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41. Character Movement - in General Discussions [original thread]
No need to get angry Aigun, letGÇÖs try and keep the conversation pleasant please. It is indeed a great talk, seeing how the character animations are built up piece by piece is fascinating. I think we can probably put the vehicle entry animation...
- by CCP Wolfman - at 2014.06.15 03:32:00
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42. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
I think it's very relevant to Salvage though, handling this badly (or not at all) could lead to a lot of frustration.
- by CCP Wolfman - at 2014.06.13 01:51:00
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43. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Lilith Serenity wrote: Q: During these matches, will there be a chat service that allows all players on the map to talk to each other? I would hate to be typing a message to determine friend or foe when the shooting starts. I like the idea th...
- by CCP Wolfman - at 2014.06.12 06:38:00
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44. Character Movement - in General Discussions [original thread]
Godin Thekiller wrote: CCP Wolfman wrote: No it's not bad I just want to get your opinion on the other suggestion and whether or or not you think it would help or if it would be a waste of time and we should just leave it as is until we a...
- by CCP Wolfman - at 2014.06.12 06:29:00
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45. Character Movement - in General Discussions [original thread]
Godin Thekiller wrote: CCP Wolfman wrote: I understand that, what I'm suggesting here is more of a stop gap measure because there is quite a lot of other work that will take priority over entry/exit animations should we want to do them. ...
- by CCP Wolfman - at 2014.06.12 05:24:00
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46. Avoiding DUST 514/Legion docking games. - in General Discussions [original thread]
We've got on to this subject in the character movement thread. Have a butchers.
- by CCP Wolfman - at 2014.06.12 05:21:00
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47. Character Movement - in General Discussions [original thread]
I understand that, what I'm suggesting here is more of a stop gap measure because there is quite a lot of other work that will take priority over entry/exit animations should we want to do them.
- by CCP Wolfman - at 2014.06.12 03:20:00
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48. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Maken Tosch wrote: CCP Wolfman wrote: @ Severus Smith At the moment the harvester doesnGÇÖt take up a slot. We didnGÇÖt want to place an extra step (fitting) between the player and salvaging. The current idea is that you will be able to fi...
- by CCP Wolfman - at 2014.06.12 02:37:00
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49. Character Movement - in General Discussions [original thread]
Some good points and hilarious videos there! I had a thought of something that could be done with a minimum of work that may help alleviate the problems somewhat. It would be pretty easy to change the entry rules for the LAV (and any other vehic...
- by CCP Wolfman - at 2014.06.12 02:20:00
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50. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
@ Severus Smith At the moment the harvester doesnGÇÖt take up a slot. We didnGÇÖt want to place an extra step (fitting) between the player and salvaging. The current idea is that you will be able to fit modules to your dropsuit that will augment...
- by CCP Wolfman - at 2014.06.12 02:12:00
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51. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Salvage fields are set in the aftermath of battle and the salvage is scattered across the map and must be located and harvested. You don't gain it from directly killing drones currently.
- by CCP Wolfman - at 2014.06.11 08:21:00
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52. Character Movement - in General Discussions [original thread]
Jaysyn Larrisen wrote: CCP Wolfman wrote: Let's not get too far ahead of ourselves. I think we should be able to walk smoothly over rocks before we start running on walls :-) Not sure if it falls under the movement category but have you ...
- by CCP Wolfman - at 2014.06.11 08:16:00
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53. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Godin Thekiller wrote: @Wolfman: Let me get this straight before I make my decision on this thing. Tell me if I got the gist of how you want this thing to sort of work- step 1: kill stuffz step 2: put your neat little harvester down step 3: ...
- by CCP Wolfman - at 2014.06.11 08:12:00
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54. Character Movement - in General Discussions [original thread]
Godin Thekiller wrote: CCP Wolfman wrote: Let's not get too far ahead of ourselves. I think we should be able to walk smoothly over rocks before we start running on walls :-) Obviously we want you to fix the basic movement first. That's a...
- by CCP Wolfman - at 2014.06.11 02:40:00
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55. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Malkai Inos wrote: Godin Thekiller wrote: So a salvage drone with guns on it? A tad more involved but yeah. Not yet sure if guns should be a general thing or part of a role defining trait. I want the salvage thing to be something unique t...
- by CCP Wolfman - at 2014.06.11 02:38:00
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56. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
@ Severus Smith I think you misunderstand, weGÇÖre not thinking of it as a handheld piece of equipment but as a deployable one. Once deployed it would start to harvest the loot (storing it using a quantum hammer space engine). After that you pro...
- by CCP Wolfman - at 2014.06.11 02:24:00
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57. Character Movement - in General Discussions [original thread]
Let's not get too far ahead of ourselves. I think we should be able to walk smoothly over rocks before we start running on walls :-)
- by CCP Wolfman - at 2014.06.11 01:58:00
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58. Character Movement - in General Discussions [original thread]
The idea is to start simple and build up. First smoother movement over undulating terrain. Second, help characters 'vault' over fence like objects. This is somethingwe can probably calculate based on the jump height so a heavy would get less help ...
- by CCP Wolfman - at 2014.06.10 09:34:00
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59. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
lateris ablon wrote: Quote: Is loot destructible and how do you GÇÿbankGÇÖ it? Yes. The idea weGÇÖre developing is that players use a deployable GÇ£harvesterGÇ¥ to gather loot from a site before you take it to an extraction point to GÇÿban...
- by CCP Wolfman - at 2014.06.10 08:52:00
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60. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Severus Smith wrote: CCP Wolfman wrote: We plan on creating upgrades for things like salvage scanning, salvage capacity etc. Some good ideas are coming up in this thread for sure. I think thereGÇÖs a lot of scope for progression in this area...
- by CCP Wolfman - at 2014.06.10 08:48:00
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