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81. .... Why do we accept null cannon hack points as spawn locations? - in General Discussions [original thread]
There are suits (Mini logi) modules (codebreakers) and a hacking skill for just this purpose. They work really well, so skill up. There is no need to make changes to the game like people are proposing when the solution is already built into the...
- by CRAZYHORSE ONE EIGHT - at 2013.09.23 04:29:00
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82. The Plasma Cannon should have been Amarrian - in General Discussions [original thread]
The plasma cannon is such a crappy weapon. I think the Amarr scum deserve it Oh and Iron Wolf Saber wrote: Scramblers are neutron beamers not photon based weapons. Hell all amarrial lasers are not pure photon based, but invisible light spec...
- by CRAZYHORSE ONE EIGHT - at 2013.07.30 18:28:00
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83. What was the point of buffing LAVs by 60% HP?? - in General Discussions [original thread]
Wtf are you talking about? So my limbus has 5k armour now?
- by CRAZYHORSE ONE EIGHT - at 2013.07.28 00:43:00
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84. Weird math - in General Discussions [original thread]
J Lav wrote: The solution to your problem is your bad math. 8.3 m/s = 29,880 m/hr, or 29.88 km/h hence that is slightly less than 1/2 the speed of the tank. ^this
- by CRAZYHORSE ONE EIGHT - at 2013.07.22 20:50:00
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85. Please stop assuming that the HAV armor repping bug will be 'fixed' - in General Discussions [original thread]
Hopefully they "fix" the armour rep "bug" the same way they "fixed" the vehicle engineering skill.... by just changing the item description . Easy.
- by CRAZYHORSE ONE EIGHT - at 2013.07.21 11:10:00
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86. Hmmmm.... - in General Discussions [original thread]
Without the stacking penalty and ignoring passive resists : 100hp incoming damage with 25% hardener becomes 75hp of damage taken. The next 25% hardener reduces that 75hp by a further 25% = 56.25hp damage taken, and so on. 100hp x 0.75 x 0.75 x ...
- by CRAZYHORSE ONE EIGHT - at 2013.07.10 01:20:00
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87. MCC CAMPING NEEDS TO STOP - in General Discussions [original thread]
You forgot to mention the player afk whist raging on the forums But yeah, this crap needs to be fixed.
- by CRAZYHORSE ONE EIGHT - at 2013.07.08 07:34:00
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88. Ban this person from the forums - in General Discussions [original thread]
Ban this **** too ->> FoxFour FailedPC
- by CRAZYHORSE ONE EIGHT - at 2013.06.18 01:17:00
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89. Why is there a range on squad orders? - in General Discussions [original thread]
/cough Still no help on this.
- by CRAZYHORSE ONE EIGHT - at 2013.06.18 01:10:00
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90. Server Status - Australia aka Oceanic or Asia - in General Discussions [original thread]
Soon Gäó
- by CRAZYHORSE ONE EIGHT - at 2013.06.14 11:51:00
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91. Has Anybody Else Noticed This? - in General Discussions [original thread]
I have actually seen this bug before. I logged in and had -250k SP and i was watching the passive SP tick over pushing it back towards zero. Needless to say i freaked out and reset the PS3. The reset fixed it and i haven't seen it since and for...
- by CRAZYHORSE ONE EIGHT - at 2013.06.14 10:49:00
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92. Vehicle Shield Recharging skill bonus - in General Discussions [original thread]
I can confirm that both skills work on vehicles. They shouldn't affect dropsuits at all but i haven't done the calculations on that. Sica/Gunnlogi standard shield recharge is 22hp per second before skills are applied. With both vehicle skills at...
- by CRAZYHORSE ONE EIGHT - at 2013.06.14 10:12:00
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93. Why is there a range on squad orders? - in General Discussions [original thread]
RoundEy3 wrote: This topic should definitely be in the feedback and requests section. It may get some real notice there. Yep, it's been there for weeks now. https://forums.dust514.com/default.aspx?g=posts&t=79659
- by CRAZYHORSE ONE EIGHT - at 2013.06.14 09:40:00
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94. Why is there a range on squad orders? - in General Discussions [original thread]
ehem... bump
- by CRAZYHORSE ONE EIGHT - at 2013.06.14 09:37:00
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95. Why is there a range on squad orders? - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=79659 It's been over a week and still no reply from the devs. Time to keep bumping this thread in GD. If we get to five pages maybe someone from CCP will actually read it.
- by CRAZYHORSE ONE EIGHT - at 2013.05.29 12:13:00
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96. Scouts need a Buff - in General Discussions [original thread]
I do miss my Scout Type-II from last build. That's really all I want back. I don't even care about the proto scout suits. Just the old type-II was great. A bit slower than the type-I an no sidearm were a good trade off for the extra equipment slot...
- by CRAZYHORSE ONE EIGHT - at 2013.05.20 23:18:00
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97. Another AV thread - in General Discussions [original thread]
Sloth9230 wrote: Now then, what I propose: We keep the "Grenadier" skill as is, but we cut the damage on all grenades, and then add proficiency skills for the different grenade types. Dude... I'm so smart. I actually quite like that. It all...
- by CRAZYHORSE ONE EIGHT - at 2013.05.20 23:05:00
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98. Letter/Petition to CCP for Skill Respec on May 14th - in General Discussions [original thread]
I will sign this if they are NOT fixing the Vehicle Engineering skill to give +5% more PG to vehicles like the description states. If they are making it work correctly then disregard this post. If they just change the description to Vehicle E...
- by CRAZYHORSE ONE EIGHT - at 2013.05.10 04:52:00
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99. Human Endurance Test 100 games reward - in General Discussions [original thread]
Webifier??? Hope so.
- by CRAZYHORSE ONE EIGHT - at 2013.05.06 12:02:00
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100. Autoaim, a new subject. - in General Discussions [original thread]
No such thing as auto aim that I have seen. There is an aim assist option, but all it does is turn the blue aim dot (or the reticule if you are running a forge gun etc) to red when the target is in range and the sights are very close to on targe...
- by CRAZYHORSE ONE EIGHT - at 2013.05.01 11:32:00
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