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361. Question for tankers? - in General Discussions [original thread]
hell the halo warthog mahinegun turret is more effective than our small blasters. the only time ive managed to kill something with the current small blasters was when the vehicles was not moving and the enemy i was shotting was also not moving. t...
- by CLONE117 - at 2014.03.28 19:55:00
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362. 1% of Mercs are extremely wealthy and 99% of Mercs can barely play. - in General Discussions [original thread]
my most expensive suit is about 20k. my new heavy is around 9k my old heavy is i think around 3k. the rest are just std variants of several different weapons put onto starterfits. and i still run them though i have around 19+mil sp..specced ou...
- by CLONE117 - at 2014.03.28 19:14:00
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363. Ridiculous Assault Scouts - in General Discussions [original thread]
i can deal with some cloaked scouts if i manage to see them with my relatively old box tv... halo reaches active camo is easier for me to spot. on the side note though id prefer if scouts were better spotted on the radar/minimap whilst moving. ...
- by CLONE117 - at 2014.03.28 18:55:00
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364. CCP how can you? - in General Discussions [original thread]
am i invisible on these forums or something????
- by CLONE117 - at 2014.03.27 22:04:00
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365. CCP how can you? - in General Discussions [original thread]
i rarely see many mlt rail tanks "camping" the main ones doing the camping are the main ones saying their tankers and that tanks are op..as they are the only ones to own a proto rail turret that not tanking thats pure scrubbery.
- by CLONE117 - at 2014.03.27 22:03:00
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366. CCP how can you? - in General Discussions [original thread]
yeah they need to fix that missfire problem rail turrets had them in 1.7 as well as many other weapons. but rail turret had it to some lesser extent the rate at which the forge missfires is stupid. i wasnt really suggesting a nerf to hardeners i ...
- by CLONE117 - at 2014.03.27 22:00:00
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367. CCP how can you? - in General Discussions [original thread]
they also nerfed the range of the rail turret from 600m down too 300m..which = no tank can snipe across map with rail turret. most we will be facing would be those with a mlt rail gun. and hardeners. i dont expect to see many ppl willing to risk ...
- by CLONE117 - at 2014.03.27 21:53:00
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368. Nerf Railgun Damage - in General Discussions [original thread]
all it nerfed were proto scrub tanker who sat in the redline all day with a partical accelerator turret. rarely have i EVER EVER!. seen a mlt sica in the redzone sniping from atop a hill with a mlt railgun..but we still have cycled hardeners so it...
- by CLONE117 - at 2014.03.27 21:48:00
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369. The Caldari heavy looked like the most badass suit... - in General Discussions [original thread]
Dingleburt Bangledack wrote: CLONE117 wrote: well i did try at the mlt cal heavy. was going to use it for a sniper fit. but i dont know how they hell my 557 shield and 487 armor got ohked by a charge sr. Hit by multple snipers, probably. ...
- by CLONE117 - at 2014.03.27 20:58:00
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370. The next weapons we'll get - in General Discussions [original thread]
im curious. will there be plans for a galente smg in the future?.
- by CLONE117 - at 2014.03.26 22:15:00
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371. The Caldari heavy looked like the most badass suit... - in General Discussions [original thread]
well i did try at the mlt cal heavy. was going to use it for a sniper fit. but i dont know how they hell my 557 shield and 487 armor got ohked by a charge sr.
- by CLONE117 - at 2014.03.26 22:02:00
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372. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
cycled hardeners are a problem.. make em impossible to cycle and give em the side effect of slowing them down. so they have no hope of running with active hardeners. it should add to CCPs new "windows of opportunity" idea. plus the upside is that ...
- by CLONE117 - at 2014.03.26 22:00:00
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373. The Caldari heavy looked like the most badass suit... - in General Discussions [original thread]
meh i still prefer my std minmatar smg over the magsec. they may have weak crappy suit but they know how to make a deadly weapon..
- by CLONE117 - at 2014.03.26 21:53:00
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374. CCP Your Internal Playtesting Is Flawed - in General Discussions [original thread]
apparrently the heavy was the dps of 720.. it fires 40 rounds a second. it normally takes 60-80 rounds to kill some1. now when only 80 of those rounds hit out of 200-400. what does that mean? it means its going to be next to impossible to apply f...
- by CLONE117 - at 2014.03.26 21:48:00
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375. FIX AV FFS - in General Discussions [original thread]
u are completely wrong about one part of tanks..u said all were overpowered... that is a false statement. the ones that are endlessly hardener cycling for perma hardened vehicles are overpowered...tanks geared more towards passive tanking however ...
- by CLONE117 - at 2014.03.26 21:41:00
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376. Cloaks; New Problems - in General Discussions [original thread]
it is a bit difficult to see them..good news is.... they turn red when in the crosshairs regardless of invisibility..
- by CLONE117 - at 2014.03.26 21:33:00
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377. Obvious reasons not to nerf heavy eHP - in General Discussions [original thread]
the new heavies also seem to have alot less total hp than the amarr heavy frame which hasnt really changed base hp is a total of 1200 hp.with armor and shield upgrades skills maxed.. obviously.... amarr sentinal was 600/600 now 450/750. mlt ama...
- by CLONE117 - at 2014.03.26 21:21:00
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378. Obvious reasons not to nerf heavy eHP - in General Discussions [original thread]
just like the sentinal and basic heavies heavy weapons slot to heavy weapons only.. this only decreases them 2 multiple side arms and a heavy weapon. takes away any extreme range capabilities and puts in more of a cqc type area for now due to the ...
- by CLONE117 - at 2014.03.25 21:24:00
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379. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
just modify the hardeners... make em slow havs down when active. their already invulnerable to most forms of av with such a high defense. this way they CANT run away when hardeners are about to go off. instead they should need to deactivate them i...
- by CLONE117 - at 2014.03.25 21:14:00
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380. tank spamm still at large - in General Discussions [original thread]
and proto stomping still continues!................ which is even worse than tanks!!!!!!. cause with tanks! every1 can use em including new ppl. and kill every1. unlike in other certain places proto beats everything!..... stfu... i dont care if...
- by CLONE117 - at 2014.03.25 20:59:00
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