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261. HUD icon for grenade type - in Feedback/Requests [original thread]
mostly that story ends with me getting the kills on the guy to throw the av nade.
- by CLONE117 - at 2014.01.08 00:41:00
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262. Change the redline into a 'cowardice' and 'safety' zones. - in Feedback/Requests [original thread]
a base would be better...
- by CLONE117 - at 2014.01.07 21:17:00
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263. [Request] 20gj Blaster and 80gj Blaster overhaul - in Feedback/Requests [original thread]
first off. the MAV isnt out yet not sure how long it WILL take... this is now. as in currently in game. not the future. with that aside tanks r anti infantry in a way. they support infantry by providing cover from enemy gunfire. and with the lar...
- by CLONE117 - at 2014.01.07 19:29:00
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264. [Request] 20gj Blaster and 80gj Blaster overhaul - in Feedback/Requests [original thread]
i consider that large blaster anti infantry. the other 2 turret variants r better at anti tank turrets. although my large blaster feels rather weak when going up against those tanked out dropsuits. although a blaster tank doesnt have the range t...
- by CLONE117 - at 2014.01.07 16:30:00
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265. Basic suits should also have bonuses as well . - in Feedback/Requests [original thread]
now answer the question on why r they more expensive?.
- by CLONE117 - at 2014.01.07 16:21:00
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266. Tank tier rebalancing - in Feedback/Requests [original thread]
not just as dangerous. a gunlogi or maddy can take out even my decently fitted mlt tanks with ease. that 1 extra slot they carry over the mlt tanks is a massive advantage. plus the tad bit extra pg/cpu. my mlt soma which is just an hevy repp...
- by CLONE117 - at 2014.01.04 06:07:00
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267. Redlne solution - in Feedback/Requests [original thread]
it may create a true safe zone from your perspective but im not sure this is the best solution. especially when it comes to our common match where your entire team gets redlined. how will u fight back then. ppl would either sit and hide in this...
- by CLONE117 - at 2014.01.04 05:34:00
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268. Tank tier rebalancing - in Feedback/Requests [original thread]
1.5????? but its 1.7! it is 1.7 right? in any case i feel tank vs tank is a bit more balanced currently... seeing as to how my glass cannon sicas can annihilate maddies and gunlogis. i use my tanked tanks to take out proto bears just enough...
- by CLONE117 - at 2014.01.04 05:14:00
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269. Lost Dropsuits - in Feedback/Requests [original thread]
great for him...the guy that tked u with the shotgun not u...!..
- by CLONE117 - at 2013.12.23 04:13:00
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270. request: BUILD NUKES! - in Feedback/Requests [original thread]
now why would i do that when i managed to kill a armor hardened madrugar with a viper dropships missile turret?..
- by CLONE117 - at 2013.12.23 04:00:00
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271. the best possible solution for a matchmaking type restriction.[:idea:] - in Feedback/Requests [original thread]
ok i give up i cant find this "old feed back". im just gonna bump this instead.
- by CLONE117 - at 2013.12.22 23:23:00
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272. [Suggestion] Target Spotting with Sniper Rifles - in Feedback/Requests [original thread]
this would make countering snipers easier...beside we already have an active scanner issue.. u get spotted and the next 1 or 2 things should happen a dropship should come land next to u and a heavy should maul u to death. or an ob should fall on...
- by CLONE117 - at 2013.12.22 23:07:00
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273. Bullet Drop for Sniper Rifles? - in Feedback/Requests [original thread]
awww... some1 actually bothered to quote and respond to everything i said..... even if most of it was stupid negative feedback as i expected as much... if redzones were replaced with an underground base or something that can be used to fall b...
- by CLONE117 - at 2013.12.22 22:55:00
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274. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
honestly both rail rifle variants and just the burst combat rifle would be all that could use the balancing.... now with that out of the way.. ive been shot from behind before...(dang flashlights...) but ive also won many of those fights as wel...
- by CLONE117 - at 2013.12.22 22:15:00
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275. Tanks for listening - in Feedback/Requests [original thread]
id say our current tanks r fine.. well mlt feels fine any ways... now since hardeners and other such modules are cycled with if they worked like this u have 3 shield hardeners on a gunlogi. instead of being able to cycle them. the second u activ...
- by CLONE117 - at 2013.12.22 22:04:00
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276. Bullet Drop for Sniper Rifles? - in Feedback/Requests [original thread]
hahahaha...thats funny because every sniper i do see is in the redzone when there r plenty of other spots to snipe one... i have never seen a guy using a thale come out of the redzone.. and since they dont render on tac net..i no longer have a g...
- by CLONE117 - at 2013.12.22 21:56:00
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277. Tanks for listening - in Feedback/Requests [original thread]
i thought ccp had already reduced movement speed of them? they feel much slower now than when i was driving them on day1..
- by CLONE117 - at 2013.12.22 16:32:00
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278. Plz DO NOT Really Touch thr tanks CCP - in Feedback/Requests [original thread]
an unfitted mlt tank is 50k isk now.. a maddy frame is 100k isk now... i havnt had much trouble with mlt tanks only with std tanks though..
- by CLONE117 - at 2013.12.22 04:58:00
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279. Welfare - in Feedback/Requests [original thread]
i have no interest in losing making less money by running cheap suits AND getting on top of leaderboards..
- by CLONE117 - at 2013.12.22 04:51:00
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280. Tanks for listening - in Feedback/Requests [original thread]
repping isnt the problem... think of that like an endless light armor repair module that never turns off.. u can still negate the damges easily. although it doesnt feels as great as that temporary active light rep module..
- by CLONE117 - at 2013.12.22 04:05:00
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