lacking. So what would I like to see happen. 1. I would like to see the quick tab show up when you are fitting your vehicle so ...
- by Caeli SineDeo - at 2013.02.08 11:21:00
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48. How many times do I have to point out that av nades are broken? - in Feedback/Requests [original thread]
AV Grenades are broken. Really they should have a 3 second delay between throws. This way people can not sit and spam on nano hives. But AV grenades are still great start off combos or finishing combos A Person can throw a AV nade quick then ch...
- by Caeli SineDeo - at 2013.01.29 16:36:00
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49. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
Get this back up to the top and see if we can get some AV pros commenting in here also. :) Hope CCP takes some of these deeply in mind and gets AV on a more balanced scale.
- by Caeli SineDeo - at 2013.01.28 00:53:00
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50. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
First off I am reading some peoples conclusion on how tanks are and they are way off. You can tell they know nothing about tanks. First off Proto AV vs Proto tank pimped to the max. Proto AV wins anyday. Some proto forge set ups can currently 3 s...
- by Caeli SineDeo - at 2013.01.23 16:54:00
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51. Expienced pilots thoughts on what dropships need. - in Feedback/Requests [original thread]
Bumping back up top for more people to throw in there thoughts and hope that CCP will integrate some of these things into dropships.
- by Caeli SineDeo - at 2013.01.23 16:34:00
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52. How I'd fix the skill points system - in Feedback/Requests [original thread]
Laz Ulian Sol wrote: EDIT: this was originally formulated back when we had a somewhat annoying weekly cap. So quite a few of my friends have been incessantly nagging me about posting some of my ideas on the forum. Well, I've finally caved a...
- by Caeli SineDeo - at 2013.01.22 20:39:00
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53. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
Everyone one that is against this thinks I am nerfing AV. But really I am not. Proto gear is not getting hit at all. I want people to run proto gear to take down my sagaris. And if they take me down I want them rewarded. As Doc mentioned it is re...
- by Caeli SineDeo - at 2013.01.22 00:39:00
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54. Shield active hardeners need a small buff. - in Feedback/Requests [original thread]
I think they need 20 seconds on. Currently the active armor hardeners are leaps and bounds ahead of the shield active hardeners. 60 seconds on 15 of with 25% resist where shields only 10 seconds on with 30 seconds off with 30% resist. I think addi...
- by Caeli SineDeo - at 2013.01.19 16:37:00
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55. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
I am glad that I am getting good response. Hope ccp can take some of this in consideration. Make AV a actual career choice but reward them correctly for it. Zdogg also brought up a good thing. Lately everyone has been talking about tanks need to...
- by Caeli SineDeo - at 2013.01.19 15:41:00
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56. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
First of covering the grenades. I think flux and AV grenades need some tweaking currently the standard varients are very powerful. I would like to see them tweaked so the standard lose 300 damage overall and the advanced take a 200 damage nerf an...
- by Caeli SineDeo - at 2013.01.19 06:43:00
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57. [Feedback] Dev communication is lacking, a perfect example - in Feedback/Requests [original thread]
CCP Cmdr Wang wrote: I think many of you misunderstand the purporse of the weekly update posts. They are meant to keep the general forum populus informed (on a high level) on what the dev team has discussed regarding forum feedbak and comments ...
- by Caeli SineDeo - at 2013.01.17 19:41:00
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58. Expienced pilots thoughts on what dropships need. - in Feedback/Requests [original thread]
Bumping this back to the top. Also precursor was not just a control scheme it was the mechanics in general. Dropships where able to fly faster. Turn quicker. Raise up in altitude alot quicker. Controls where more responsive. Equipping Nano fibers...
- by Caeli SineDeo - at 2013.01.15 15:57:00
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59. In Base vehicle spawn system and return. - in Feedback/Requests [original thread]
This is a idea that came up within in the corp. Basically it would work of the same technology that drop up links use. It would be a in base pad that is shielded that allows you to go to a control pad select the vehicle you want to have delivered ...
- by Caeli SineDeo - at 2013.01.15 15:50:00
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60. Expienced pilots thoughts on what dropships need. - in Feedback/Requests [original thread]
Bringing this thread back to the top because CCP needs to read it and if i keep it going long enough maybe they will relize actually smart wasy to make the dropship work better at its job.
- by Caeli SineDeo - at 2013.01.13 06:38:00
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