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101. [Request] Merc drafting - in Feedback/Requests [original thread]
Chris F2112 wrote: I like the sound of the idea but I'm not sure how well it would work in practice. In order for this to work there would have to be enough corps playing corp battles that need players to maintain a mechanic like this. And that...
- by CODE Breaker93 - at 2013.03.25 03:50:00
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102. Getting paid from corp? - in Feedback/Requests [original thread]
Vaeul wrote: That entirely depends on how greedy your CEO is Usually all financial arrangements and disbursement are determined by the players involved. It traditionally involves a calculator and common sense but for those who like spreadshe...
- by CODE Breaker93 - at 2013.03.25 03:33:00
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103. Getting paid from corp? - in Feedback/Requests [original thread]
When planetary con and districts come out corps will start making a lot of isk. Will the corp member get any of that or will it all go to corp spending?
- by CODE Breaker93 - at 2013.03.25 03:20:00
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104. [Request] Merc drafting - in Feedback/Requests [original thread]
slypie11 wrote: some kind of contract system will be implemented. But a kind of draft system would be cool. Corps try to be the highest bidder on good soldiers. Sounds pretty awesome. There could be a off hire list/wall/what ever and you pos...
- by CODE Breaker93 - at 2013.03.25 03:02:00
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105. [Request] Different Skyboxes/Environments Need Different Audio Effects - in Feedback/Requests [original thread]
+1 maybe add weather like lightning storms, rain, snowing, blizzard, etc meteor showers!!!
- by CODE Breaker93 - at 2013.03.25 02:47:00
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106. Outline for a Balanced and Functional Cloak - in Feedback/Requests [original thread]
As for the clocking appearance it could be like the clocking in ghost recon future soldier. Hard to see from a far and if you're not paying close attention but if close enough or if you are paying attention some what easy to spot. http://m.youtu...
- by CODE Breaker93 - at 2013.03.25 02:36:00
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107. Careers - in Feedback/Requests [original thread]
Maken Tosch wrote: Here's a good example: When the secondary player-controlled market finally opens up and player can buy/sell from/to each other, you can profit from market trading alone without having to fire a single bullet. In Eve Online, I...
- by CODE Breaker93 - at 2013.03.25 02:11:00
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108. Careers - in Feedback/Requests [original thread]
So I decided to pay EVE for a week and see the other half of the game and Eve is freaking awesome. I played as a mining and it got me thinking. I saw that you don't have to be a fighter, there are other equally benefiting career paths to take (Mil...
- by CODE Breaker93 - at 2013.03.25 02:04:00
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109. [Request] Forum Sections: RP and Event - in Feedback/Requests [original thread]
Another bump from a fellow Gallante
- by CODE Breaker93 - at 2013.03.23 09:05:00
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110. Ejection seat vehicle mod request - in Feedback/Requests [original thread]
Put a eject module in (NO ARRUM ) Ejector uses: -Kick blue berries -Deploy troops(The passenger seats in drop ship)
- by CODE Breaker93 - at 2013.03.18 02:21:00
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111. Give us night maps!! (please) - in Feedback/Requests [original thread]
The flash lights should be toggled (on/off) +1
- by CODE Breaker93 - at 2013.03.15 04:20:00
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112. Ranking System Ideas - in Feedback/Requests [original thread]
Gorgoth24Reborn wrote: In EVE Online Corporations there are text boxes underlying character names in show info portraits. Basically, only certain members in corporations can change these text boxes (like CEOs). Corporations like EVE University ...
- by CODE Breaker93 - at 2013.03.15 03:12:00
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113. Never ending game mode - in Feedback/Requests [original thread]
+1 though love the idea
- by CODE Breaker93 - at 2013.03.14 17:48:00
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114. Never ending game mode - in Feedback/Requests [original thread]
If the games don't end, we would need to get the isk and sp in game, instead of when we leave. In a long battle like this we'd use and lose more than we can replace if not paid correctly. Example: you start the game with 30 suits. You end up usin...
- by CODE Breaker93 - at 2013.03.14 17:47:00
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115. Ranking System Ideas - in Feedback/Requests [original thread]
I just think that in a game like this rank should mean something. Everyone can't be a general, that's not realistic. This game already does better with the corporation system than every other fps has with clans and guilds. Getting your rank from y...
- by CODE Breaker93 - at 2013.03.14 17:36:00
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116. Ranking System Ideas - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: Not really. Lots of people not in corps. Lots of small corps of nobodies who would all rank 'generals', get rap3d by Imps, QQ. I know not everyone is in a corp. Without a corp we're just solo mercs. And mercena...
- by CODE Breaker93 - at 2013.03.11 00:23:00
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117. New Gametype - in Feedback/Requests [original thread]
I have a suggestion for a exploration game type. It could sort of be like Dayz, If everyone has heard of it. There could be 2 or 3 "Wild Planets" that can't be captured or colonized dues to whatever reason and the planets can have districts (with...
- by CODE Breaker93 - at 2013.03.10 19:09:00
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118. Ranking System Ideas - in Feedback/Requests [original thread]
I heard that a ranking system coming. I don't know how the system will work, I just wanted to give my input. In other shooters, ranking are done by level. At level 1 is private, level 2 is Private 1st Class and so on. So the rank really doesn't ...
- by CODE Breaker93 - at 2013.03.10 18:02:00
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119. corp chat listings/sp limit/ pwnage - in Feedback/Requests [original thread]
+1 and add inv button
- by CODE Breaker93 - at 2013.02.27 15:22:00
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120. Please do not add PvE. - in Feedback/Requests [original thread]
Technically pve makes sense, because not all planets are inhabited by mercs. So the natural inhabitants would be npc bots.
- by CODE Breaker93 - at 2013.02.23 03:02:00
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