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61. Character Movement - in General Discussions [original thread]
yeah, we've definitely got some improvements to do in that area. It's still too janky and I also think we need to help players get over geometry like fences even if they can't... quite... reach!
- by CCP Wolfman - at 2014.06.09 10:01:00
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62. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: I would like a piece of equipment that allows me to temporarily hack a hostile drone and make it kill other drones for me. It could be a valuable distraction or defense. The duration of the drone control should vary...
- by CCP Wolfman - at 2014.06.09 09:54:00
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63. New name for the players - in General Discussions [original thread]
CCP Blowout wrote: I have no idea where Dust Bunnies came from, actually. And I do not advocate for Legionhares. I just posted this for CCP Wolfman. Legionhares. wow you guys on the first floor are mean
- by CCP Wolfman - at 2014.06.09 09:50:00
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64. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Aeon Amadi wrote: CCP Wolfman wrote: A drone trolling module, that is a cool idea. I'm not sure about damage reductions either, it is possible to do now but it makes weapons feel weak and can make firefights a bit long and comical :-) If we...
- by CCP Wolfman - at 2014.06.09 09:47:00
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65. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
A drone trolling module, that is a cool idea. I'm not sure about damage reductions either, it is possible to do now but it makes weapons feel weak and can make firefights a bit long and comical :-) If we don't do anything then my worry is that wh...
- by CCP Wolfman - at 2014.06.09 07:43:00
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66. New name for the players - in General Discussions [original thread]
Jonny D Buelle wrote: CCP Wolfman wrote: CCP Blowout wrote: How come noone has said Legionhares yet? That is now stuck in my mind. Dammit. Seems the devs are liking Legionhares... Noooooo
- by CCP Wolfman - at 2014.06.09 07:18:00
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67. New name for the players - in General Discussions [original thread]
CCP Blowout wrote: How come noone has said Legionhares yet? That is now stuck in my mind. Dammit.
- by CCP Wolfman - at 2014.06.09 07:10:00
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68. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
We plan on creating upgrades for things like salvage scanning, salvage capacity etc. Some good ideas are coming up in this thread for sure. I think thereGÇÖs a lot of scope for progression in this area though of course weGÇÖre trying to stay focus...
- by CCP Wolfman - at 2014.06.09 07:07:00
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69. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Ok, a few more quick responses to questions IGÇÖve seen popping up. Is all salvage items? I saw someone mentioned the desire to GÇ£loot garbageGÇ¥ and some of the salvage is indeed GÇÿjunkGÇÖ. These are items or parts of items too damaged to b...
- by CCP Wolfman - at 2014.06.09 02:14:00
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70. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Just so you know, I'm still alive and reading. Just been a bit busy. Will catch up on this thread soon.
- by CCP Wolfman - at 2014.06.03 09:33:00
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71. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
DAMIOS82 wrote: That paying for clones before deploying sounds interresting. Is there going to be a set limit on how many you can buy or is it so that if i want to deploy with 10/25/50/100 clones and i have the isk i can do so. Kinda like isk v...
- by CCP Wolfman - at 2014.05.30 07:57:00
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72. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Aeon Amadi wrote: Will it be possible to re-deploy to the same salvage field if we run out of clones? Are the Drones going to hold a grudge against an individual player who is acting "aggressively" or will there be a general "all humans = bad"...
- by CCP Wolfman - at 2014.05.30 05:58:00
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73. Devs are quiet again...... - in General Discussions [original thread]
Godin Thekiller wrote: CCP Wolfman wrote: it is in a nice box. I find that a better place to keep it than in my pockets. Then you are a scrub oh no! So where do non-scrubs keep their tea?
- by CCP Wolfman - at 2014.05.30 05:56:00
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74. Devs are quiet again...... - in General Discussions [original thread]
it is in a nice box. I find that a better place to keep it than in my pockets.
- by CCP Wolfman - at 2014.05.30 03:16:00
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75. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Ku Shala wrote: Will Wasteland Junk Removal become a salvage NPC corp? JK But seriously will the maps in salvage be similar to the maps in dust or more open like the maps in planetside2 Map size is something we'll be determining through ...
- by CCP Wolfman - at 2014.05.30 03:12:00
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76. Devs are quiet again...... - in General Discussions [original thread]
Godin Thekiller wrote: you drink pre-made tea.Both of you are scrubs........... I tend to drink loose leaf tea. I suppose that's 'pre-made' but I prefer that to chewing the fresh leaves from the plant.
- by CCP Wolfman - at 2014.05.30 02:52:00
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77. Devs are quiet again...... - in General Discussions [original thread]
I see it's too late.
- by CCP Wolfman - at 2014.05.30 02:28:00
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78. Devs are quiet again...... - in General Discussions [original thread]
Kieret L'Ren wrote: I'm a little late to the conversation but... PG Tips? I don't know if I can play a game in all conscience developed by someone with such bad taste in tea... True, it is a bit worrying. I can save you Saberwing but you h...
- by CCP Wolfman - at 2014.05.30 02:06:00
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79. Devs are quiet again...... - in General Discussions [original thread]
RailTank QQ wrote: I guess the most important question now is: pinky out or are you a savage? Pinky out!
- by CCP Wolfman - at 2014.05.30 02:04:00
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80. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Regis, I hope you're happy with my use of emotes. Took me a while to get my head around that.
- by CCP Wolfman - at 2014.05.30 01:57:00
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