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41. [Suggestion] Spawning solutions for Ambush - in Feedback/Requests [original thread]
I was in an Ambush lastnight and noticed that both teams spawned on opposite sides of the Map - being a long time player this took me by surprise. I was like "YES" nice.... That is until the battle started to take into effect. Suddenly I found m...
- by Cade Orion - at 2013.01.26 00:00:00
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42. [Request] Loadout Organizer - in Feedback/Requests [original thread]
Nhali wrote: Specifically for infantry dropsuits, I can easily see things spiralling out of control into a VERY long list of different loadouts for different situations. On top of that, only one favourite? What gives? Having a way to select yo...
- by Cade Orion - at 2013.01.25 23:54:00
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43. [Idea] We need actual Scouts - in Feedback/Requests [original thread]
Magpie Raven wrote: Recently i was in a skirmish game where Tim had gotten on top of a building and from there he could see the whole facility. He let us know when to assault the C objective, if it was swarming with red berries and calling out ...
- by Cade Orion - at 2013.01.25 23:50:00
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44. Request: End the madness. - in Feedback/Requests [original thread]
Colbey Calistonson wrote: The point is, if you are going to skip it manually anyway... why bother with the intro at all. I am aware you can press start to skip it, but there is no reason it needs to be played if it is going to be skipped. I...
- by Cade Orion - at 2013.01.25 23:48:00
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45. [Suggestion] Orbital Strikes - in Feedback/Requests [original thread]
Axeager wrote: Sounds a bit codish. Personally I'd like to see CCP rethink the Orbital's to something that makes more sense, especially since we are connected to EVE now. I'd like to see people actually pay ISK for their strikes - Allow ...
- by Cade Orion - at 2013.01.25 23:47:00
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46. How should CCP handle cloaking? - in Feedback/Requests [original thread]
As I've seen what the element of cloaking can do to a FPS - I'm way against this, all it does is bring on is cheesy tactics that can't be controlled by the company dealing with the game. The game I'm talking about is Starhawk - the production com...
- by Cade Orion - at 2013.01.21 19:26:00
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47. Ambush Spawn Mechanics - FIX IT! - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Players on the same team could be initially be spawned as a big group, and all following spawns could be in the largest group of friendlies thare furthest from enemies. Protection in numbers, let your team be the sp...
- by Cade Orion - at 2013.01.16 21:46:00
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48. THOUGHTS ON SKILL POINT CAPS!!! - in Feedback/Requests [original thread]
This is obviously something that CCP will have to look into. Because the cap is WAAAAAAAY to low. And as I have stated in other posts - you can't treat console FPS gamers the way you can treat computer MMO players. Console gamers want to be reward...
- by Cade Orion - at 2013.01.16 21:40:00
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49. Something to Consider. - in Feedback/Requests [original thread]
CCP is planning to bring in some PvE missions at some point. I'd rather have them iron out the PvP side then work on the PvE, as there is still quite a bit of work that needs to be done, but they are getting there.
- by Cade Orion - at 2013.01.16 21:32:00
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50. A large comment on Dropsuits, weapons, isk and other dynamics that are currently... - in Feedback/Requests [original thread]
Alot of this would be fixed if and when the game incorporates - Player matching for their games. Which they did post that this was something they wanted to to later on. CCP will definitely have to do this before the full version is released.
- by Cade Orion - at 2013.01.14 22:50:00
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51. Spawning - in Feedback/Requests [original thread]
Lady Hyuna wrote: Guys, that is why it is called ambushed.. Your ambushing or doing the ambush. Dropping random from space to ambush, you can't predict where you land. So no it does not need work. Actually it does need work, cause what you'...
- by Cade Orion - at 2013.01.14 22:43:00
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52. nanite injector needs improvement - in Feedback/Requests [original thread]
Ulf Thunderkick wrote: Why? I agree the double injection thing is ridiculous but why reduce the time it takes? Injectors are reasonably quick and the point value makes sense - often the downed person is in an open field of fire, making revivin...
- by Cade Orion - at 2013.01.14 22:35:00
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53. Can we get nanohives that dont resupply grenades? - in Feedback/Requests [original thread]
They did do this in a prior build and guess what it got put back in, because mercs wanted their nades resupplied too.
- by Cade Orion - at 2013.01.14 22:31:00
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54. My solution to the SP problem - in Feedback/Requests [original thread]
Actually I'd like to see a different Passive Skill system placed. I'd like to see a system where you list out how long you're going to be studying something for a 24 hour period and dedicate those points just for those skills you placed in a queue...
- by Cade Orion - at 2013.01.14 22:29:00
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55. [PETITION] Give us back voice in corp without use of UVT! - in Feedback/Requests [original thread]
This is one thing that truly annoys the crap out of me with Dust 514. What do you mean I have to pay money to talk to other players? What!? Problem with most Tactical FPS's is that there isn't enough communication in game as it is. For some reaso...
- by Cade Orion - at 2013.01.14 22:26:00
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56. Customizable Dropsuit Color - in Feedback/Requests [original thread]
CCP has talked about being able to do this in some stuff that I've seen. Just remember this is the Beta and still closed - would much rather have them iron things out, then they can deal with the colors schemes for the suits.
- by Cade Orion - at 2013.01.14 22:16:00
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57. Request WP for .... - in Feedback/Requests [original thread]
Thumbs up for getting points for destroying enemy equipment...of course you should. Another thing that would be cool is that if you had a high hacking skill - would be cool to be able hack them to your side of the team.
- by Cade Orion - at 2013.01.14 22:13:00
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58. Spawning - in Feedback/Requests [original thread]
The spawning sequence in this game does need a ton and I mean a ton of work - well in "Ambush" anyway. First spawn should always be on an "ally" side is something I totally agree with. In almost every game, I'm almost always one of the first to sp...
- by Cade Orion - at 2013.01.14 19:12:00
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59. No CAP, lower reward - in Feedback/Requests [original thread]
You're idea of having lower healing points is something I do agree with, but not because of the cap. As it stands now after we get so many points in healing someone, our point gain stops if we reach so many points within a certain amount of time,...
- by Cade Orion - at 2013.01.14 19:05:00
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60. CCP Fix the spawn problem!! - in Feedback/Requests [original thread]
einar skalda wrote: Fully agree. Spawn point camping is nothing new. It is up to game design to provide a reasonable solution. This should be on your list of use cases... It's been an issue in almost every multiplayer FPS and it ruins so ma...
- by Cade Orion - at 2013.01.07 20:25:00
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